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List: freedesktop-xorg-devel
Subject: Re: [PATCH] render: Reset animated cursor timer when sprite changes.
From: "Keith Packard" <keithp () keithp ! com>
Date: 2017-08-31 12:19:35
Message-ID: 87o9qw6iaw.fsf () keithp ! com
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msrb@suse.com writes:
> From: Michal Srb <msrb@suse.com>
>
> Previously the timer would not reset if the sprite changed and timer from a
> previous animated cursor was pending. That caused trouble with non-looped
> animated cursors that use very long delay on the last frame to prevent looping.
> No animation played after such non-looped animation played once.
Reviewed-by: Keith Packard <keithp@keithp.com>
--
-keith
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