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List: dri-users
Subject: Re: [Dri-users] glDrawElement() INDEX Array problem?
From: "Ezequiel Carson" <ezequiel_carson () hotmail ! com>
Date: 2004-11-30 23:44:22
Message-ID: BAY14-F7172320CA215EB0068A328CBE0 () phx ! gbl
[Download RAW message or body]
:(, its strange. i changed the code in order to use glDrawRangeElement()
and im getting the same error.
something is wrong here :(
if i put this:
glDrawElements(GL_TRIANGLES,1092,GL_UNSIGNED_INT,&mesh->GetIndexBuffer()[0]);
it works fine
but.. if i modify the index of the vector.
glDrawElements(GL_TRIANGLES,1092,GL_UNSIGNED_INT,&mesh->GetIndexBuffer()[1000]);
my program dies.
i thougth GlDrawElements was not able to read the position number 1000 of
the vector, but i've tried with a simple for() sentence and i got the
correct vertex information,stored in the container :(
ezequiel.
>From: Roland Scheidegger <rscheidegger_lists@hispeed.ch>
>To: Ezequiel Carson <ezequiel_carson@hotmail.com>
>CC: alexdeucher@gmail.com, dri-users@lists.sourceforge.net
>Subject: Re: [Dri-users] glDrawElement() INDEX Array problem?
>Date: Wed, 01 Dec 2004 00:07:51 +0100
>
>Ezequiel Carson wrote:
>>yes i tried and i got my X totally freezed.
>>
>>the bt command is showing this:
>
>Well the bt of the sse exception isn't very helpful unfortunately.
>If it freezed when when you used gdb to catch the segfault, that probably
>means the segfault happened somewhere when the hardware lock was taken. I'm
> not sure you can do something to get this debuggable on a single machine,
>the easiest way would be to do this with a second box (with ssh). I'm not
>sure though why that could happen, the driver should only take the lock
>when it actually needs it and not all the time.
>
>Roland
>
>
>
>
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