[prev in list] [next in list] [prev in thread] [next in thread]
List: dri-devel
Subject: [Bug 73110] [BISECTED] commit "r600g: use shader-based MSAA resolving when hw-based one cannot be us
From: bugzilla-daemon () freedesktop ! org
Date: 2014-01-31 23:43:21
Message-ID: bug-73110-502-dYMC0ZIjWt () http ! bugs ! freedesktop ! org/
[Download RAW message or body]
--1391211801.31eFC51.32249
Date: Fri, 31 Jan 2014 23:43:21 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
https://bugs.freedesktop.org/show_bug.cgi?id=73110
--- Comment #12 from Marek Olšák <maraeo@gmail.com> ---
(In reply to comment #7)
> Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is required to support
> correctly the shader-based MSAA. Would there be a way to work around this
> issue if a user is using LLVM < 3.4?
The workaround would be to disable MSAA (and therefore GL 3 too) if the LLVM
backend is enabled and the LLVM version is older than 3.4.
--
You are receiving this mail because:
You are the assignee for the bug.
--1391211801.31eFC51.32249
Date: Fri, 31 Jan 2014 23:43:21 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [BISECTED] commit "r600g: use shader-based MSAA \
resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 \
with LLVM < 3.4" \
href="https://bugs.freedesktop.org/show_bug.cgi?id=73110#c12">Comment # 12</a> on <a \
class="bz_bug_link bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [BISECTED] commit "r600g: use shader-based MSAA \
resolving when hw-based one cannot be used" crashes some games when R600_LLVM=1 \
with LLVM < 3.4" href="https://bugs.freedesktop.org/show_bug.cgi?id=73110">bug \
73110</a> from <span class="vcard"><a class="email" \
href="mailto:maraeo@gmail.com" title="Marek Olšák \
<maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a> </span></b>
<pre>(In reply to <a href="show_bug.cgi?id=73110#c7">comment #7</a>)
<span class="quote">> Tested with LLVM 3.4 and it does crash. So LLVM 3.4 is \
required to support > correctly the shader-based MSAA. Would there be a way to \
work around this > issue if a user is using LLVM < 3.4?</span >
The workaround would be to disable MSAA (and therefore GL 3 too) if the LLVM
backend is enabled and the LLVM version is older than 3.4.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>
--1391211801.31eFC51.32249--
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic