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List:       kde-commits
Subject:    playground/games/kolf-ng
From:       Stefan Majewsky <majewsky () gmx ! net>
Date:       2008-12-26 22:14:38
Message-ID: 1230329678.795984.26400.nullmailer () svn ! kde ! org
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SVN commit 901917 by majewsky:

Use TODO to point to the new organisation page.

 M  +2 -8      TODO  


--- trunk/playground/games/kolf-ng/TODO #901916:901917
@@ -1,9 +1,3 @@
-Please get involved in Kolf 2. These are the most important TODO items:
-1. Specify the design of the base classes.
-2. Port the objects from Kolf 1.x to Kolf 2 (except for landspace objects: slope, \
                puddle, sand).
-3. Create overlays for all objects (try to reuse as much code as possible!).
-4. Implement balls, putters, and (most important) good collision algorithms.
-5. Write a new Landscape object specified by a height map. Most important points are \
calculation of the gravitational forces on the ball on every point of the landscape, \
                and rendering of the landspace (remember that it should be SVG \
                themeable).
-6. Create an editor interface (playground/games/palapeli/editor/propmodel.* will be \
of good use for this). +Please get involved in Kolf 2. Tasks are listed at the \
following location:  
-Items 1, 4, and 5 can only be done by or together with core developers of Kolf 2. 6 \
can be accomplished by one person because it is mostly about combining the available \
components. 2 and 3 are the best items for starters because these can be divided into \
many small tasks for each object and overlay. +   \
http://techbase.kde.org/Projects/Games/Arcade_Games/Kolf2 \ No newline at end of file


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