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List:       ggi-develop
Subject:    Re: quake and svgalib wrapper
From:       Navindra Umanee <navindra () cs ! mcgill ! ca>
Date:       1998-12-26 23:01:39
[Download RAW message or body]

Montreal Sat Dec 26 17:55:23 1998

Marcus Sundberg <mackan@stacken.kth.se> wrote:
> > I launched a second X server in 8bpp and indeed, squake worked under
> > X.  The only problem is that the colours are all wrong.

Any idea about the colour problem?

> > How about DGA?  I admit complete ignorance as to what xf86dga is but
> > I'm assuming it provides better performance than ordinary X.  Can
> > squake work with xf86dga as a target?
> 
> Yes it can, but you have to use the GSW_WIDTH variable as described
> in the svgalib wrapper README.

I've tried with various widths but I'm unable to get it going:

[asimov] [/scratch/svgalib4libggi-0.5] printenv |grep "^G"
GSW_WIDTH=768
GSW_ASYNC=yes
GSW_PAGEEMU=yes
GSW_DB=yes
GGI_DISPLAY=dga
[asimov] [/scratch/svgalib4libggi-0.5] squake
Added packfile ./id1/pak0.pak (339 files)
Added packfile ./id1/pak1.pak (85 files)
PackFile: ./id1/pak1.pak : gfx/pop.lmp
Playing registered version.
PackFile: ./id1/pak0.pak : gfx.wad
Console initialized.
UDP Initialized
Exe: 14:23:25 Jan 28 1997
 8.0 megabyte heap
PackFile: ./id1/pak0.pak : gfx/palette.lmp
PackFile: ./id1/pak0.pak : gfx/colormap.lmp

Sound Initialization
Sound sampling rate: 11047
PackFile: ./id1/pak0.pak : sound/ambience/water1.wav
PackFile: ./id1/pak0.pak : sound/ambience/wind2.wav
CD Audio Initialized
No such video mode: 5

(this time, I'm running in 8 bpp though)

PackFile: ./id1/pak0.pak : sound/wizard/hit.wav
PackFile: ./id1/pak0.pak : sound/hknight/hit.wav
PackFile: ./id1/pak0.pak : sound/weapons/tink1.wav
PackFile: ./id1/pak0.pak : sound/weapons/ric1.wav
PackFile: ./id1/pak0.pak : sound/weapons/ric2.wav
PackFile: ./id1/pak0.pak : sound/weapons/ric3.wav
PackFile: ./id1/pak0.pak : sound/weapons/r_exp3.wav
========Quake Initialized=========
PackFile: ./id1/pak0.pak : quake.rc
execing quake.rc
PackFile: ./id1/pak0.pak : default.cfg
execing default.cfg
FindFile: ./id1/config.cfg
execing config.cfg
FindFile: ./id1/autoexec.cfg
execing autoexec.cfg
3 demo(s) in loop
Playing demo from demo1.dem.
PackFile: ./id1/pak0.pak : demo1.dem




the Necropolis
PackFile: ./id1/pak0.pak : maps/e1m3.bsp

<snip>

PackFile: ./id1/pak0.pak : sound/ambience/swamp1.wav
video memory protecting
video memory protecting

> Also, due to the fact that squake uses banked modes with 64k pages
> even though there is a linear mode available, running squake in higher
> resolutions than 320x200 will cause all the screen data to be copied
> twice. I somehow doubt that Zoid will do much more work on Quake I,
> but at least for Quake II he has expressed interrest in making a LibGGI
> renderer when he got some spare time.

Thanks,
Navin.

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