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List: freedesktop-xorg
Subject: Re: Xgl/Xegl future?
From: Allen Akin <akin () pobox ! com>
Date: 2005-08-22 21:23:08
Message-ID: 20050822212308.GN27940 () tuolumne ! arden ! org
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On Mon, Aug 22, 2005 at 08:05:18PM +0200, Matthias Hopf wrote:
| ... In this case we should take a closer look at M$'s avalon, a
| scene graph description is much more what we would like to have here.
I'm definitely a fan of scene graph APIs. It'll be interesting to learn
how effective Avalon turns out to be; I'm positive about what I've seen
of it so far.
But even with a scene graph API, you have to decide which lower-level
constructs (shader programs, geometry, rendering contexts, etc.) will be
visible to applications. That leads you back to the question of whether
you're going to expose the lower-level API or have a new redundant API
that tries to provide equivalent functionality.
And not all content is static; you probably still need a comprehensive
immediate-mode API for things that are dynamic.
Allen
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