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List: gambas-devel
Subject: Re: [Gambas-devel] problems with new gb.sge (Simple Game Liobrary) component.
From: Jussi Lahtinen <jussi.lahtinen () gmail ! com>
Date: 2013-03-28 13:28:03
Message-ID: CAFJMe7TVeThmBtaQADf=xxXR9aqPjZ3ssXtR8sZwnStb59hMjQ () mail ! gmail ! com
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GeForce 8600 GT
I found out that the noise is just coil whine.
It seems to be just coincidence that this example hit the resonance
frequency.
Jussi
On Thu, Mar 28, 2013 at 9:56 AM, Tomek <tommyline@eircom.net> wrote:
> Hi Jussi,
> What GPU is on your card?
> Could you try to set screen.framerate in main sub to some lower number and
> see what happens?
>
> Tomek.
>
>
> On 28.03.2013 00:13, Jussi Lahtinen wrote:
>
> Umm... 15757 frames in 5,0 seconds = 3151,400 FPS
> And it made my computer to emit quiet high pitched noise, which I have
> never heard before.
> My video card is passively cooled, so it's not fan.
>
> Jussi
>
>
>
>
> On Thu, Mar 28, 2013 at 12:09 AM, Fabien Bodard <gambas.fr@gmail.com>wrote:
>
> > I've try the example :-)... it work well ... 60 fps on my machine.
> >
> > I think you must to embed the init process in the screen class, to
> > simplify the user work.
> >
> >
> > ogre as new md2mesh
> >
> > ogre.loadtexture("path")
> >
> > ogre.addsequence("walk",0,100, 5000) (seqname, firstframe, lastframe,
> > duration of the sequence in ms)
> >
> >
> > public sub key_press
> > if key.code = key.up then
> > ogre.move(x,y,z)
> > ogre.sequence = ogre["walk"]
> > ogre.start
> > endif
> >
> > end
> >
> >
> > public sub screendraw
> >
> > ogre.draw
> >
> > endif
> >
> >
> > an internal timer increase the frame and the interpolation .
> >
> > but we can imagine also some way to force on a choosen sequence frame
> >
> > ogre.stop
> > ogre.frame=3
> >
> >
> > well this is just some ideas to simplify the api but not the better way
> > lol it's just matter to think
> >
> > the opengl class must have to be used at less at possible :-).
> > Good work !
> >
> >
> >
> >
> > 2013/3/27 Fabien Bodard <gambas.fr@gmail.com>
> >
> > > I didn't say you must use engine such as ogre an independent one is
> > > better but long to do.
> > >
> > > Just keep in mind that the most of the game rendering and scene
> > > calculating must be done by your class... in C or c++
> > > Le 27 mars 2013 09:22, "Tomek" <tommyline@eircom.net> a écrit :
> > >
> > > On 27.03.2013 07 <27.03.2013%2007>:37, Fabien Bodard wrote:
> > > >
> > > > Yes thank you. We have some work done in the svn
> > > > Gb.g3d... take a look in the exp branche. It is based on ogre. And have
> > > > stuff done to load mesh in gambas archive.
> > > >
> > > > Take a look to blitzbasic and blitz3d for implementation ideas. But do
> > > > not forget to stay in the object kiss Concept of gambas. We are here to
> > > > remember you that.
> > > > Le 27 mars 2013 07:52, "Kevin Fishburne" <
> > > > kevinfishburne@eightvirtues.com> a écrit :
> > > >
> > > > > @Tomek Sorry to interject into the thread so rudely, but I'd like to
> > > > > say
> > > > > thanks for giving this some attention. With the coming of Valve's
> > > > > "Steambox" and the native Linux Steam client I think it's only a matter
> > > > > of time before GAMBAS proves itself a worthy language (with respect to
> > > > > compatible/available market share) for game development. Awesome effort
> > > > > and I'm proud of everyone here helping you jump the technical hurdles
> > > > > of
> > > > > implementing your component.
> > > > >
> > > > > --
> > > > > Kevin Fishburne
> > > > > Eight Virtues
> > > > > www: http://sales.eightvirtues.com
> > > > > e-mail: sales@eightvirtues.com
> > > > > phone: (770) 853-6271
> > > > >
> > > > >
> > > > >
> > > > > ------------------------------------------------------------------------------
> > > > > Own the Future-Intel® Level Up Game Demo Contest 2013
> > > > > Rise to greatness in Intel's independent game demo contest.
> > > > > Compete for recognition, cash, and the chance to get your game
> > > > > on Steam. $5K grand prize plus 10 genre and skill prizes.
> > > > > Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
> > > > > _______________________________________________
> > > > > Gambas-devel mailing list
> > > > > Gambas-devel@lists.sourceforge.net
> > > > > https://lists.sourceforge.net/lists/listinfo/gambas-devel
> > > > >
> > > >
> > > >
> > > > ------------------------------------------------------------------------------
> > > > Own the Future-Intel® Level Up Game Demo Contest 2013
> > > > Rise to greatness in Intel's independent game demo contest.
> > > > Compete for recognition, cash, and the chance to get your game
> > > > on Steam. $5K grand prize plus 10 genre and skill prizes.
> > > > Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
> > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > Gambas-devel mailing \
> > > > listGambas-devel@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/gambas-devel
> > > >
> > > > Hi Fabien,
> > > > What I had in mind when started writing this, was pure simplicity,
> > > > which means every class is independent of the world and can be used on its
> > > > own. I tried Ogre, Ode, Irrlicht, and all of them seemed quite complicated
> > > > to use. And I didn't know about your effort just until some few days ago.
> > > > Is there any example of how to use gb.g3d engine?
> > > > I have particle system implemented too, I will commit it as soon I'll
> > > > update the names to match Benoit's syntax.
> > > >
> > > > Thank you
> > > > Tomek Kolodziejczyk.
> > > >
> > > >
> > > > ------------------------------------------------------------------------------
> > > > Own the Future-Intel® Level Up Game Demo Contest 2013
> > > > Rise to greatness in Intel's independent game demo contest.
> > > > Compete for recognition, cash, and the chance to get your game
> > > > on Steam. $5K grand prize plus 10 genre and skill prizes.
> > > > Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
> > > > _______________________________________________
> > > > Gambas-devel mailing list
> > > > Gambas-devel@lists.sourceforge.net
> > > > https://lists.sourceforge.net/lists/listinfo/gambas-devel
> > > >
> > > >
> >
> >
> > --
> > Fabien Bodard
> >
> >
> > ------------------------------------------------------------------------------
> > Own the Future-Intel® Level Up Game Demo Contest 2013
> > Rise to greatness in Intel's independent game demo contest.
> > Compete for recognition, cash, and the chance to get your game
> > on Steam. $5K grand prize plus 10 genre and skill prizes.
> > Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
> > _______________________________________________
> > Gambas-devel mailing list
> > Gambas-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/gambas-devel
> >
> >
>
>
> ------------------------------------------------------------------------------
> Own the Future-Intel® Level Up Game Demo Contest 2013
> Rise to greatness in Intel's independent game demo contest.
> Compete for recognition, cash, and the chance to get your game
> on Steam. $5K grand prize plus 10 genre and skill prizes.
> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
>
>
>
> _______________________________________________
> Gambas-devel mailing \
> listGambas-devel@lists.sourceforge.nethttps://lists.sourceforge.net/lists/listinfo/gambas-devel
>
>
>
>
> ------------------------------------------------------------------------------
> Own the Future-Intel® Level Up Game Demo Contest 2013
> Rise to greatness in Intel's independent game demo contest.
> Compete for recognition, cash, and the chance to get your game
> on Steam. $5K grand prize plus 10 genre and skill prizes.
> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
> _______________________________________________
> Gambas-devel mailing list
> Gambas-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/gambas-devel
>
>
[Attachment #5 (text/html)]
GeForce 8600 GT<br>I found out that the noise is just coil whine. <br>It seems to be \
just coincidence that this example hit the resonance frequency.<br><br>Jussi<br><br> \
<br><br><div class="gmail_quote">On Thu, Mar 28, 2013 at 9:56 AM, Tomek <span \
dir="ltr"><<a href="mailto:tommyline@eircom.net" \
target="_blank">tommyline@eircom.net</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc \
solid;padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">
<div>Hi Jussi,<br>
What GPU is on your card?<br>
Could you try to set screen.framerate in main sub to some lower
number and see what happens? <br>
<br>
Tomek.<div><div class="h5"><br>
<br>
On 28.03.2013 00:13, Jussi Lahtinen wrote:<br>
</div></div></div><div><div class="h5">
<blockquote type="cite">Umm... 15757 frames in 5,0 seconds = 3151,400 FPS<br>
And it made my computer to emit quiet high pitched noise, which I
have never heard before.<br>
My video card is passively cooled, so it's not fan.<br>
<br>
Jussi<br>
<br>
<br>
<br>
<br>
<div class="gmail_quote">On Thu, Mar 28, 2013 at 12:09 AM, Fabien
Bodard <span dir="ltr"><<a href="mailto:gambas.fr@gmail.com" \
target="_blank">gambas.fr@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc \
solid;padding-left:1ex">
<div dir="ltr">I've try the example :-)... it work well ... 60
fps on my machine.
<div><br>
</div>
<div>I think you must to embed the init process in the
screen class, to simplify the user work.</div>
<div><br>
</div>
<div><br>
</div>
<div>ogre as new md2mesh</div>
<div><br>
</div>
<div>ogre.loadtexture("path")</div>
<div><br>
</div>
<div>ogre.addsequence("walk",0,100, 5000) (seqname,
firstframe, lastframe, duration of the sequence in ms)</div>
<div><br>
</div>
<div><br>
</div>
<div>public sub key_press</div>
<div>if key.code = key.up then </div>
<div> ogre.move(x,y,z)</div>
<div> ogre.sequence = ogre["walk"]</div>
<div>
ogre.start</div>
<div> endif</div>
<div><br>
</div>
<div>end</div>
<div><br>
</div>
<div><br>
</div>
<div>public sub screendraw</div>
<div><br>
</div>
<div> ogre.draw</div>
<div>
<br>
</div>
<div>endif</div>
<div><br>
</div>
<div><br>
</div>
<div>an internal timer increase the frame and the
interpolation .</div>
<div><br>
</div>
<div>but we can imagine also some way to force on a choosen
sequence frame</div>
<div><br>
</div>
<div>ogre.stop</div>
<div>ogre.frame=3</div>
<div><br>
</div>
<div><br>
</div>
<div>well this is just some ideas to simplify the api but
not the better way lol it's just matter to think</div>
<div><br>
</div>
<div>the opengl class must have to be used at less at
possible :-). </div>
<div>Good work !</div>
<div><br>
</div>
<div><br>
</div>
</div>
<div class="gmail_extra">
<div>
<div><br>
<br>
<div class="gmail_quote">
2013/3/27 Fabien Bodard <span dir="ltr"><<a \
href="mailto:gambas.fr@gmail.com" \
target="_blank">gambas.fr@gmail.com</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 \
.8ex;border-left:1px #ccc solid;padding-left:1ex"> <p dir="ltr">I didn't say you \
must use engine such as ogre an independent one is better but long to
do. </p>
<p dir="ltr">Just keep in mind that the most of the
game rendering and scene calculating must be done
by your class... in C or c++</p>
<div class="gmail_quote">Le 27 mars 2013 09:22,
"Tomek" <<a href="mailto:tommyline@eircom.net" \
target="_blank">tommyline@eircom.net</a>> a écrit :
<div>
<div><br type="attribution">
<blockquote class="gmail_quote" style="margin:0 0 0 \
.8ex;border-left:1px #ccc solid;padding-left:1ex"> <div text="#000000" \
bgcolor="#FFFFFF">
<div>On <a href="tel:27.03.2013%2007" \
value="+12703201307" target="_blank">27.03.2013 07</a>:37, Fabien Bodard wrote:<br>
</div>
<blockquote type="cite">
<p dir="ltr">Yes thank you. We have
some work done in the svn <br>
Gb.g3d... take a look in the exp
branche. It is based on ogre. And have
stuff done to load mesh in gambas
archive. </p>
<p dir="ltr">Take a look to blitzbasic
and blitz3d for implementation ideas.
But do not forget to stay in the
object kiss Concept of gambas. We are
here to remember you that. </p>
<div class="gmail_quote">Le 27 mars 2013
07:52, "Kevin Fishburne" <<a \
href="mailto:kevinfishburne@eightvirtues.com" \
target="_blank">kevinfishburne@eightvirtues.com</a>>
a écrit :<br type="attribution">
<blockquote class="gmail_quote" style="margin:0 0 0 \
.8ex;border-left:1px #ccc solid;padding-left:1ex"> @Tomek Sorry to interject into \
the thread so rudely, but I'd like to say<br>
thanks for giving this some
attention. With the coming of
Valve's<br>
"Steambox" and the native Linux
Steam client I think it's only a
matter<br>
of time before GAMBAS proves itself
a worthy language (with respect to<br>
compatible/available market share)
for game development. Awesome effort<br>
and I'm proud of everyone here
helping you jump the technical
hurdles of<br>
implementing your component.<br>
<br>
--<br>
Kevin Fishburne<br>
Eight Virtues<br>
www: <a href="http://sales.eightvirtues.com" \
target="_blank">http://sales.eightvirtues.com</a><br>
e-mail: <a href="mailto:sales@eightvirtues.com" \
target="_blank">sales@eightvirtues.com</a><br>
phone: <a href="tel:%28770%29%20853-6271" \
value="+17708536271" target="_blank">(770) 853-6271</a><br> <br>
<br>
------------------------------------------------------------------------------<br>
Own the Future-Intel&reg; Level
Up Game Demo Contest 2013<br>
Rise to greatness in Intel's
independent game demo contest.<br>
Compete for recognition, cash, and
the chance to get your game<br>
on Steam. $5K grand prize plus 10
genre and skill prizes.<br>
Submit your demo by 6/6/13. <a \
href="http://p.sf.net/sfu/intel_levelupd2d" \
target="_blank">http://p.sf.net/sfu/intel_levelupd2d</a><br> \
_______________________________________________<br> Gambas-devel mailing list<br>
<a \
href="mailto:Gambas-devel@lists.sourceforge.net" \
target="_blank">Gambas-devel@lists.sourceforge.net</a><br> <a \
href="https://lists.sourceforge.net/lists/listinfo/gambas-devel" \
target="_blank">https://lists.sourceforge.net/lists/listinfo/gambas-devel</a><br> \
</blockquote> </div>
<br>
<fieldset></fieldset>
<br>
\
<pre>------------------------------------------------------------------------------ \
Own the Future-Intel&reg; Level Up Game Demo Contest 2013 Rise to greatness in \
Intel's independent game demo contest. Compete for recognition, cash, and the \
chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes.
Submit your demo by 6/6/13. <a href="http://p.sf.net/sfu/intel_levelupd2d" \
target="_blank">http://p.sf.net/sfu/intel_levelupd2d</a></pre> <br>
<fieldset></fieldset>
<br>
<pre>_______________________________________________
Gambas-devel mailing list
<a href="mailto:Gambas-devel@lists.sourceforge.net" \
target="_blank">Gambas-devel@lists.sourceforge.net</a> <a \
href="https://lists.sourceforge.net/lists/listinfo/gambas-devel" \
target="_blank">https://lists.sourceforge.net/lists/listinfo/gambas-devel</a> </pre>
</blockquote>
Hi Fabien,<br>
What I had in mind when started writing
this, was pure simplicity, which means
every class is independent of the world
and can be used on its own. I tried Ogre,
Ode, Irrlicht, and all of them seemed
quite complicated to use. And I didn't
know about your effort just until some few
days ago. Is there any example of how to
use gb.g3d engine?<br>
I have particle system implemented too, I
will commit it as soon I'll update the
names to match Benoit's syntax. <br>
<br>
Thank you <br>
Tomek Kolodziejczyk.<br>
</div>
<br>
------------------------------------------------------------------------------<br>
Own the Future-Intel&reg; Level Up Game
Demo Contest 2013<br>
Rise to greatness in Intel's independent
game demo contest.<br>
Compete for recognition, cash, and the
chance to get your game<br>
on Steam. $5K grand prize plus 10 genre and
skill prizes.<br>
Submit your demo by 6/6/13. <a \
href="http://p.sf.net/sfu/intel_levelupd2d" \
target="_blank">http://p.sf.net/sfu/intel_levelupd2d</a><br> \
_______________________________________________<br> Gambas-devel mailing list<br>
<a href="mailto:Gambas-devel@lists.sourceforge.net" \
target="_blank">Gambas-devel@lists.sourceforge.net</a><br> <a \
href="https://lists.sourceforge.net/lists/listinfo/gambas-devel" \
target="_blank">https://lists.sourceforge.net/lists/listinfo/gambas-devel</a><br> \
<br> </blockquote>
</div>
</div>
</div>
</blockquote>
</div>
<br>
<br clear="all">
<div><br>
</div>
</div>
</div>
<span><font color="#888888">-- <br>
Fabien Bodard </font></span></div>
<br>
------------------------------------------------------------------------------<br>
Own the Future-Intel&reg; Level Up Game Demo Contest 2013<br>
Rise to greatness in Intel's independent game demo contest.<br>
Compete for recognition, cash, and the chance to get your game<br>
on Steam. $5K grand prize plus 10 genre and skill prizes.<br>
Submit your demo by 6/6/13. <a href="http://p.sf.net/sfu/intel_levelupd2d" \
target="_blank">http://p.sf.net/sfu/intel_levelupd2d</a><br> \
_______________________________________________<br> Gambas-devel mailing list<br>
<a href="mailto:Gambas-devel@lists.sourceforge.net" \
target="_blank">Gambas-devel@lists.sourceforge.net</a><br>
<a href="https://lists.sourceforge.net/lists/listinfo/gambas-devel" \
target="_blank">https://lists.sourceforge.net/lists/listinfo/gambas-devel</a><br> \
<br> </blockquote>
</div>
<br>
<br>
<fieldset></fieldset>
<br>
<pre>------------------------------------------------------------------------------
Own the Future-Intel&reg; Level Up Game Demo Contest 2013
Rise to greatness in Intel's independent game demo contest.
Compete for recognition, cash, and the chance to get your game
on Steam. $5K grand prize plus 10 genre and skill prizes.
Submit your demo by 6/6/13. <a href="http://p.sf.net/sfu/intel_levelupd2d" \
target="_blank">http://p.sf.net/sfu/intel_levelupd2d</a></pre> <br>
<fieldset></fieldset>
<br>
<pre>_______________________________________________
Gambas-devel mailing list
<a href="mailto:Gambas-devel@lists.sourceforge.net" \
target="_blank">Gambas-devel@lists.sourceforge.net</a> <a \
href="https://lists.sourceforge.net/lists/listinfo/gambas-devel" \
target="_blank">https://lists.sourceforge.net/lists/listinfo/gambas-devel</a> </pre>
</blockquote>
<br>
</div></div></div>
<br>------------------------------------------------------------------------------<br>
Own the Future-Intel&reg; Level Up Game Demo Contest 2013<br>
Rise to greatness in Intel's independent game demo contest.<br>
Compete for recognition, cash, and the chance to get your game<br>
on Steam. $5K grand prize plus 10 genre and skill prizes.<br>
Submit your demo by 6/6/13. <a href="http://p.sf.net/sfu/intel_levelupd2d" \
target="_blank">http://p.sf.net/sfu/intel_levelupd2d</a><br>_______________________________________________<br>
Gambas-devel mailing list<br>
<a href="mailto:Gambas-devel@lists.sourceforge.net">Gambas-devel@lists.sourceforge.net</a><br>
<a href="https://lists.sourceforge.net/lists/listinfo/gambas-devel" \
target="_blank">https://lists.sourceforge.net/lists/listinfo/gambas-devel</a><br> \
<br></blockquote></div><br>
------------------------------------------------------------------------------
Own the Future-Intel® Level Up Game Demo Contest 2013
Rise to greatness in Intel's independent game demo contest.
Compete for recognition, cash, and the chance to get your game
on Steam. $5K grand prize plus 10 genre and skill prizes.
Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
_______________________________________________
Gambas-devel mailing list
Gambas-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/gambas-devel
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