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List: kde-commits
Subject: playground/games/kmj/src
From: Wolfgang Rohdewald <wolfgang () rohdewald ! de>
Date: 2010-01-19 16:57:09
Message-ID: 1263920229.770935.30045.nullmailer () svn ! kde ! org
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SVN commit 1077198 by wrohdewald:
safeguard against deferencing player.handBoard=None. Not sure if this is all needed
M +3 -1 game.py
M +4 -1 playfield.py
M +1 -1 scoring.py
--- trunk/playground/games/kmj/src/game.py #1077197:1077198
@@ -495,6 +495,7 @@
"""
self.rotated = 0
self.players = [] # if we fail later on in init, at least we can still close \
the program + self.activePlayer = None
self.field = field
self.ruleset = None
self.winner = None
@@ -545,7 +546,8 @@
self.client = None
for player in self.players:
player.clearHand()
- player.handBoard.hide()
+ if player.handBoard:
+ player.handBoard.hide()
player.handBoard = None
if self.field:
self.removeWall()
--- trunk/playground/games/kmj/src/playfield.py #1077197:1077198
@@ -201,7 +201,8 @@
def clearHand(self):
"""clears data related to current hand"""
self.manualRuleBoxes = []
- self.handBoard.clear()
+ if self.handBoard:
+ self.handBoard.clear()
Player.clearHand(self)
def hasManualScore(self):
@@ -292,6 +293,8 @@
# PlayingPlayer but not now. Just make sure that ExplainView can always \
call the # same computeHandContent regardless of the game type
return Player.computeHandContent(self, withTile=withTile)
+ if not self.handBoard:
+ return None
string = ' '.join([self.handBoard.scoringString(), self.__mjString(), \
self.__lastString()])
mRules = list(x.rule for x in self.manualRuleBoxes if x.isChecked())
if game.eastMJCount == 8 and self == game.winner and self.wind == 'E':
--- trunk/playground/games/kmj/src/scoring.py #1077197:1077198
@@ -716,7 +716,7 @@
for idx, player in enumerate(self.game.players):
self.spValues[idx].blockSignals(True) # we do not want that change to \
call computeScores again
self.wonBoxes[idx].blockSignals(True) # we do not want that change to \
call computeScores again
- if player.handBoard.allTiles():
+ if player.handBoard and player.handBoard.allTiles():
self.spValues[idx].setEnabled(False)
for loop in range(10):
prevTotal = player.handTotal
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