[prev in list] [next in list] [prev in thread] [next in thread]
List: dri-devel
Subject: [Dri-devel] Re: Patch to get g400 working with Tribes2
From: John Tobin <ogre () sirinet ! net>
Date: 2001-08-28 12:34:43
[Download RAW message or body]
D> Date: Mon, 27 Aug 2001 17:38:51 +1000 (EST)
D> From: Damien Miller <djm@mindrot.org>
D> To: <dri-devel@lists.sourceforge.net>
D> Subject: [Dri-devel] Patch to get g400 working with Tribes2
D> Hi,
D> Is there a canonical patch to get the G400 working with
Tribes2 under
D> Xfree 4.1.0?
D> I have tried a few of the ones which have been posted to the
list.
D> All have needed greater or lesser degrees of surgery to apply
cleanly to
D> my Rawhide XFree86-4.1.0-0.9.13 (which pulls patches from the
stable
D> XFree branch). Even when I can get them to apply, there is
only a
D> marginal speedup (not quite playable) and the textures don't
display
D> correctly. I am using the disable CVS hack.
D> Has anyone else got Tribes2 working acceptable with a G400?
D> -d
After applying the patches. I got this from the tribes2 newsgroup
on news.lokigames.com, you might find more good info there. I
haven't actually tried this on my G400 yet but I have done a bit
a research on it.
You still need to edit your
~/.loki/tribes2/base/prefs/ClientPrefs.cs and make sure the
following
line is set:
$pref::OpenGL::disableEXTCompiledVertexArray = "1";
If you don't do this, it'll still be horribly slow. With it on I
can run
at 800x600 with a decent level of detail turned on.
--
John Tobin
ogre@sirinet.net; AOL IM: ogre7929
http://ogre.rocky-road.net
http://ogre.rocky-road.net/cdr.shtml
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
http://lists.sourceforge.net/lists/listinfo/dri-devel
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic