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List:       kde-commits
Subject:    playground/games/kolf-ng
From:       Stefan Majewsky <majewsky () gmx ! net>
Date:       2009-01-31 14:28:45
Message-ID: 1233412125.469773.22780.nullmailer () svn ! kde ! org
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SVN commit 919108 by majewsky:

Rename Kolf::Game to Kolf::NormalGame.

 M  +1 -1      CMakeLists.txt  
 AM            engine/game-normal.cpp   engine/game.cpp#917905 [License: GPL (v2+)]
 AM            engine/game-normal.h   engine/game.h#917905 [License: GPL (v2+)]
 D             engine/game.cpp  
 D             engine/game.h  
 M  +2 -2      interface/mainwindow.cpp  
 M  +2 -2      interface/scorecard.cpp  


--- trunk/playground/games/kolf-ng/CMakeLists.txt #919107:919108
@@ -32,7 +32,7 @@
 	elements/overlay-wall.cpp
 	elements/putter.cpp
 	engine/course.cpp
-	engine/game.cpp
+	engine/game-normal.cpp
 	engine/player.cpp
 	engine/player-dummy.cpp
 	engine/player-local.cpp
** trunk/playground/games/kolf-ng/engine/game-normal.cpp #property svn:mergeinfo
   + 
** trunk/playground/games/kolf-ng/engine/game-normal.h #property svn:mergeinfo
   + 
--- trunk/playground/games/kolf-ng/interface/mainwindow.cpp #919107:919108
@@ -19,7 +19,7 @@
 #include "mainwindow.h"
 #include "mainwindow_p.h"
 #include "../engine/course.h"
-#include "../engine/game.h"
+#include "../engine/game-normal.h"
 #include "../engine/player.h"
 
 #include <KAction>
@@ -101,7 +101,7 @@
 	setupGUI();
 	setCentralWidget(p->m_view);
 	//DEBUG - I'm aware of the awful memory leaks I'm introducing here.
-	Kolf::Game* game = new Kolf::Game(new Kolf::Course("test1"), p->m_view);
+	Kolf::NormalGame* game = new Kolf::NormalGame(new Kolf::Course("test1"), p->m_view);
 	Kolf::Player* player1 = game->addPlayer();
 	player1->setColor(Qt::blue);
 	Kolf::Player* player2 = game->addPlayer();
--- trunk/playground/games/kolf-ng/interface/scorecard.cpp #919107:919108
@@ -17,7 +17,7 @@
  ***************************************************************************/
 
 #include "scorecard.h"
-#include "../engine/game.h"
+#include "../engine/game-normal.h"
 
 #include <QHeaderView>
 #include <QMainWindow>
@@ -76,7 +76,7 @@
 
 void Kolf::ScoreCard::slotDockLocationChanged(Qt::DockWidgetArea area)
 {
-	Kolf::Game* game = qobject_cast<Kolf::Game*>(m_view->model());
+	Kolf::NormalGame* game = qobject_cast<Kolf::NormalGame*>(m_view->model());
 	if (!game)
 		return;
 	//set model orientation
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