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List: flightgear-devel
Subject: Re: [Flightgear-devel] Fwd: Placing Light's in Scenery Object's.
From: Jonathan R <legoboyvdlp () gmail ! com>
Date: 2019-02-19 10:22:58
Message-ID: CAJRHk2JQ13sGREHNxU7N2x6s+uJ+-aamVuPk_Hp0_D+ExYncTg () mail ! gmail ! com
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Thanks -- though actually, what I meant was that I am trying to make the
lights appear on the top of poles embedded in the scenery, which
unfortunately isn't working - not quite sure why yet, although I suspect
path issues.
Jonathan
On Mon, Feb 18, 2019 at 10:27 PM Sascha Reißner <reiszner@novaplan.at>
wrote:
> Am Freitag, den 15.02.2019, 16:41 +0000 schrieb Jonathan R:
> > The lights are on the ground. I managed to hide them using terragear
> > -- but
> > I can't make the ALS procedural lights work with it unfortunately.
>
> As far as I know, the airport lights should be rendered with ALS.
> I know there is a bug some month evident, that the renderer doesn't
> care of the assigned normal (direction of light).
> But if the bug is fixed, the airport lights should look nice again.
> I found now a second bug.
> If i set 'Use point sprites for runway lights' under
> 'View'->'Rendering Options', the sequenced lights (rapid or RAIL) arn't
> visible. They are only visible if the option is off.
>
> Anyway, EFKK with an SSALF at runway 19 (with a length of 720m) is
> ready for download at
> http://lepanto.at/download/flightgear/EFKK/EFKK.btg.gz
>
> PS: I have used SSALF, because o don't know SSALF-II and my question
> about it receive no answer and i can't find it on internet.
>
> --
> best regards
> Sascha
>
> GPG fingerprint: 5A68 F665 44E6 0E50 001C 75A6 92BB DD59 6C5F DC0F
> GPG key:
> https://pgp.mit.edu/pks/lookup?search=0x92BBDD596C5FDC0F&op=vindex&fingerprint=on&exact=on
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> Flightgear-devel@lists.sourceforge.net
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>
[Attachment #5 (text/html)]
<div dir="ltr">Thanks -- though actually, what I meant was that I am trying to make \
the lights appear on the top of poles embedded in the scenery, which unfortunately \
isn't working - not quite sure why yet, although I suspect path \
issues.<br><div><br></div><div>Jonathan</div></div><br><div class="gmail_quote"><div \
dir="ltr" class="gmail_attr">On Mon, Feb 18, 2019 at 10:27 PM Sascha Reißner <<a \
href="mailto:reiszner@novaplan.at">reiszner@novaplan.at</a>> \
wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px \
0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Am Freitag, den \
15.02.2019, 16:41 +0000 schrieb Jonathan R:<br> > The lights are on the ground. I \
managed to hide them using terragear<br> > -- but<br>
> I can't make the ALS procedural lights work with it unfortunately.<br>
<br>
As far as I know, the airport lights should be rendered with ALS.<br>
I know there is a bug some month evident, that the renderer doesn't<br>
care of the assigned normal (direction of light).<br>
But if the bug is fixed, the airport lights should look nice again.<br>
I found now a second bug.<br>
If i set 'Use point sprites for runway lights' under<br>
'View'->'Rendering Options', the sequenced lights (rapid or RAIL) \
arn't<br> visible. They are only visible if the option is off.<br>
<br>
Anyway, EFKK with an SSALF at runway 19 (with a length of 720m) is<br>
ready for download at <br>
<a href="http://lepanto.at/download/flightgear/EFKK/EFKK.btg.gz" rel="noreferrer" \
target="_blank">http://lepanto.at/download/flightgear/EFKK/EFKK.btg.gz</a><br> <br>
PS: I have used SSALF, because o don't know SSALF-II and my question<br>
about it receive no answer and i can't find it on internet.<br>
<br>
-- <br>
best regards<br>
Sascha<br>
<br>
GPG fingerprint: 5A68 F665 44E6 0E50 001C 75A6 92BB DD59 6C5F DC0F<br>
GPG key: <a href="https://pgp.mit.edu/pks/lookup?search=0x92BBDD596C5FDC0F&op=vindex&fingerprint=on&exact=on" \
rel="noreferrer" target="_blank">https://pgp.mit.edu/pks/lookup?search=0x92BBDD596C5FDC0F&op=vindex&fingerprint=on&exact=on</a><br>
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