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List:       kde-commits
Subject:    kdegames/libkdegames/kgame
From:       Martin Heni <heni () thphy ! uni-duesseldorf ! de>
Date:       2002-06-29 9:54:00
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kdegames/libkdegames/kgame kmessageclient.h,1.8,1.9 kmessageclient.cpp,1.14,1.15 \
                kgamenetwork.h,1.20,1.21 kgamenetwork.cpp,1.37,1.38
Author: heni


Modified Files:
         kmessageclient.h kmessageclient.cpp kgamenetwork.h
         kgamenetwork.cpp
Log Message:
We need a bit of code to notice the disconnection of the network
from both sides (client and server). Two new functions keep
the gameID() constant over the process of disconnect so that
sub classes can access the gameID() instead of 0 in the process
of disconnection. Only so we can make sure which client is disconnected.
Also a small bug fixed considering the sequence of delete messagelcient
and the following emit of the connection broken signal. This needs
to be in the same way then in the disconnect function. Otherwise a
local messageclient will be immediately deleted once this function
is over.


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