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List:       cap-talk
Subject:    Re: [cap-talk] Aha from the capabilities newbie
From:       David Barbour <dmbarbour () gmail ! com>
Date:       2014-09-17 15:04:43
Message-ID: CAAOQMSsOVtH8BdRSKcOpGA2zWMq74eOX4BZtYxCaVRRYbvV6AA () mail ! gmail ! com
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On Tue, Sep 16, 2014 at 2:09 AM, John Carlson <john.carlson3@sbcglobal.net>
wrote:

> What would be an example of a game that represents best the
> object-capability model?



I agree with Kevin's comments.

A game that best corresponds to an object capability model? Probably Lambda
MOO.

It's easy to envision MUDs, variations on SecondLife, etc. that are
capability secure. But most aren't. Even Lambda MOO wasn't designed with
this in mind, but it does use some capability patterns here and there.

[Attachment #5 (text/html)]

<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Sep \
16, 2014 at 2:09 AM, John Carlson <span dir="ltr">&lt;<a \
href="mailto:john.carlson3@sbcglobal.net" \
target="_blank">john.carlson3@sbcglobal.net</a>&gt;</span> wrote:<br><blockquote \
class="gmail_quote" style="margin:0px 0px 0px \
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">What \
would be an example of a game that represents best the object-capability \
model?</blockquote></div><br></div><div class="gmail_extra"><br></div><div \
class="gmail_extra">I agree with Kevin&#39;s comments.</div><div \
class="gmail_extra"><br></div><div class="gmail_extra">A game that best corresponds \
to an object capability model? Probably Lambda MOO.</div><div \
class="gmail_extra"><br></div><div class="gmail_extra">It&#39;s easy to envision \
MUDs, variations on SecondLife, etc. that are capability secure. But most aren&#39;t. \
Even Lambda MOO wasn&#39;t designed with this in mind, but it does use some \
capability patterns here and there.</div><div class="gmail_extra"><br></div></div>



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