Samo Korosec wrote: > > Hi again, > > after much of the 'KDE artists' stuff is about icons, as if icons are the > only way of doing art for a DE, I have some ideas. Torsten don't give up on > me yet ;o) Itīs all about icons because it makes sense to focus on icons now: we have to complete a set soon (to avoid to make it a neverending story ...) :-) If you want to work on something else -- feel free to do so. > 1) KDE could use a fixed palette of 4 [or more] colors for icon gradient > colors [representing the main part of the icon - being a file, folder, app > or whatever]. I the theme's main color is blue, the gradient adapts to a > given palette of 4 blue colors wich the artist can define in a text file. So > an icon for C++ source file would be a sheet of paper using the gradients > and a C++ sign on to of it. If the theme changes to yellow, the paper would > use yellow gradients, if the theme turns green, the sheet would show up > green. > Now this idea is somewhat more complex to code [although by no means > impossible], yet it gives the icons more power to adapt to different themes, > thus making the whole look of the desktop more appealing. I like this idea very much but I think itīs too complex for people who would want to just create a simple mimetype-icon. People who are no artists at all donīt even know what a fixed palette is. So most of them wouldnīt be able to create such an icon. Besides that you would probably also need a new file-format. -- But KDE should be based on common standards. > 2) More simple to implement and yet as powerful would be icon layering. This > technique basicaly uses two types of icons - the theme icons and the KDE > default icons. The artist creating a theme would require to provide some > basic icon templates with his theme. This templates [standard file, source, > compressed, executable, folder, etc] would be used when actually drawing the > icons as the background and the KDE defaul icons would be drawn on top of > them. So KDE would include the top-icons for C, C++, Java, Pascal files and > the artist would make the templates for placing underneath, in this case the > template for source files. Nice idea but also quite complex -- what would you do with shadows? > Also interesting would be to have OnMouseOver [maybe a 2 pixel wide border > around the icon to highlight it, in the theme or a gradient color] and > OnMouseClick [maybe the icon brightening or something] effects for the > icons, which would let the artist be much more creative or, if not more, :-) Be honest: one of your previous computers was an amiga -> glow-icons .... > would help with the round border/pastel colors dillema. Plus KDE would have > a active desktop.... >o) animated icons, he? I have considered them for KDE 2.0. But like all of this stuff above we must be careful: KDE should still give a serious impression. KDEīs main-aim isnīt to provide a desktop as a toy to play with ... We arenīt the only people who can decide this -- we should ask the developers what they think about these ideas. IMO too many ītoyfeaturesī could discredit KDE. Torsten > my 0.02 cents. > > hant, > xype|samo korosec