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List: freeciv-dev
Subject: [Freeciv-Dev] [patch #1352] save event cache in savegame
From: Matthias Pfafferodt <NO-REPLY.INVALID-ADDRESS () gna ! org>
Date: 2009-10-31 22:42:58
Message-ID: 20091031-234258.sv14667.11307 () gna ! org
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Follow-up Comment #8, patch #1352 (project freeciv):
> I would say at the end of srv_ready, in else case after
> init_new_game().
This does not help - I put it into start_game() and it is working now.
> The enumerator names are stored in common/events.c as
> enum_name member, but the accessors are missing. Also the list
> is not in the enum order.
I did use the internal names for all the enumerators (foo_name()).
> It is quite wrong, because S_S_INITIAL state will be
> considered as turn 0. If a game is loaded and someone connects
> before it starts, he will receive wrong messages with strange
> tile info and other links. I think it must be protected by the
> server_state.
It is back again ...
(file #7189)
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File name: event_cache-20091031-2-0004-save-event-cache-in-savegame.diff
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