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List: kde-commits
Subject: playground/games/kolf-ng
From: Huan Zeng <zh.issac () gmail ! com>
Date: 2009-08-14 7:14:55
Message-ID: 1250234095.500268.24523.nullmailer () svn ! kde ! org
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SVN commit 1011257 by hzeng:
fill the texture list with a default set of textures, the default textures are stored \
in courses directory now, should look for a better directory for storing.The current \
texture set is very simple, we should find good looking textures and test for \
well-fitting ranges.
M +3 -1 courses/CMakeLists.txt
AM courses/default-grass.jpg
AM courses/default-rock.jpg
A courses/default-water.jpg courses/water.jpg#1010707
D courses/water.jpg
M +29 -0 editor/blender-manager.cpp
M +1 -0 editor/blender-manager.h
M +10 -0 editor/blender-model.cpp
M +1 -0 editor/blender-model.h
--- trunk/playground/games/kolf-ng/courses/CMakeLists.txt #1011256:1011257
@@ -7,7 +7,9 @@
test2-heightmap.png
test1-texture.bmp
grass_256.jpg
- water.jpg
+ default-grass.jpg
+ default-rock.jpg
+ default-water.jpg
)
install(FILES ${kolf_COURSES} DESTINATION ${DATA_INSTALL_DIR}/kolf-ng/courses)
** trunk/playground/games/kolf-ng/courses/default-grass.jpg #property svn:mime-type
+ application/octet-stream
** trunk/playground/games/kolf-ng/courses/default-rock.jpg #property svn:mime-type
+ application/octet-stream
--- trunk/playground/games/kolf-ng/editor/blender-manager.cpp #1011256:1011257
@@ -24,9 +24,15 @@
#include "blender-texture.h"
#include "hmcreator-drawingboard.h"
#include <KAction>
+#include <KStandardDirs>
#include <QFileDialog>
#include <QListView>
+namespace Kolf
+{
+ const QString TextureFileNamePattern("kolf-ng/courses/%1");
+}
+
Kolf::BlenderManager::BlenderManager(ImageViewer* imageViewer, QObject* parent)
: QObject(parent)
, m_model(new TextureListModel())
@@ -47,6 +53,7 @@
m_imageViewer->setLeftText(tr("No heightmap loaded"));
connect(m_model, SIGNAL(texturesModified(bool)),
this, SLOT(setTexturesModified(bool)));
+ loadDefaultTextureSet();
}
Kolf::BlenderManager::~BlenderManager()
@@ -97,6 +104,28 @@
}
}
+void Kolf::BlenderManager::loadDefaultTextureSet()
+{
+ QList<BlenderTexture*> textureList;
+ //TODO:should look for a better texture set and a better default range value set.
+ //default rock
+ QString fileName = KStandardDirs::locate("data", \
Kolf::TextureFileNamePattern.arg(QString("default-rock.jpg"))); + BlenderTexture* \
rock = new BlenderTexture(fileName); + rock->setRange(150, 255, 255);
+ textureList << rock;
+ //default grass
+ fileName = KStandardDirs::locate("data", \
Kolf::TextureFileNamePattern.arg(QString("default-grass.jpg"))); + BlenderTexture* \
grass = new BlenderTexture(fileName); + grass->setRange(60, 140, 220);
+ textureList << grass;
+ //default grass
+ fileName = KStandardDirs::locate("data", \
Kolf::TextureFileNamePattern.arg(QString("default-water.jpg"))); + BlenderTexture* \
water = new BlenderTexture(fileName); + water->setRange(0, 0, 80);
+ textureList << water;
+ m_model->appendItems(textureList);
+}
+
void Kolf::BlenderManager::startBlending()
{
setHeightmap();
--- trunk/playground/games/kolf-ng/editor/blender-manager.h #1011256:1011257
@@ -54,6 +54,7 @@
void addTextures();
void addTextures(const QStringList& fileNames);
void delTextures();
+ void loadDefaultTextureSet();
void startBlending();
void showHeightmap();
void changeBrightness(int value);
--- trunk/playground/games/kolf-ng/editor/blender-model.cpp #1011256:1011257
@@ -47,6 +47,16 @@
}
}
+bool Kolf::TextureListModel::appendItems(const QList<BlenderTexture*>& textureList)
+{
+ int rows = textureList.count();
+ beginInsertRows(QModelIndex(), m_textureList.size(), m_textureList.size() + rows - \
1); + m_textureList.append(textureList);
+ endInsertRows();
+ emit texturesModified(true);
+ return true;
+}
+
bool Kolf::TextureListModel::insertRows(const QStringList &fileNames, int position, \
const QModelIndex &index) {
int rows = fileNames.count();
--- trunk/playground/games/kolf-ng/editor/blender-model.h #1011256:1011257
@@ -36,6 +36,7 @@
int rowCount(const QModelIndex &parent = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role) const;
+ bool appendItems(const QList<BlenderTexture*>& textureList);
bool insertRows(const QStringList &fileNames, int position, const QModelIndex \
&index = QModelIndex()); bool removeRows(int position, int rows, const QModelIndex \
&index = QModelIndex()); Qt::ItemFlags flags(const QModelIndex &index) const;
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