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List:       gentoo-desktop
Subject:    Re: [gentoo-desktop] Linux audio (was Re: cdda2wav sound problem
From:       "M. Edward Borasky" <znmeb () cesmail ! net>
Date:       2004-10-26 2:00:09
Message-ID: 1098756008.23795.14.camel () 6-allhosts
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On Mon, 2004-10-25 at 09:33, Lindsay Haisley wrote:
> Thus spake Stuart Stegall on Mon, Oct 25, 2004 at 10:19:47AM CDT
> > The real problem is that all of the rippers on linux are complete crap
> > compared to the rips with EAC or PlexTools.
> 
> Has anyone gotten really serious about developing a professional quality
> studio suite for Linux, e.g. Protools or any of the other pacakges that run
> on the Mac, or even on Windows, for professional studio work?  Even if it
> were commercial software, it would be a big step forward for Linux.
> 
> Most of the bleeding edge Linux audio processing software I see is developed
> by and for geeks, is fairly obvioiusly still in the development phase, and
> often has been there for years ;-)  Mixers (including most mixer UIs in ALSA
> that I've seen) are not user friendly.  Other stuff is buggy, noisy,
> unstable, or unusable for some other reason, often because the UI is so
> completely at odds with what a studio engineer would expect and be able to
> grok without taking a crash course in under-the-hood Linux.

Amen, brother! There are open-source geekish projects like AGNULA
(www.agnula.org -- Debian based :() and Planet CCRMA, but there are big
bucks behind the status quo, which is Macintosh. Go into *any* music
store and look at what real musicians actually buy. Macintosh
compatible.

I took David Cope's Algorithmic Composition Workshop this summer at
University of California Santa Cruz. Macintosh, MAX/MSP now runs on
Windows. Finally. Ten, twenty years since it came out right? -- on the
Macintosh,

So ... what to do? I've come within inches of buying a Macintosh so many
times these many years -- somehow I never do. What will need to happen
for Linux audio to go mainstream is that some big-name rock musician
will have to adopt it. It's not just the sucky audio quality and the
sucky user interfaces -- it's about money, really.


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