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List: kde-commits
Subject: playground/libs/kgllib/extras/kgllib
From: Rivo Laks <rivolaks () hot ! ee>
Date: 2008-07-25 16:53:49
Message-ID: 1217004829.376609.4793.nullmailer () svn ! kde ! org
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SVN commit 837763 by rivol:
Make bloom strength configurable
M +17 -0 hdrglwidget.cpp
M +4 -0 hdrglwidget.h
--- trunk/playground/libs/kgllib/extras/kgllib/hdrglwidget.cpp #837762:837763
@@ -63,6 +63,9 @@
mTonemappingTarget = 0;
mBloomHTarget = 0;
mBloomVTarget = 0;
+ mBloomVProgram = 0;
+ mBloomHProgram = 0;
+ mTonemappingProgram = 0;
mHdrRenderingSupported = false;
mDataPath = ".";
@@ -75,6 +78,7 @@
mBloomEnabled = true;
mBloomAfterTonemapping = false;
mBloomDownsize = 2;
+ mBloomStrength = 1.0;
}
void HdrGLWidget::setDataPath(const QString& path)
@@ -82,6 +86,17 @@
mDataPath = path;
}
+void HdrGLWidget::setBloomStrength(float s)
+{
+ mBloomStrength = s;
+
+ if (mBloomVProgram) {
+ mBloomVProgram->bind();
+ mBloomVProgram->setUniform("strength", mBloomStrength);
+ mBloomVProgram->unbind();
+ }
+}
+
void HdrGLWidget::initializeGL()
{
GLWidget::initializeGL();
@@ -358,6 +373,7 @@
mBloomHTarget->texture()->enable();
// Bind tonemapping shader
mBloomVProgram->bind();
+ mBloomVProgram->setUniform("strength", mBloomStrength);
// Render a quad
setupOrthoProjection(blurw, blurh);
render2DQuad(blurw, blurh);
@@ -461,6 +477,7 @@
prog->bind();
prog->setUniform("ramp", horizontal ? 0.8f : 0.0f);
prog->setUniform("inputTexture", 0);
+ prog->setUniform("strength", horizontal ? 1.0f : mBloomStrength);
prog->unbind();
return prog;
}
--- trunk/playground/libs/kgllib/extras/kgllib/hdrglwidget.h #837762:837763
@@ -68,6 +68,8 @@
int bloomDownsize() const { return mBloomDownsize; }
+ float bloomStrength() const { return mBloomStrength; }
+
float bloomRamp() const { return mBloomRamp; }
void render2DQuad(float width, float height) const;
@@ -108,6 +110,7 @@
void setBloomEnabled(bool e) { mBloomEnabled = e; }
void setBloomAfterTonemapping(bool e) { mBloomAfterTonemapping = e; }
void setBloomDownsize(int d) { mBloomDownsize = d; }
+ void setBloomStrength(float s);
protected:
virtual void initializeGL();
@@ -152,6 +155,7 @@
bool mBloomAfterTonemapping;
int mBloomDownsize;
float mBloomRamp;
+ float mBloomStrength;
};
}
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