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List: dri-patches
Subject: [Dri-patches] [Bug #107643] Rendering errors with G400 and Soldier of Fortune demo
From: noreply () sourceforge ! net
Date: 2000-06-17 17:48:48
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Bug #107643, was updated on 06/17/00 10:48
Here is a current snapshot of the bug.
Project: Direct Rendering Infrastructure
Category: MGA OpenGL
Status: Open
Resolution: None
Bug Group: None
Priority: 5
Summary: Rendering errors with G400 and Soldier of Fortune demo
Details: The text in the beginning of Soldier of Fortune (the one about viewer \
discretion etc) is white with the mga DRI driver whereas it should be red. (Rendered \
in Red in both the mga driver in utah and software mesa 3.2)
Other text is also rendered as white instead of another color but the first text is \
easiest to spot.
Some text in the intro and also later on is rendered as blocks. For example, the \
Activision logo in the intro movie. Ralf has commited a fix for this in Utah: \
http://lists.sourceforge.net/pipermail/utah-glx-cvs/2000-June/000255.html
The flickering errors in Utah doesn't occur in the DRI driver, probably because \
multitexturing has been disabled in the DRI driver.
For detailed info, follow this link:
http://sourceforge.net/bugs/?func=detailbug&bug_id=107643&group_id=387
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