On Monday 15 February 2010 14:50:47 Richard Dale wrote: > On Monday 15 February 2010 01:34:09 pm linuxoidoz@yahoo.com.au wrote: > > Thank you. The menu works perfectly now. But the more I play with the > > signals/slots, the more I tend to suspect it's completely buggy. > > > > I take proven functions (like ShowAbout) on the very first window which > > should work, I build the project, click any buttons - nothing works. I > > close the window, rebuild the project, everything works. Close the > > window, rebuild the project, some buttons work, some don't. Rebuild it > > again - they may work again 2 out of 3 times. Really strange. I thought > > I was doing something wrong, but this behavior certainly tells me it's > > not me. Do you get the same problems with working/non-working controls? > > It looks like a garbage collection problem. I don't think it is a problem > with signals and slots, but if the thing you connected to got garbage > collected it will mean that any slots in that thing will no longer be > called. So if a UI element seems to stop working, then see if you can save > in a variable belonging to the class so that it doesn't get garbage > collected. Yes, Richard was right. In your main.cs file your create the MainWindow simply with new MainWindow(); but don't save it in a variable. The GC thinks it is now eligible for collection since there are no other references to it anymore. I had already committed a fix a while back that should have prevented visible top-level widgets from being collected, but I didn't cover every possibility. I just committed another fix which makes this works. Thanks for the report! -- Arno Rehn arno@arnorehn.de _______________________________________________ Kde-bindings mailing list Kde-bindings@kde.org https://mail.kde.org/mailman/listinfo/kde-bindings