[prev in list] [next in list] [prev in thread] [next in thread] 

List:       jabber-jdev
Subject:    Re: Re : [jdev] how to program a jabber game server
From:       Neil Stevens <neil () hakubi ! us>
Date:       2007-02-01 20:48:40
Message-ID: 45C25228.4070405 () hakubi ! us
[Download RAW message or body]


Michal 'vorner' Vaner wrote:
> On Thu, Feb 01, 2007 at 12:18:58PM -0800, Neil Stevens wrote:
>> Actually for a game like battleship, and any game with incomplete
>> information, you HAVE to do everything server-side.  Otherwise it's too
>> easy to cheat.
> 
> Why? You can do the check after the game (as you would have done in real
> world). It can be done for example lake this:
....
> So it would be the same safety as in real game

That's a good protocol for making such cheating detectable, but it
doesn't prevent the cheating.  A trusted server acting as moderator
prevents the cheating, so it's still superior.

-- 
Neil Stevens - neil@hakubi.us

If you're seeing shades of gray, it's because you're not
looking close enough to see the black and white dots.


["signature.asc" (application/pgp-signature)]

[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic