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List:       flightgear-cvs
Subject:    [Flightgear-cvslogs]
From:       "Curtis L. Olson" <curt () flightgear ! org>
Date:       2005-12-20 16:05:57
Message-ID: E1Eojzx-0002At-00 () baron ! me ! umn ! edu
[Download RAW message or body]

Update of /var/cvs/FlightGear-0.9/data/Aircraft/F80C/Models/Instruments/RDMI
In directory baron:/tmp/cvs-serv7744/Models/Instruments/RDMI

Added Files:
	RDMI.ac RDMI.xml hi01.rgb 
Log Message:
Dave Culp:

I've just completed a Lockheed F-80C Shooting Star.

    http://home.comcast.net/~davidculp2/F80C.tar.gz

screenshot:

    http://home.comcast.net/~davidculp2/P80C-001.jpg

The exterior model was originally done by Massimo Taccoli, who has done 
several very nice models for MSFS, and has given me permission to convert it 
for use in FlightGear and release the resulting model under GPL.  The FDM is 
JSBSim, based on Aero-Matic output with a couple tweaks.  It runs here in CVS 
FlightGear, and should run in 0.9.8 and later?

It's a no-brainer to fly.  Engine is running at startup, and flaps are set at 
half (takeoff position).  Check out the gunsight (you have to turn it on by 
clicking on the on/off switch).  It has auto-depression for g-load.



--- NEW FILE ---
AC3Db
MATERIAL "ac3dmat0" rgb 0 0 0  amb 0.2 0.2 0.2  emis 0 0 0  spec 0 0 0  shi 10  trans 0
MATERIAL "ac3dmat1" rgb 1 1 1  amb 0.2 0.2 0.2  emis 0 0 0  spec 0 0 0  shi 10  trans 0
MATERIAL "ac3dmat1" rgb 1 1 1  amb 0.2 0.2 0.2  emis 0 0 0  spec 0 0 0  shi 10  trans 0
MATERIAL "ac3dmat1" rgb 1 1 1  amb 0.2 0.2 0.2  emis 0 0 0  spec 0 0 0  shi 10  trans 0
MATERIAL "ac3dmat14" rgb 0.8 0.8 0.8  amb 0.2 0.2 0.2  emis 0 0 0  spec 0 0 0  shi 10  trans 0
OBJECT world
kids 4
OBJECT poly
name "pointer"
loc 0.0194501 0.0435286 -0.000161817
crease 45.000000
numvert 4
0 0.00355534 -0.00600493
0 0.00355534 0.00600493
0 -0.00355534 7.49826e-05
0 0.00355534 6.88776e-05
numsurf 2
SURF 0x30
mat 4
refs 3
2 0.5 0.5
0 1 1
3 0.5 1
SURF 0x30
mat 4
refs 3
3 0.5 1
1 0 1
2 0 0.5
kids 0
OBJECT poly
name "face"
loc 0.0173205 0.00028391 -7.53887e-05
texture "hi01.rgb"
crease 45.000000
numvert 4
0.000583205 0.04776 0.051255
0.000583228 0.04776 -0.051255
0.000583228 -0.04776 -0.051255
0.000583205 -0.04776 0.051255
numsurf 2
SURF 0x20
mat 1
refs 3
2 1 2.98023e-08
0 0 1
1 1 1
SURF 0x20
mat 1
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3 0 0
kids 0
OBJECT poly
name "box"
loc -0.0012661 0.000283897 -7.80748e-05
crease 45.000000
numvert 12
-0.0185867 0.04776 -0.0512828
0.0185795 0.04776 -0.0512523
0.0185795 0.04776 0.0512584
-0.0185867 0.04776 0.0512828
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numsurf 6
SURF 0x20
mat 0
refs 4
7 0 0
6 1 0
5 1 1
4 0 1
SURF 0x20
mat 0
refs 4
0 0 0
3 1 0
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1 0 1
SURF 0x20
mat 0
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3 0 0
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8 0 0
SURF 0x20
mat 0
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kids 0
OBJECT poly
name "RDMIneedle"
loc 0.0186905 -6.79418e-05 -0.00015979
crease 45.000000
numvert 15
-0.000464162 -0.0224358 0.00392919
-0.000464162 -0.0224505 -0.00385228
-0.000464162 -0.0315409 0.000162362
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-0.000464452 0.0315156 0.00148146
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-5.00679e-05 -0.0224505 -0.00385187
-4.96861e-05 0.0315168 0.00148186
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numsurf 13
SURF 0x30
mat 3
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kids 0

--- NEW FILE ---
<?xml version="1.0"?>

<!-- RDMI, with VOR needle, by Dave Culp -->

<PropertyList>

 <path>RDMI.ac</path>

 <animation>
  <type>material</type>
  <object-name>face</object-name>
  <object-name>RDMIneedle</object-name>
  <object-name>pointer</object-name>
   <emission>
     <red>0.6</red>
     <green>0.3</green>
     <blue>0.3</blue>
    <factor-prop>controls/lighting/instruments-norm</factor-prop>
   </emission> 
 </animation> 


 <!-- ************* Compass Card ***************** -->

 <animation>
  <type>rotate</type>
  <object-name>face</object-name>
  <property>orientation/heading-magnetic-deg</property>
  <factor>-1</factor>
  <center>
   <x-m>0</x-m>
   <y-m>0</y-m>
   <z-m>0</z-m>
  </center>
  <axis>
   <x>-1</x>
   <y>0</y>
   <z>0</z>
  </axis>
 </animation>  

 <animation>
  <type>rotate</type>
  <object-name>RDMIneedle</object-name>
  <property>orientation/heading-magnetic-deg</property>
  <factor>-1</factor>
  <center>
   <x-m>0</x-m>
   <y-m>0</y-m>
   <z-m>0</z-m>
  </center>
  <axis>
   <x>-1</x>
   <y>0</y>
   <z>0</z>
  </axis>
 </animation>
 
 <animation>
  <type>rotate</type>
  <object-name>RDMIneedle</object-name>
  <property>instrumentation/nav[0]/radials/actual-deg</property>
  <factor>1</factor>
  <center>
   <x-m>0</x-m>
   <y-m>0</y-m>
   <z-m>0</z-m>
  </center>
  <axis>
   <x>-1</x>
   <y>0</y>
   <z>0</z>
  </axis>
 </animation> 

 <!-- *** LoD *** -->
 <animation>
  <type>range</type>
  <min-m>0</min-m>
  <max-m>5</max-m>
 </animation>

</PropertyList>

--- NEW FILE ---
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