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List:       kde-bugs-dist
Subject:    Bug#24255: marked as done (computer confuses players colour after passing and undo) by Waldo Bastian
From:       owner () bugs ! kde ! org (Stephan Kulow)
Date:       2002-09-11 22:48:01
[Download RAW message or body]

Your message with subj: kdegames/kreversi/pics

kdegames/kreversi/pics chips.png,NONE,1.1 chips_mono.png,NONE,1.1 Makefile.am,1.4,1.5 \
                chips.xpm,1.1.1.1,NONE chips_mono.xpm,1.1.1.1,NONE
Author: waba


Modified Files:
         Makefile.am
Added Files:
         chips.png chips_mono.png
Removed Files:
         chips.xpm chips_mono.xpm
Log Message:
CCMAIL: 24255-done@bugs.kde.org
* Fix undo when player had passed
* Scores reached after undo'ing after game-over are not listed in highscore
* Fixed backgrounds
* Use transparancy in chips for shadow effect.



has caused the attached bug report to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
bug report if necessary, and/or fix the problem forthwith.

(NB: If you are a system administrator and have no idea what I'm
talking about this indicates a serious mail system misconfiguration
somewhere.  Please contact me immediately.)

Stephan Kulow
(administrator, KDE bugs database)

(Complete bug history is available at http://bugs.kde.org/db/24/24255.html)

Received: (at submit) by bugs.kde.org; 17 Apr 2001 04:49:11 +0000
Received: (qmail 15456 invoked by uid 33); 17 Apr 2001 04:49:08 -0000
Date: 17 Apr 2001 04:49:08 -0000
Message-ID: <20010417044908.15455.qmail@master.kde.org>
To: submit@bugs.kde.org
Subject: computer confuses players colour after passing and undo
From: lakeland@cs.otago.ac.nz

Package:           kreversi
Version:           1.2.1 (using KDE 2.1.0 )
Severity:          normal
Installed from:    Red Hat Linux 6.9.2
Compiler:          gcc version 2.96 20000731 (Red Hat Linux 7.1 2.96-75)
OS:                Linux 2.2.17-8smp i686
OS/Compiler notes: 

I've had trouble reproducing this reliably so I haven't reported it before now.  It \
has been present since KDE1.

I think I've worked it out now.  If you undo moves back to a move you had to pass, \
the computer gets comfused about which side you are, and allows your to play for the \
other player.

This allows you to make really good high scores, although they can corrupt the high \
score table in ways I have yet to understand (with meaningless numbers for the name, \
the score and/or the rating).

Also, more of a veature request, I often undo at the end of games and try variations \
to see if I played optimally at the end.  This can result in quite a few high scores \
from the one game and it would be nice if a flag 'game has ended' was set so multiple \
scores weren't ended.

Another bug that you probably won't want to do anything about relates to the engine.  \
On the harder difficuiltiy levels (normal and beyond) It is relativly easy to crush \
the computer because it overpenalises playing on the side, so the human can completly \
fill a side while the computer is still happily playing in the middle, and suddenly \
the computer finds it has to give up a corner.  I find I either win by about twenty \
discs, or desperatly struggle to lose by no more than eight.

Oh, another feature request, it would be great if the easy levels were much easier, \
like iagno, so kids could beat it.

Sorry, I guess I should file four reports.  Just take the first one and perhaps the \
last seriously. Corrin

(Submitted via bugs.kde.org)
(Called from KBugReport dialog)


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