[prev in list] [next in list] [prev in thread] [next in thread]
List: kde-commits
Subject: playground/games/granatier/src
From: Mathias Kraus <k.hias () gmx ! de>
Date: 2009-10-11 9:23:20
Message-ID: 1255253000.194900.18562.nullmailer () svn ! kde ! org
[Download RAW message or body]
SVN commit 1033818 by mkraus:
improve player death
M +24 -1 player.cpp
M +2 -4 playeritem.cpp
--- trunk/playground/games/granatier/src/player.cpp #1033817:1033818
@@ -105,6 +105,11 @@
void Player::updateDirection()
{
+ if(m_death)
+ {
+ return;
+ }
+
setXSpeed(m_askedXSpeed);
setYSpeed(m_askedYSpeed);
m_askedXSpeed = 0;
@@ -115,6 +120,11 @@
void Player::updateMove()
{
+ if(m_death)
+ {
+ return;
+ }
+
//check if there is a hurdle in the way
if(m_askedXSpeed != 0 || m_xSpeed != 0 || m_askedYSpeed != 0 || m_ySpeed != 0)
{
@@ -293,7 +303,7 @@
}
//check if bad bonus scatty and drop bombs
- if(!m_death && m_badBonusCountdownTimer->isActive() && m_badBonusType == \
Bonus::SCATTY && m_bombArmory > 0) + if(m_badBonusCountdownTimer->isActive() && \
m_badBonusType == Bonus::SCATTY && m_bombArmory > 0) {
//TODO: improve
emit bombDropped(this, m_x, m_y);
@@ -455,6 +465,14 @@
{
m_death = true;
emit dying(this);
+ m_xSpeed = 0;
+ m_xSpeed = 0;
+
+ if(m_badBonusCountdownTimer->isActive())
+ {
+ m_badBonusCountdownTimer->stop();
+ slot_removeBadBonus();
+ }
}
}
@@ -651,6 +669,11 @@
void Player::keyReleased(QKeyEvent* keyEvent)
{
+ if(m_death)
+ {
+ return;
+ }
+
QKeySequence key = QKeySequence(keyEvent->key());
if(key == m_key.moveLeft || key == m_key.moveRight || key == m_key.moveUp || key \
== m_key.moveDown || key == m_key.dropBomb)
--- trunk/playground/games/granatier/src/playeritem.cpp #1033817:1033818
@@ -25,6 +25,7 @@
#include <QTimeLine>
#include <QGraphicsScene>
+#include <QDebug>
#include <KSvgRenderer>
#include <KStandardDirs>
@@ -107,10 +108,7 @@
if (collidingList[i]->zValue() >= 300 && collidingList[i]->zValue() < \
400) {
//((ElementItem*)collidingList[i])->getModel()->doActionOnCollision((Player*)getModel());
- if(m_renderer->elementExists("player_death"))
- {
- setElementId("player_death");
- }
+ setDead();
dynamic_cast <Player*> (m_model)->die();
}
else if (collidingList[i]->zValue() == 100)
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic