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List: fedora-devel-list
Subject: Re: Proposal: Increasing application icon sizes to 64px
From: Daniel =?ISO-8859-1?Q?Vr=E1til?= <dvratil () redhat ! com>
Date: 2014-09-30 9:29:56
Message-ID: 1951908.sh3BPgmqiH () odin
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On Monday 29 of September 2014 12:40:30 Richard Hughes wrote:
> On 29 September 2014 12:23, Matěj Cepl <mcepl@cepl.eu> wrote:
> > Couldn't we just stop this madness of bitmaps?
+10
>
> SVGs are not a silver bullet.
Well, it's better than bitmaps.
> You'd want a very different source SVG
> file for an icon that's designed to be displayed at 22x22, to an icon
> designed to be displayed at 256x256.
The point is that even if you have a "small" SVG, you can still scale it up \
to 256x256 without the icon being pixelated - yes, it will have fewer \
details, it will be obvious that it's not really aimed for the large \
resolution, but I think that's zillion times better than showing pixelated \
icons.
KDE apps sometimes provide different versions of SVG icons for different \
level of detail, but the cool thing here is that you only need to provide \
for example a small version - for 16x16 - 64x64 sizes, and a large version \
for 128x128 and above - no need to maintain 6 bitmaps or so. Also with \
SVGZ (gzipped SVG) this can save some space.
> Plus, rendering SVGs with
> inkscape and rsvg sometimes output *very* different results...
Well, that's either bug in Inkscape or rsvg. Try Karbon (from the Calligra
suite) :-)
Dan
>
> Richard
--
Daniel Vrátil | dvratil@redhat.com | dvratil on #kde-devel, #kontact, \
#akonadi Associate Software Engineer
KDE Desktop Team, Red Hat
GPG Key: 0xC59D614F6F4AE348 \
Fingerprint: 4EC1 86E3 C54E 0B39 5FDD B5FB C59D 614F 6F4A E348
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