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List:       freedesktop-xorg-devel
Subject:    Re: [PATCH] render: Reset animated cursor timer when sprite changes.
From:       "Keith Packard" <keithp () keithp ! com>
Date:       2017-08-31 12:19:35
Message-ID: 87o9qw6iaw.fsf () keithp ! com
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msrb@suse.com writes:

> From: Michal Srb <msrb@suse.com>
>
> Previously the timer would not reset if the sprite changed and timer from a
> previous animated cursor was pending. That caused trouble with non-looped
> animated cursors that use very long delay on the last frame to prevent looping.
> No animation played after such non-looped animation played once.

Reviewed-by: Keith Packard <keithp@keithp.com>

-- 
-keith

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