https://bugs.kde.org/show_bug.cgi?id=273475 --- Comment #123 from Gunther Piez --- That was fast. The next one is evil. vex amd64->IR: unhandled instruction bytes: 0xC4 0x42 0x29 0xB 0xD9 0xC4 0xC1 0x79 vex amd64->IR: REX=0 REX.W=0 REX.R=1 REX.X=0 REX.B=1 vex amd64->IR: VEX=1 VEX.L=0 VEX.nVVVV=0xA ESC=0F38 vex amd64->IR: PFX.66=1 PFX.F2=0 PFX.F3=0 ==9622== valgrind: Unrecognised instruction at address 0x441de6. ==9622== at 0x441DE6: Eval::Init::material() (tmmintrin.h:124) ==9622== by 0x45809A: Eval::Init::setEvalParameters(Parameters const&) (evalinit.cpp:778) ==9622== by 0x46DA40: Eval::init(Parameters const&) (eval.cpp:91) ==9622== by 0x44FD5F: Game::Game(Console*, Parameters const&, unsigned long, unsigned long) (game.cpp:115) ==9622== by 0x468559: Console::init(int&, char**) (console.cpp:78) ==9622== by 0x427D79: main (main.cpp:28) 441de6: c4 42 29 0b d9 vpmulhrsw %xmm9,%xmm10,%xmm11 441deb: c4 c1 79 c5 eb 01 vpextrw $0x1,%xmm11,%ebp 441df1: c4 c1 79 c5 d3 00 vpextrw $0x0,%xmm11,%edx I shouldn't have used this, I knew it would hurt me later :-) It actually does give a nice speedup, but fortunately for valgrind testing I can easily disable it. It comes from this code #ifdef __SSSE3__ // The SSE version loses half a bit of precision, because is rounds first // and then sums up, where the normal code rounds last. __v8hi score16 = _mm_mulhrs_epi16(weights.data, score.data); int16_t s0 = _mm_extract_epi16( score16, 0 ) + _mm_extract_epi16( score16, 1 ); return s0; #else int o = weights.opening(); int e = weights.endgame(); int s = (o*score.opening() + e*score.endgame() + 0x4000) >> 15; ASSERT(s==s0); return s; #endif If I disable the SSSE3 path, the next stop ist at vex amd64->IR: unhandled instruction bytes: 0xC4 0xE2 0x79 0x17 0xDA 0x49 0x8B 0x48 vex amd64->IR: REX=0 REX.W=0 REX.R=0 REX.X=0 REX.B=0 vex amd64->IR: VEX=1 VEX.L=0 VEX.nVVVV=0x0 ESC=0F38 vex amd64->IR: PFX.66=1 PFX.F2=0 PFX.F3=0 ==12207== valgrind: Unrecognised instruction at address 0x443236 which is 443236: c4 e2 79 17 da vptest %xmm2,%xmm3 -- You are receiving this mail because: You are watching all bug changes.