[prev in list] [next in list] [prev in thread] [next in thread] 

List:       gentoo-dev
Subject:    Re: [gentoo-dev] [rfc] Rendering the official Gentoo logo / Blender
From:       Michał Górny <mgorny () gentoo ! org>
Date:       2011-04-29 5:46:25
Message-ID: 20110429074625.6457ee40 () pomiocik ! lan
[Download RAW message or body]


On Fri, 29 Apr 2011 02:29:42 +0200
Sebastian Pipping <sping@gentoo.org> wrote:

> Gentoo's official logo originates from a Blender file [1] created by
> Daniel Robbis over 8 years ago.  He used Blender 2.04 and Python 1.6
> at that time.
> 
> When rendering that .blend file with Blender 2.49b (or a more recent
> version), Blender does not apply the reflection texture needed [2] to
> give the metal look that you know.  I don't know why that is.  All I
> know is that Blender does find the file: it's not about the location.
>
> [...]
> 
> Among the options I see is the following:
> 
>  A) Find out how to render g-metal.blend with recent Blender
>     (2.57b at best) to give pixel-identical results to Blender 2.04.
>     Needs an advanced Blender user ideally.
> 
>  B) Port Blender 2.26 to a recent version of Python.
> 
> Are there any other options?

Maybe it's time to make the SVG variant the official logo, and leave
the blender file as a historical variant.

-- 
Best regards,
Michał Górny

["signature.asc" (application/pgp-signature)]

[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic