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List: kde-commits
Subject: playground/games/kolf-ng
From: Stefan Majewsky <majewsky () gmx ! net>
Date: 2009-01-31 14:28:45
Message-ID: 1233412125.469773.22780.nullmailer () svn ! kde ! org
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SVN commit 919108 by majewsky:
Rename Kolf::Game to Kolf::NormalGame.
M +1 -1 CMakeLists.txt
AM engine/game-normal.cpp engine/game.cpp#917905 [License: GPL (v2+)]
AM engine/game-normal.h engine/game.h#917905 [License: GPL (v2+)]
D engine/game.cpp
D engine/game.h
M +2 -2 interface/mainwindow.cpp
M +2 -2 interface/scorecard.cpp
--- trunk/playground/games/kolf-ng/CMakeLists.txt #919107:919108
@@ -32,7 +32,7 @@
elements/overlay-wall.cpp
elements/putter.cpp
engine/course.cpp
- engine/game.cpp
+ engine/game-normal.cpp
engine/player.cpp
engine/player-dummy.cpp
engine/player-local.cpp
** trunk/playground/games/kolf-ng/engine/game-normal.cpp #property svn:mergeinfo
+
** trunk/playground/games/kolf-ng/engine/game-normal.h #property svn:mergeinfo
+
--- trunk/playground/games/kolf-ng/interface/mainwindow.cpp #919107:919108
@@ -19,7 +19,7 @@
#include "mainwindow.h"
#include "mainwindow_p.h"
#include "../engine/course.h"
-#include "../engine/game.h"
+#include "../engine/game-normal.h"
#include "../engine/player.h"
#include <KAction>
@@ -101,7 +101,7 @@
setupGUI();
setCentralWidget(p->m_view);
//DEBUG - I'm aware of the awful memory leaks I'm introducing here.
- Kolf::Game* game = new Kolf::Game(new Kolf::Course("test1"), p->m_view);
+ Kolf::NormalGame* game = new Kolf::NormalGame(new Kolf::Course("test1"), p->m_view);
Kolf::Player* player1 = game->addPlayer();
player1->setColor(Qt::blue);
Kolf::Player* player2 = game->addPlayer();
--- trunk/playground/games/kolf-ng/interface/scorecard.cpp #919107:919108
@@ -17,7 +17,7 @@
***************************************************************************/
#include "scorecard.h"
-#include "../engine/game.h"
+#include "../engine/game-normal.h"
#include <QHeaderView>
#include <QMainWindow>
@@ -76,7 +76,7 @@
void Kolf::ScoreCard::slotDockLocationChanged(Qt::DockWidgetArea area)
{
- Kolf::Game* game = qobject_cast<Kolf::Game*>(m_view->model());
+ Kolf::NormalGame* game = qobject_cast<Kolf::NormalGame*>(m_view->model());
if (!game)
return;
//set model orientation
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