[prev in list] [next in list] [prev in thread] [next in thread]
List: kde-commits
Subject: KDE/kdegames/libkdegames
From: Nicolas Roffet <nicolas-kde () roffet ! com>
Date: 2008-03-31 18:25:40
Message-ID: 1206987940.487983.26145.nullmailer () svn ! kde ! org
[Download RAW message or body]
SVN commit 792251 by roffet:
Some comments added for translaters (based on EBN suggestions).
M +11 -11 kgamedifficulty.cpp
--- trunk/KDE/kdegames/libkdegames/kgamedifficulty.cpp #792250:792251
@@ -1,5 +1,5 @@
/*
-Copyright (c) 2007, Nicolas Roffet, <nicolas-kde@roffet.com>
+Copyright (c) 2007, 2008 Nicolas Roffet, <nicolas-kde@roffet.com>
Copyright (c) 2007, Pino Toscano, <toscano.pino@tiscali.it>
This library is free software; you can redistribute it and/or modify it under the \
terms of the GNU Library General Public License as published by the Free Software \
Foundation; either version 2 of the License, or (at your option) any later version. \
@@ -113,7 +113,7 @@ if (slotCustom!=0)
QObject::connect(this, SIGNAL(customLevelChanged(int)), recvr, slotCustom);
- m_menu = new KSelectAction(KIcon("games-difficult"), i18n("Difficulty"), window);
+ m_menu = new KSelectAction(KIcon("games-difficult"), i18nc("Game difficulty level", \
"Difficulty"), window); m_menu->setToolTip(i18n("Set the difficulty level"));
m_menu->setWhatsThis(i18n("Set the difficulty level of the game."));
QObject::connect(m_menu, SIGNAL(triggered(int)), this, SLOT(changeSelection(int)));
@@ -152,21 +152,21 @@
{
switch (level) {
case KGameDifficulty::RidiculouslyEasy:
- return i18n("Ridiculously Easy");
+ return i18nc("Game difficulty level 1 out of 8", "Ridiculously Easy");
case KGameDifficulty::VeryEasy:
- return i18n("Very Easy");
+ return i18nc("Game difficulty level 2 out of 8", "Very Easy");
case KGameDifficulty::Easy:
- return i18n("Easy");
+ return i18nc("Game difficulty level 3 out of 8", "Easy");
case KGameDifficulty::Medium:
- return i18n("Medium");
+ return i18nc("Game difficulty level 4 out of 8", "Medium");
case KGameDifficulty::Hard:
- return i18n("Hard");
+ return i18nc("Game difficulty level 5 out of 8", "Hard");
case KGameDifficulty::VeryHard:
- return i18n("Very Hard");
+ return i18nc("Game difficulty level 6 out of 8", "Very Hard");
case KGameDifficulty::ExtremelyHard:
- return i18n("Extremely Hard");
+ return i18nc("Game difficulty level 7 out of 8", "Extremely Hard");
case KGameDifficulty::Impossible:
- return i18n("Impossible");
+ return i18nc("Game difficulty level 8 out of 8", "Impossible");
case KGameDifficulty::Custom:
case KGameDifficulty::Configurable:
case KGameDifficulty::NoLevel:
@@ -201,7 +201,7 @@
separator->setSeparator(true);
m_menu->addAction(separator);
- QString s = i18n("Custom");
+ QString s = i18nc("Name of the game difficulty level that is customized by the \
user by setting up different game parameters", "Custom"); m_menu->addAction(s);
m_comboBox->addItem(KIcon("games-difficult"), s);
}
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic