On Friday 29 August 2003 12:00, Waldo Bastian wrote: > > DCOP allows overloading but it is cumbersome in combination with scripting > languages that don't have strong typing. Life is easier without > overloading. > Even then the second argument remains: having the argument types mangled into the function name allows to lookup a method and check the types at the same time. But I'm not sure I agree with Waldo. Scripting languages have dynamic types, and overloads are a static way of expressing similar things in a C++ interface without creating dynamic code (like e.g. using a variant). Imagine an interface with two overloads: setValue(string) setValue(int) The script could just pick the first one (or the second one) and it wouldn't matter. An interpreter typically has no problems casting back and forth between int and string. Overloads are also very useful to express default arguments. A script interpreter should have no problems picking the right function from the dbus interface based on the number of arguments, even if it does not support overloads itself, only calls with a variable number of arguments. Matthias