[prev in list] [next in list] [prev in thread] [next in thread]
List: jabber-jdev
Subject: Re: Re : [jdev] how to program a jabber game server
From: Neil Stevens <neil () hakubi ! us>
Date: 2007-02-01 20:48:40
Message-ID: 45C25228.4070405 () hakubi ! us
[Download RAW message or body]
Michal 'vorner' Vaner wrote:
> On Thu, Feb 01, 2007 at 12:18:58PM -0800, Neil Stevens wrote:
>> Actually for a game like battleship, and any game with incomplete
>> information, you HAVE to do everything server-side. Otherwise it's too
>> easy to cheat.
>
> Why? You can do the check after the game (as you would have done in real
> world). It can be done for example lake this:
....
> So it would be the same safety as in real game
That's a good protocol for making such cheating detectable, but it
doesn't prevent the cheating. A trusted server acting as moderator
prevents the cheating, so it's still superior.
--
Neil Stevens - neil@hakubi.us
If you're seeing shades of gray, it's because you're not
looking close enough to see the black and white dots.
["signature.asc" (application/pgp-signature)]
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic