[prev in list] [next in list] [prev in thread] [next in thread]
List: freedesktop-xorg
Subject: Re: Xegl lives!
From: Dave Airlie <airlied () gmail ! com>
Date: 2005-05-26 3:36:40
Message-ID: 21d7e99705052520367a6dc04e () mail ! gmail ! com
[Download RAW message or body]
> >
> > What OpenGL interfaces does OpenGL have that OpenGL-ES doesn't? is
> > glitz targeted at OpenGL rather than OpenGL-ES, if I take a commerical
> > OpenGL-ES implementation and add the screen setup stuff will it work?
>
> Turn your full OpenGL into OpenGL-ES with dogless.
>
but that is of no use, if I have opengl-es... my question (that Adam
answered correctly) was wether I could run Xgl on a standard OpenGL-ES
implementation like one for an ARM, to which the answer is no... we
would need to target glitz at an opengl-es profile...
So we probably shouldn't mention OpenGL-ES anymore until the above is
true and state we need a full OpenGL stack with the "EGL"
extensions...
Dave.
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic