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List: gentoo-dev
Subject: Re: [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender
From: Michał Górny <mgorny () gentoo ! org>
Date: 2011-04-29 5:46:25
Message-ID: 20110429074625.6457ee40 () pomiocik ! lan
[Download RAW message or body]
On Fri, 29 Apr 2011 02:29:42 +0200
Sebastian Pipping <sping@gentoo.org> wrote:
> Gentoo's official logo originates from a Blender file [1] created by
> Daniel Robbis over 8 years ago. He used Blender 2.04 and Python 1.6
> at that time.
>
> When rendering that .blend file with Blender 2.49b (or a more recent
> version), Blender does not apply the reflection texture needed [2] to
> give the metal look that you know. I don't know why that is. All I
> know is that Blender does find the file: it's not about the location.
>
> [...]
>
> Among the options I see is the following:
>
> A) Find out how to render g-metal.blend with recent Blender
> (2.57b at best) to give pixel-identical results to Blender 2.04.
> Needs an advanced Blender user ideally.
>
> B) Port Blender 2.26 to a recent version of Python.
>
> Are there any other options?
Maybe it's time to make the SVG variant the official logo, and leave
the blender file as a historical variant.
--
Best regards,
Michał Górny
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