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List: flightgear-devel
Subject: Re: [Flightgear-devel] A CCTV overlay for the ALS filters
From: James Turner <james () flightgear ! org>
Date: 2022-02-13 11:13:58
Message-ID: F28EB699-8FE3-4358-83AA-77F2AC4BCF93 () flightgear ! org
[Download RAW message or body]
[Attachment #2 (multipart/alternative)]
> On 11 Feb 2022, at 22:18, eatdirt via Flightgear-devel \
> <flightgear-devel@lists.sourceforge.net> wrote:
> > (Finally, you can create curves using paths - see the canvas snippets in the \
> > wiki.)
>
> All right, that's a bit more involved that drawing circles with inkscape though :)
It's going to be dramatically more efficient though, especially if we ever more \
tessellation to a shader rather than CPU-side (which is possible use eg geometry \
shaders).
Kind regards,
James
[Attachment #5 (unknown)]
<html><head><meta http-equiv="Content-Type" content="text/html; \
charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; \
line-break: after-white-space;" class=""><br class=""><div><br class=""><blockquote \
type="cite" class=""><div class="">On 11 Feb 2022, at 22:18, eatdirt via \
Flightgear-devel <<a href="mailto:flightgear-devel@lists.sourceforge.net" \
class="">flightgear-devel@lists.sourceforge.net</a>> wrote:</div><br \
class="Apple-interchange-newline"><div class=""><div class=""><blockquote type="cite" \
style="font-family: Helvetica; font-size: 12px; font-style: normal; \
font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: \
auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; \
widows: auto; word-spacing: 0px; -webkit-text-size-adjust: auto; \
-webkit-text-stroke-width: 0px; text-decoration: none;" class="">(Finally, you can \
create curves using paths - see the canvas snippets in the wiki.)<br \
class=""></blockquote><br style="caret-color: rgb(0, 0, 0); font-family: Helvetica; \
font-size: 12px; font-style: normal; font-variant-caps: normal; font-weight: normal; \
letter-spacing: normal; text-align: start; text-indent: 0px; text-transform: none; \
white-space: normal; word-spacing: 0px; -webkit-text-stroke-width: 0px; \
text-decoration: none;" class=""><span style="caret-color: rgb(0, 0, 0); font-family: \
Helvetica; font-size: 12px; font-style: normal; font-variant-caps: normal; \
font-weight: normal; letter-spacing: normal; text-align: start; text-indent: 0px; \
text-transform: none; white-space: normal; word-spacing: 0px; \
-webkit-text-stroke-width: 0px; text-decoration: none; float: none; display: inline \
!important;" class="">All right, that's a bit more involved that drawing circles with \
inkscape though :)</span><br style="caret-color: rgb(0, 0, 0); font-family: \
Helvetica; font-size: 12px; font-style: normal; font-variant-caps: normal; \
font-weight: normal; letter-spacing: normal; text-align: start; text-indent: 0px; \
text-transform: none; white-space: normal; word-spacing: 0px; \
-webkit-text-stroke-width: 0px; text-decoration: none;" \
class=""></div></div></blockquote></div><br class=""><div class="">It's going to be \
dramatically more efficient though, especially if we ever more tessellation to a \
shader rather than CPU-side (which is possible use eg geometry \
shaders). </div><div class=""><br class=""></div><div class="">Kind \
regards,</div><div class="">James</div></body></html>
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