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List: kde-commits
Subject: KDE/kdegames
From: Dmitry Suzdalev <dimsuz () gmail ! com>
Date: 2006-05-29 11:53:55
Message-ID: 1148903635.552673.17001.nullmailer () svn ! kde ! org
[Download RAW message or body]
SVN commit 546172 by dimsuz:
lskat: port to new KAction
M +1 -8 ktron/appearance.ui
M +30 -35 lskat/src/mainwindow.cpp
--- trunk/KDE/kdegames/ktron/appearance.ui #546171:546172
@@ -73,14 +73,7 @@
</widget>
</item>
<item row="1" column="1" >
- <widget class="KUrlRequester" name="kcfg_BackgroundImage" >
- <property name="frameShape" >
- <enum>QFrame::StyledPanel</enum>
- </property>
- <property name="frameShadow" >
- <enum>QFrame::Raised</enum>
- </property>
- </widget>
+ <widget class="KUrlRequester" name="kcfg_BackgroundImage" />
</item>
</layout>
</widget>
--- trunk/KDE/kdegames/lskat/src/mainwindow.cpp #546171:546172
@@ -281,18 +281,16 @@
ACTION("new_game")->setWhatsThis(i18n("Start a new game."));
// Clear all time statistics
- (void)new KAction(i18n("&Clear Statistics"), "flag",
- 0, this, SLOT(menuClearStatistics()),
- actionCollection(), "clear_statistics");
- ACTION("clear_statistics")->setToolTip(i18n("Delete all time statistics..."));
- ACTION("clear_statistics")->setWhatsThis(i18n("Clears the all time statistics \
which is kept in all sessions.")); + KAction* clearStatAct = new KAction( \
KIcon("flag"), i18n("&Clear Statistics"), actionCollection(), "clear_statistics"); + \
connect(clearStatAct, SIGNAL(triggered(bool)), this, SLOT(menuClearStatistics())); + \
clearStatAct->setToolTip(i18n("Delete all time statistics...")); + \
clearStatAct->setWhatsThis(i18n("Clears the all time statistics which is kept in all \
sessions."));
// End a game
- (void)new KAction(i18n("End game"),"stop", 0,
- this, SLOT(menuEndGame()),
- actionCollection(), "end_game");
- ACTION("end_game")->setToolTip(i18n("Ending the current game..."));
- ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner \
will be declared.")); + KAction* endGameAct = new KAction( KIcon("stop"), i18n("End \
game"), actionCollection(), "end_game"); + connect(endGameAct, \
SIGNAL(triggered(bool)), this, SLOT(menuEndGame())); + \
endGameAct->setToolTip(i18n("Ending the current game...")); + \
endGameAct->setWhatsThis(i18n("Aborts a currently played game. No winner will be \
declared."));
// Quite the program
KStdGameAction::quit(this, SLOT(close()),
@@ -302,46 +300,43 @@
// Determine start player
- (void)new KSelectAction(i18n("Starting Player"),0,
- this,SLOT(menuStartplayer()),
- actionCollection(), "startplayer");
- ACTION("startplayer")->setToolTip(i18n("Changing starting player..."));
- ACTION("startplayer")->setWhatsThis(i18n("Chooses which player begins the next \
game.")); + KSelectAction* startPlayerAct = new KSelectAction(i18n("Starting \
Player"), actionCollection(), "startplayer"); + connect(startPlayerAct, \
SIGNAL(triggered(bool)), this, SLOT(menuStartplayer())); + \
startPlayerAct->setToolTip(i18n("Changing starting player...")); + \
startPlayerAct->setWhatsThis(i18n("Chooses which player begins the next game.")); \
QStringList list; list.clear();
list.append(i18n("Player &1"));
list.append(i18n("Player &2"));
- ((KSelectAction *)ACTION("startplayer"))->setItems(list);
+ startPlayerAct->setItems(list);
// Determine who player player 1
- (void)new KSelectAction(i18n("Player &1 Played By"),0,this,SLOT(menuPlayer1By()),
- actionCollection(), "player1");
- ACTION("player1")->setToolTip(i18n("Changing who plays player 1..."));
- ACTION("player1")->setWhatsThis(i18n("Changing who plays player 1."));
+ KSelectAction* player1Act = new KSelectAction(i18n("Player &1 Played By"), \
actionCollection(), "player1"); + connect(player1Act, SIGNAL(triggered(bool)), this, \
SLOT(menuPlayer1By())); + player1Act->setToolTip(i18n("Changing who plays player \
1...")); + player1Act->setWhatsThis(i18n("Changing who plays player 1."));
list.clear();
list.append(i18n("&Mouse"));
list.append(i18n("&Computer"));
- ((KSelectAction *)ACTION("player1"))->setItems(list);
+ player1Act->setItems(list);
- // Determine who player player 1
- (void)new KSelectAction(i18n("Player &2 Played By"),0,this,SLOT(menuPlayer2By()),
- actionCollection(), "player2");
- ACTION("player1")->setToolTip(i18n("Changing who plays player 2..."));
- ACTION("player1")->setWhatsThis(i18n("Changing who plays player 2."));
- ((KSelectAction *)ACTION("player2"))->setItems(list);
+ // Determine who player player 2
+ KSelectAction* player2Act = new KSelectAction(i18n("Player &2 Played By"), \
actionCollection(), "player2"); + connect(player2Act, SIGNAL(triggered(bool)), this, \
SLOT(menuPlayer2By())); + player2Act->setToolTip(i18n("Changing who plays player \
2...")); + player2Act->setWhatsThis(i18n("Changing who plays player 2."));
+ player2Act->setItems(list);
// Choose card deck
- (void)new KAction(i18n("Select &Card Deck..."), 0, this, SLOT(menuCardDeck()),
- actionCollection(), "select_carddeck");
- ACTION("select_carddeck")->setToolTip(i18n("Configure card decks..."));
- ACTION("select_carddeck")->setWhatsThis(i18n("Choose how the cards should \
look.")); + KAction* selectDeckAct = new KAction(i18n("Select &Card Deck..."), \
actionCollection(), "select_carddeck"); + connect(selectDeckAct, \
SIGNAL(triggered(bool)), this, SLOT(menuCardDeck())); + \
selectDeckAct->setToolTip(i18n("Configure card decks...")); + \
selectDeckAct->setWhatsThis(i18n("Choose how the cards should look."));
// Change player names
- (void)new KAction(i18n("&Change Player Names"),0,
- this, SLOT(menuPlayerNames()),
- actionCollection(), "change_names");
-
+ KAction* changeNamesAct = new KAction(i18n("&Change Player Names"), \
actionCollection(), "change_names"); + connect(changeNamesAct, \
SIGNAL(triggered(bool)), this, SLOT(menuPlayerNames())); }
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