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List: flightgear-devel
Subject: Re: [Flightgear-devel] Generic Location for Aircraft Logos
From: Detlef Faber <faber () sol2500 ! net>
Date: 2009-04-22 7:53:40
Message-ID: 1240386820.26166.8.camel () vulnavia
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Am Mittwoch, den 22.04.2009, 09:08 +0200 schrieb Anders Gidenstam:
> On Wed, 22 Apr 2009, Detlef Faber wrote:
>
> > Hello everybody,
> >
> > I have created a Selection Dialog for Logos (or Noseart) on the F4U, and
> > I'm about to add this feature to other Aircraft as well, so I like to
> > put the Logo XML and Texture files in /Aircraft/Generic/Logos. This way
> > all Logos can be used with every Aircraft which have a square Object on
> > the Fuselage (see F4U-1 for details).
> >
> > Does anybody have objections or suggestions for a better place?
>
> Sounds good to me. Can you put a XML model file and .ac for the square
> object there too? I think it might be possible to make it possible to just
> include the logo object as a submodel from an aircraft's 3d model XML
> file. (Provided that the fuselage is fairly flat at that point, though.)
>
It is fairly easy to make such an object (at least in Blender). I use a
cube and boolean intersect to create a square object on the fuselage,
than map the logo onto it.
Of course I can make a generic flat or slightly curved Object for
inclusion as submodel. One would need a small nasal file too, but that
is also easy.
> Cheers,
>
> Anders
--
Detlef Faber
http://www.sol2500.net/flightgear
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