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List: gentoo-dev
Subject: Re: [gentoo-dev] QA bikeshed: killing USE=dedicated in favor of uniform USE=client+server
From: "Daniel Campbell (zlg)" <zlg () gentoo ! org>
Date: 2015-08-21 19:31:53
Message-ID: 55D77CA9.9020901 () gentoo ! org
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On 08/21/2015 03:31 AM, Rich Freeman wrote:
> On Fri, Aug 21, 2015 at 4:31 AM, Daniel Campbell (zlg)
> <zlg@gentoo.org> wrote:
>> Based on what I'm seeing in this thread, the problem seems to
>> center around the description and application of the `dedicated`
>> flag. I'm fully in favor of the `server` and `client` flags
>> because they're clear and consistent.
>
> ++
>
>> *However*, it was mentioned elsewhere in the thread that some
>> games don't allow a client and a server at the same time.
>
> Can we actually get an example of one before we go making policy
> based on what seems like a really strange case (one which I'm
> skeptical actually exists)?
I'm not aware of such use-case, as it was mentioned by someone else.
It's a theoretical possibility, though, and games aren't always known
for having sane build systems or programming practices, so I think
it's worth considering.
>
> It seems that in these cases either REQUIRED_USE gets used, but
> preferentially the build system should be fixed or the package
> should be split.
Agreed.
>
>> With the games.eclass deprecated, I don't really have a "good
>> practice" guide for making gaming ebuilds.
>
> Just make them like any other ebuild. The main thing games.eclass
> did was force users to be in the games group to run games, and
> install them in a special location.
>
> The eclass isn't officially deprecated, but it probably should be.
> You should install a game just like you'd install a word-processor
> or a web browser. It is just another desktop application (99% of
> the time).
>
Thanks, I'll keep that in mind when I get around to writing those
ebuilds. I'll also consult the games team before committing.
- --
Daniel Campbell - Gentoo Developer
OpenPGP Key: 0x1EA055D6 @ hkp://keys.gnupg.net
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