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List:       bzflag-commits
Subject:    SF.net SVN: bzflag:[22329] trunk/tools/BZStatCollector
From:       JeffM2501 () users ! sourceforge ! net
Date:       2012-01-18 17:47:50
Message-ID: E1RnZby-0005qR-Ce () sfp-svn-5 ! v30 ! ch3 ! sourceforge ! com
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Revision: 22329
          http://bzflag.svn.sourceforge.net/bzflag/?rev=22329&view=rev
Author:   JeffM2501
Date:     2012-01-18 17:47:49 +0000 (Wed, 18 Jan 2012)
Log Message:
-----------
add threaded stat collector for posterity

Added Paths:
-----------
    trunk/tools/BZStatCollector/COPYING
    trunk/tools/BZStatCollector/CollectorCLI/
    trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.csproj
    trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.sln
    trunk/tools/BZStatCollector/CollectorCLI/Program.cs
    trunk/tools/BZStatCollector/CollectorCLI/Properties/
    trunk/tools/BZStatCollector/CollectorCLI/Properties/AssemblyInfo.cs
    trunk/tools/BZStatCollector/CollectorGUI/
    trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.csproj
    trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.sln
    trunk/tools/BZStatCollector/CollectorGUI/Form1.Designer.cs
    trunk/tools/BZStatCollector/CollectorGUI/Form1.cs
    trunk/tools/BZStatCollector/CollectorGUI/Form1.resx
    trunk/tools/BZStatCollector/CollectorGUI/Program.cs
    trunk/tools/BZStatCollector/CollectorGUI/Properties/
    trunk/tools/BZStatCollector/CollectorGUI/Properties/AssemblyInfo.cs
    trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.Designer.cs
    trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.resx
    trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.Designer.cs
    trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.settings
    trunk/tools/BZStatCollector/Connector/
    trunk/tools/BZStatCollector/Connector/BZConnect.cs
    trunk/tools/BZStatCollector/Connector/BZFSList.cs
    trunk/tools/BZStatCollector/Connector/Connector.csproj
    trunk/tools/BZStatCollector/Connector/Properties/
    trunk/tools/BZStatCollector/Connector/Properties/AssemblyInfo.cs
    trunk/tools/BZStatCollector/Connector/StatRecords.cs

Added: trunk/tools/BZStatCollector/COPYING
===================================================================
--- trunk/tools/BZStatCollector/COPYING	                        (rev 0)
+++ trunk/tools/BZStatCollector/COPYING	2012-01-18 17:47:49 UTC (rev 22329)
@@ -0,0 +1,502 @@
+                  GNU LESSER GENERAL PUBLIC LICENSE
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+That's all there is to it!


Property changes on: trunk/tools/BZStatCollector/COPYING
___________________________________________________________________
Added: svn:mime-type
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Added: trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.csproj
===================================================================
--- trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.csproj	                     \
                (rev 0)
+++ trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.csproj	2012-01-18 17:47:49 \
UTC (rev 22329) @@ -0,0 +1,62 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" \
xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+    <ProductVersion>8.0.30703</ProductVersion>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}</ProjectGuid>
+    <OutputType>Exe</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>CollectorCLI</RootNamespace>
+    <AssemblyName>CollectorCLI</AssemblyName>
+    <TargetFrameworkVersion>v3.0</TargetFrameworkVersion>
+    <TargetFrameworkProfile>
+    </TargetFrameworkProfile>
+    <FileAlignment>512</FileAlignment>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
+    <PlatformTarget>x86</PlatformTarget>
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+    <PlatformTarget>x86</PlatformTarget>
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>bin\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Data" />
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Program.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\Connector\Connector.csproj">
+      <Project>{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}</Project>
+      <Name>Connector</Name>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="app.config" />
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <!-- To modify your build process, add your task inside one of the targets below \
and uncomment it.  +       Other similar extension points exist, see \
Microsoft.Common.targets. +  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>
\ No newline at end of file


Property changes on: trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.csproj
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.sln
===================================================================
--- trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.sln	                        \
                (rev 0)
+++ trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.sln	2012-01-18 17:47:49 UTC \
(rev 22329) @@ -0,0 +1,42 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CollectorCLI", \
"CollectorCLI.csproj", "{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}" +EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Connector", \
"..\Connector\Connector.csproj", "{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}" +EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Any CPU = Debug|Any CPU
+		Debug|Mixed Platforms = Debug|Mixed Platforms
+		Debug|x86 = Debug|x86
+		Release|Any CPU = Release|Any CPU
+		Release|Mixed Platforms = Release|Mixed Platforms
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Debug|Any CPU.ActiveCfg = Debug|x86
+		{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
+		{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Debug|Mixed Platforms.Build.0 = Debug|x86
+		{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Debug|x86.ActiveCfg = Debug|x86
+		{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Debug|x86.Build.0 = Debug|x86
+		{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Release|Any CPU.ActiveCfg = Release|x86
+		{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Release|Mixed Platforms.ActiveCfg = \
Release|x86 +		{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Release|Mixed Platforms.Build.0 \
= Release|x86 +		{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Release|x86.ActiveCfg = \
Release|x86 +		{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Release|x86.Build.0 = \
Release|x86 +		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|Any CPU.ActiveCfg = \
Debug|Any CPU +		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|Any CPU.Build.0 = \
Debug|Any CPU +		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|Mixed \
Platforms.ActiveCfg = Debug|Any CPU \
+		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|Mixed Platforms.Build.0 = Debug|Any \
CPU +		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|x86.ActiveCfg = Debug|Any CPU
+		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|Any CPU.Build.0 = Release|Any CPU
+		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|Mixed Platforms.ActiveCfg = \
Release|Any CPU +		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|Mixed \
Platforms.Build.0 = Release|Any CPU \
+		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|x86.ActiveCfg = Release|Any CPU \
+	EndGlobalSection +	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal


Property changes on: trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.sln
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorCLI/Program.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorCLI/Program.cs	                        (rev \
                0)
+++ trunk/tools/BZStatCollector/CollectorCLI/Program.cs	2012-01-18 17:47:49 UTC (rev \
22329) @@ -0,0 +1,75 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Diagnostics;
+
+using System.IO;
+using System.Threading;
+
+using Connector;
+namespace CollectorCLI
+{
+    class Program
+    {
+        public static void LogFunc(BZConnect con)
+        {
+           
+        }
+
+        static void Main(string[] args)
+        {
+            bool done = false;
+
+            Stopwatch timer = null;
+
+            double redoTime = 5*60;
+
+            while (!done)
+            {
+                if (timer == null || timer.ElapsedMilliseconds >= (redoTime * 1000))
+                {
+                    BZFSList list = new BZFSList();
+                    list.Update("http://my.bzflag.org/db/?action=LIST");
+
+                    List<BZFSList.ServerEntry> servers = \
list.ServersWithRealPlayers(BZFSList.ServerEntry.BZFlagProduct, \
BZFSList.ServerEntry.BZFlagVersion); +
+                    List<BZConnect> Connectors = new List<BZConnect>();
+
+                    int totalPlayers = 0;
+                    int totalServersWithPlayers = 0;
+                    foreach (BZConnect con in BZConnect.DoForeach(servers, LogFunc, \
5)) +                    {
+                        totalServersWithPlayers++;
+
+                        if (con.Results != BZConnect.ConnectionResult.Complete)
+                            continue;
+
+                        foreach (KeyValuePair<int, GameQuery.PlayerInfo> player in \
con.GameInfo.Players) +                        {
+                            if (player.Value.Team != TeamColors.Observer)
+                                totalPlayers++;
+                        }
+                    }
+
+
+                    FileInfo file = new FileInfo("results.csv");
+                    StreamWriter sw = file.AppendText();
+
+                    string line = DateTime.Now.ToString() + "," + \
totalServersWithPlayers.ToString() + "," + totalPlayers.ToString(); +
+                    sw.WriteLine(line);
+                    sw.Close();
+                    file = null;
+
+                    Console.WriteLine(line);
+                    if (timer == null)
+                        timer = new Stopwatch();
+
+                    timer.Reset();
+                    timer.Start();
+                }
+                Thread.Sleep(1000);
+            }
+        }
+    }
+}


Property changes on: trunk/tools/BZStatCollector/CollectorCLI/Program.cs
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorCLI/Properties/AssemblyInfo.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorCLI/Properties/AssemblyInfo.cs	              \
                (rev 0)
+++ trunk/tools/BZStatCollector/CollectorCLI/Properties/AssemblyInfo.cs	2012-01-18 \
17:47:49 UTC (rev 22329) @@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following 
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("CollectorCLI")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("CollectorCLI")]
+[assembly: AssemblyCopyright("Copyright  ©  2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible 
+// to COM components.  If you need to access a type in this assembly from 
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("2d53d01f-3a06-445c-9be7-913735e901be")]
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version 
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers 
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]


Property changes on: \
trunk/tools/BZStatCollector/CollectorCLI/Properties/AssemblyInfo.cs \
                ___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.csproj
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.csproj	                     \
                (rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.csproj	2012-01-18 17:47:49 \
UTC (rev 22329) @@ -0,0 +1,101 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" \
xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> +  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProductVersion>9.0.30729</ProductVersion>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{2EC5E81A-F450-4EDB-A768-3E14038E76D6}</ProjectGuid>
+    <OutputType>WinExe</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>CollectorGUI</RootNamespace>
+    <AssemblyName>CollectorGUI</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+    <FileUpgradeFlags>
+    </FileUpgradeFlags>
+    <UpgradeBackupLocation>
+    </UpgradeBackupLocation>
+    <OldToolsVersion>3.5</OldToolsVersion>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>bin\Release\</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Xml.Linq">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data.DataSetExtensions">
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>
+    </Reference>
+    <Reference Include="System.Data" />
+    <Reference Include="System.Deployment" />
+    <Reference Include="System.Drawing" />
+    <Reference Include="System.Windows.Forms" />
+    <Reference Include="System.Xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Form1.cs">
+      <SubType>Form</SubType>
+    </Compile>
+    <Compile Include="Form1.Designer.cs">
+      <DependentUpon>Form1.cs</DependentUpon>
+    </Compile>
+    <Compile Include="Program.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
+    <EmbeddedResource Include="Form1.resx">
+      <DependentUpon>Form1.cs</DependentUpon>
+    </EmbeddedResource>
+    <EmbeddedResource Include="Properties\Resources.resx">
+      <Generator>ResXFileCodeGenerator</Generator>
+      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+      <SubType>Designer</SubType>
+    </EmbeddedResource>
+    <Compile Include="Properties\Resources.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DependentUpon>Resources.resx</DependentUpon>
+      <DesignTime>True</DesignTime>
+    </Compile>
+    <None Include="Properties\Settings.settings">
+      <Generator>SettingsSingleFileGenerator</Generator>
+      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+    </None>
+    <Compile Include="Properties\Settings.Designer.cs">
+      <AutoGen>True</AutoGen>
+      <DependentUpon>Settings.settings</DependentUpon>
+      <DesignTimeSharedInput>True</DesignTimeSharedInput>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\Connector\Connector.csproj">
+      <Project>{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}</Project>
+      <Name>Connector</Name>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <!-- To modify your build process, add your task inside one of the targets below \
and uncomment it.  +       Other similar extension points exist, see \
Microsoft.Common.targets. +  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>
\ No newline at end of file


Property changes on: trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.csproj
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.sln
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.sln	                        \
                (rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.sln	2012-01-18 17:47:49 UTC \
(rev 22329) @@ -0,0 +1,26 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CollectorGUI", \
"CollectorGUI.csproj", "{2EC5E81A-F450-4EDB-A768-3E14038E76D6}" +EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Connector", \
"..\Connector\Connector.csproj", "{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}" +EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Any CPU = Debug|Any CPU
+		Release|Any CPU = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{2EC5E81A-F450-4EDB-A768-3E14038E76D6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{2EC5E81A-F450-4EDB-A768-3E14038E76D6}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{2EC5E81A-F450-4EDB-A768-3E14038E76D6}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{2EC5E81A-F450-4EDB-A768-3E14038E76D6}.Release|Any CPU.Build.0 = Release|Any CPU
+		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|Any CPU.Build.0 = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal


Property changes on: trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.sln
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorGUI/Form1.Designer.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Form1.Designer.cs	                       \
                (rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Form1.Designer.cs	2012-01-18 17:47:49 \
UTC (rev 22329) @@ -0,0 +1,107 @@
+namespace CollectorGUI
+{
+    partial class Form1
+    {
+        /// <summary>
+        /// Required designer variable.
+        /// </summary>
+        private System.ComponentModel.IContainer components = null;
+
+        /// <summary>
+        /// Clean up any resources being used.
+        /// </summary>
+        /// <param name="disposing">true if managed resources should be disposed; \
otherwise, false.</param> +        protected override void Dispose(bool disposing)
+        {
+            if (disposing && (components != null))
+            {
+                components.Dispose();
+            }
+            base.Dispose(disposing);
+        }
+
+        #region Windows Form Designer generated code
+
+        /// <summary>
+        /// Required method for Designer support - do not modify
+        /// the contents of this method with the code editor.
+        /// </summary>
+        private void InitializeComponent()
+        {
+            this.components = new System.ComponentModel.Container();
+            System.ComponentModel.ComponentResourceManager resources = new \
System.ComponentModel.ComponentResourceManager(typeof(Form1)); +            \
this.timer1 = new System.Windows.Forms.Timer(this.components); +            \
this.textBox1 = new System.Windows.Forms.TextBox(); +            this.listView1 = new \
System.Windows.Forms.ListView(); +            this.imageList1 = new \
System.Windows.Forms.ImageList(this.components); +            this.columnHeader1 = \
((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader())); +     \
this.SuspendLayout(); +            // 
+            // textBox1
+            // 
+            this.textBox1.Anchor = \
((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | \
System.Windows.Forms.AnchorStyles.Bottom)  +            | \
System.Windows.Forms.AnchorStyles.Left)  +            | \
System.Windows.Forms.AnchorStyles.Right))); +            this.textBox1.Location = new \
System.Drawing.Point(353, 8); +            this.textBox1.Multiline = true;
+            this.textBox1.Name = "textBox1";
+            this.textBox1.ReadOnly = true;
+            this.textBox1.Size = new System.Drawing.Size(338, 446);
+            this.textBox1.TabIndex = 1;
+            // 
+            // listView1
+            // 
+            this.listView1.Anchor = \
((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | \
System.Windows.Forms.AnchorStyles.Bottom)  +            | \
System.Windows.Forms.AnchorStyles.Left))); +            \
this.listView1.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] { +           \
this.columnHeader1}); +            this.listView1.LargeImageList = this.imageList1;
+            this.listView1.Location = new System.Drawing.Point(12, 8);
+            this.listView1.MultiSelect = false;
+            this.listView1.Name = "listView1";
+            this.listView1.Size = new System.Drawing.Size(335, 446);
+            this.listView1.SmallImageList = this.imageList1;
+            this.listView1.StateImageList = this.imageList1;
+            this.listView1.TabIndex = 2;
+            this.listView1.UseCompatibleStateImageBehavior = false;
+            this.listView1.View = System.Windows.Forms.View.Details;
+            this.listView1.SelectedIndexChanged += new \
System.EventHandler(this.listView1_SelectedIndexChanged); +            // 
+            // imageList1
+            // 
+            this.imageList1.ImageStream = \
((System.Windows.Forms.ImageListStreamer)(resources.GetObject("imageList1.ImageStream")));
 +            this.imageList1.TransparentColor = System.Drawing.Color.Transparent;
+            this.imageList1.Images.SetKeyName(0, "agt_action_success.png");
+            this.imageList1.Images.SetKeyName(1, "agt_update_critical.png");
+            this.imageList1.Images.SetKeyName(2, "agt_action_fail.png");
+            // 
+            // columnHeader1
+            // 
+            this.columnHeader1.Width = 330;
+            // 
+            // Form1
+            // 
+            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+            this.ClientSize = new System.Drawing.Size(703, 471);
+            this.Controls.Add(this.listView1);
+            this.Controls.Add(this.textBox1);
+            this.Name = "Form1";
+            this.Text = "Form1";
+            this.FormClosing += new \
System.Windows.Forms.FormClosingEventHandler(this.Form1_FormClosing); +            \
this.Load += new System.EventHandler(this.Form1_Load); +            \
this.ResumeLayout(false); +            this.PerformLayout();
+
+        }
+
+        #endregion
+
+        private System.Windows.Forms.Timer timer1;
+        private System.Windows.Forms.TextBox textBox1;
+        private System.Windows.Forms.ListView listView1;
+        private System.Windows.Forms.ImageList imageList1;
+        private System.Windows.Forms.ColumnHeader columnHeader1;
+    }
+}
+


Property changes on: trunk/tools/BZStatCollector/CollectorGUI/Form1.Designer.cs
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorGUI/Form1.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Form1.cs	                        (rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Form1.cs	2012-01-18 17:47:49 UTC (rev \
22329) @@ -0,0 +1,113 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Windows.Forms;
+
+using Connector;
+
+namespace CollectorGUI
+{
+    public partial class Form1 : Form
+    {
+        public class ServerInfo
+        {
+            public BZConnect connector = null;
+            public BZFSList.ServerEntry server = null;
+
+            public override string ToString()
+            {
+                if (server == null)
+                    return "Unknown";
+
+                return server.Host + ":" + server.Port.ToString();
+            }
+        }
+        List<ServerInfo> servers = new List<ServerInfo>();
+
+        ThreadedListWalker walker = new ThreadedListWalker();
+        public Form1()
+        {
+            InitializeComponent();
+        }
+
+        private void Form1_Load(object sender, EventArgs e)
+        {
+            BZFSList list = new BZFSList();
+            list.Update("http://my.bzflag.org/db/?action=LIST");
+
+            List<BZFSList.ServerEntry> serversWithPlayers = \
list.ServersOfProduct("BZFS",221); +
+            listView1.Items.Clear();
+
+            foreach (BZFSList.ServerEntry server in serversWithPlayers)
+            {
+                ServerInfo s = new ServerInfo();
+                s.server = server;
+                s.connector = walker.NewConnection(server.Host, server.Port);
+                servers.Add(s);
+
+                ListViewItem item = new ListViewItem();
+                item.StateImageIndex = 1;
+                item.Tag = s;
+                item.Text = s.ToString();
+
+                listView1.Items.Add(item);
+            }
+
+
+            timer1.Interval = 100;
+            timer1.Tick += new EventHandler(timer1_Tick);
+            timer1.Start();
+        }
+
+        void timer1_Tick(object sender, EventArgs e)
+        {
+            foreach (ListViewItem item in listView1.Items)
+            {
+                ServerInfo s = item.Tag as ServerInfo;
+
+                if (s == null)
+                    continue;
+
+                if (s.connector.Valid())
+                    item.StateImageIndex = 0;
+                if (s.connector.TimedOut())
+                    item.StateImageIndex = 2;
+                else
+                    item.StateImageIndex = 1;
+            }
+        }
+
+        private void Form1_FormClosing(object sender, FormClosingEventArgs e)
+        {
+           walker.Kill();
+        }
+
+        private void listView1_SelectedIndexChanged(object sender, EventArgs e)
+        {
+            textBox1.Text = string.Empty;
+
+            if (listView1.SelectedItems.Count == 0)
+                return;
+
+            ServerInfo s = listView1.SelectedItems[0].Tag as ServerInfo;
+            if (s == null)
+                return;
+
+            textBox1.Text = "Server " + s.server.Host + ":" + \
s.server.Port.ToString() + "(" + s.server.IP + ")\r\n"; +            if \
(s.connector.Valid()) +            {
+                textBox1.Text += "Players : " + \
s.connector.GameInfo.Players.Count.ToString() + "\r\n"; +
+                foreach (KeyValuePair<int,GameQuery.PlayerInfo> player in \
s.connector.GameInfo.Players) +                {
+                    textBox1.Text += player.Value.PlayerID.ToString() + " " + \
player.Value.Callsign + " : " + player.Value.Team.ToString() + "\r\n"; +              \
} +            }
+        }
+    }
+}


Property changes on: trunk/tools/BZStatCollector/CollectorGUI/Form1.cs
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorGUI/Form1.resx
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Form1.resx	                        (rev \
                0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Form1.resx	2012-01-18 17:47:49 UTC (rev \
22329) @@ -0,0 +1,148 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, \
System.Windows.Forms, ...</resheader> +    <resheader \
name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, \
...</resheader> +    <data name="Name1"><value>this is my long \
string</value><comment>this is a comment</comment></data> +    <data name="Color1" \
type="System.Drawing.Color, System.Drawing">Blue</data> +    <data name="Bitmap1" \
mimetype="application/x-microsoft.net.object.binary.base64"> +        <value>[base64 \
mime encoded serialized .NET Framework object]</value> +    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" \
mimetype="application/x-microsoft.net.object.bytearray.base64"> +        \
<value>[base64 mime encoded string representing a byte array form of the .NET \
Framework object]</value> +        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" \
xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> +    <xsd:import \
namespace="http://www.w3.org/XML/1998/namespace" /> +    <xsd:element name="root" \
msdata:IsDataSet="true"> +      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" use="required" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" \
msdata:Ordinal="1" /> +                <xsd:element name="comment" type="xsd:string" \
minOccurs="0" msdata:Ordinal="2" /> +              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" \
msdata:Ordinal="1" /> +              <xsd:attribute name="type" type="xsd:string" \
msdata:Ordinal="3" /> +              <xsd:attribute name="mimetype" type="xsd:string" \
msdata:Ordinal="4" /> +              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" \
msdata:Ordinal="1" /> +              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, \
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> +  \
</resheader> +  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, \
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> +  \
</resheader> +  <metadata name="timer1.TrayLocation" type="System.Drawing.Point, \
System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> + \
<value>17, 17</value> +  </metadata>
+  <metadata name="imageList1.TrayLocation" type="System.Drawing.Point, \
System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> + \
<value>104, 17</value> +  </metadata>
+  <data name="imageList1.ImageStream" \
mimetype="application/x-microsoft.net.object.binary.base64"> +    <value>
+        AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
 +        LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACZTeXN0
 +        ZW0uV2luZG93cy5Gb3Jtcy5JbWFnZUxpc3RTdHJlYW1lcgEAAAAERGF0YQcCAgAAAAkDAAAADwMAAABS
 +        AwAAAk1TRnQBSQFMAgEBAwEAARgBAAEYAQABCAEAAQgBAAT/ARkBAAj/AUIBTQE2BwABNgMAASgDAAEg
 +        AwABCAMAAQEBAAEYBgABAxsAA/4MAAG8AckB2gEpAW0BvgEsAXcBxQE8AYQBxgFGAYkBxQE7AXwBwgEg
 +        AXABxgEXAXEBzQYAATcBOQGBATYBPAHpAU4BVAH4AR4BIgG3AukB6iEAAW8BnQFwAXcB7gGBAf0C/gkA
 +        AfwC/QEBAYEB+wENAZIB/wEpAaYB/wGMAdMB/wEkAaMB/wEIAY4B/wE6AXABtAMAAQwBEQGSAQcBEAHE
 +        ARcBGgGaAlMBtgEmASwBvgEIARAB3QLqAesbAAFuAZgBbgFPAekBXgF5AfIBhAFKAecBVgH9Af4B/QkA
 +        AUMBgwHAARkBlgH6AQABdQH/AQ4BjgH5AQEBhgH/AQ8BnAH/AwAC8AHzAQEBBQGdAQoBEQGqAQIBCAHI
 +        BgABGAEiAYgBCAEOAZsYAAGNAa0BjgFvAdEBeQGYAd8BnwFKAZUBUAFpAdsBdAExAcIBPQP9CQABQgGn
 +        AfEBGwGOAe4B4QHxAfwBAAF7Af4BfgGaAb0DAAFvAXEBpwECAQcBYAMAAQMBCwGqAQkBEQGvAwABjAGO
 +        AbMBAwEIAYYbAAFMAZwBUgHmAfAB5wMAAVkBogFeAVUBxAFgARMBowEgA/0GAAF+AaEBxQEwAZQC5AH0
 +        AfwBLAGsAf4GAAGbAZ0ByQENAREBmwYAAQ4BFQHIARUBIAGrASsBLgFpAQsBEAG0JwABVwGdAV0BUgGf
 +        AVoBSQGTAVEJAAFWAawB7AEtAaQB+wG5AcQB1AkAAU4BUgHhARwBIwGfBgABMgE4AcoBSAFOAdgBHQEi
 +        AaAqAAFeAZ8BYQwAAbABwwHXAVQBuwH9DAACtgHbAZgBngH+AYMBiAHzAWgBbwHVAZQBmQH8AVsBYgHn
 +        PwAB8wH1AfcPAAP5AXABcQHTAT8BQQHPAsYB5B4AAUIBTQE+BwABPgMAASgDAAEgAwABCAMAAQEBAAEB
 +        BQABIBcAA/8BAAHvAQABwQEAAccBAAGAAQABgwGBAQwBAAEBAcEBJAEAAZABwwEwAQAB+AHjAZgBAAH9
 +        AecBgQEAAf8B9wHDAQAL
+</value>
+  </data>
+</root>
\ No newline at end of file


Property changes on: trunk/tools/BZStatCollector/CollectorGUI/Form1.resx
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorGUI/Program.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Program.cs	                        (rev \
                0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Program.cs	2012-01-18 17:47:49 UTC (rev \
22329) @@ -0,0 +1,21 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Windows.Forms;
+
+namespace CollectorGUI
+{
+    static class Program
+    {
+        /// <summary>
+        /// The main entry point for the application.
+        /// </summary>
+        [STAThread]
+        static void Main()
+        {
+            Application.EnableVisualStyles();
+            Application.SetCompatibleTextRenderingDefault(false);
+            Application.Run(new Form1());
+        }
+    }
+}


Property changes on: trunk/tools/BZStatCollector/CollectorGUI/Program.cs
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorGUI/Properties/AssemblyInfo.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Properties/AssemblyInfo.cs	              \
                (rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Properties/AssemblyInfo.cs	2012-01-18 \
17:47:49 UTC (rev 22329) @@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following 
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("CollectorGUI")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("CollectorGUI")]
+[assembly: AssemblyCopyright("Copyright  ©  2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible 
+// to COM components.  If you need to access a type in this assembly from 
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("17af0088-81eb-480e-a6ed-bf087b16ef5b")]
+
+// Version information for an assembly consists of the following four values:
+//
+//      Major Version
+//      Minor Version 
+//      Build Number
+//      Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers 
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]


Property changes on: \
trunk/tools/BZStatCollector/CollectorGUI/Properties/AssemblyInfo.cs \
                ___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.Designer.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.Designer.cs	        \
                (rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.Designer.cs	2012-01-18 \
17:47:49 UTC (rev 22329) @@ -0,0 +1,63 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.239
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace CollectorGUI.Properties {
+    using System;
+    
+    
+    /// <summary>
+    ///   A strongly-typed resource class, for looking up localized strings, etc.
+    /// </summary>
+    // This class was auto-generated by the StronglyTypedResourceBuilder
+    // class via a tool like ResGen or Visual Studio.
+    // To add or remove a member, edit your .ResX file then rerun ResGen
+    // with the /str option, or rebuild your VS project.
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", \
"4.0.0.0")] +    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    internal class Resources {
+        
+        private static global::System.Resources.ResourceManager resourceMan;
+        
+        private static global::System.Globalization.CultureInfo resourceCulture;
+        
+        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", \
"CA1811:AvoidUncalledPrivateCode")] +        internal Resources() {
+        }
+        
+        /// <summary>
+        ///   Returns the cached ResourceManager instance used by this class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
 +        internal static global::System.Resources.ResourceManager ResourceManager {
+            get {
+                if (object.ReferenceEquals(resourceMan, null)) {
+                    global::System.Resources.ResourceManager temp = new \
global::System.Resources.ResourceManager("CollectorGUI.Properties.Resources", \
typeof(Resources).Assembly); +                    resourceMan = temp;
+                }
+                return resourceMan;
+            }
+        }
+        
+        /// <summary>
+        ///   Overrides the current thread's CurrentUICulture property for all
+        ///   resource lookups using this strongly typed resource class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
 +        internal static global::System.Globalization.CultureInfo Culture {
+            get {
+                return resourceCulture;
+            }
+            set {
+                resourceCulture = value;
+            }
+        }
+    }
+}


Property changes on: \
trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.Designer.cs \
                ___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.resx
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.resx	               \
                (rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.resx	2012-01-18 \
17:47:49 UTC (rev 22329) @@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, \
System.Windows.Forms, ...</resheader> +    <resheader \
name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, \
...</resheader> +    <data name="Name1"><value>this is my long \
string</value><comment>this is a comment</comment></data> +    <data name="Color1" \
type="System.Drawing.Color, System.Drawing">Blue</data> +    <data name="Bitmap1" \
mimetype="application/x-microsoft.net.object.binary.base64"> +        <value>[base64 \
mime encoded serialized .NET Framework object]</value> +    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" \
mimetype="application/x-microsoft.net.object.bytearray.base64"> +        \
<value>[base64 mime encoded string representing a byte array form of the .NET \
Framework object]</value> +        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" \
xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> +    <xsd:element name="root" \
msdata:IsDataSet="true"> +      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" \
msdata:Ordinal="1" /> +                <xsd:element name="comment" type="xsd:string" \
minOccurs="0" msdata:Ordinal="2" /> +              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" \
msdata:Ordinal="1" /> +              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, \
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> +  \
</resheader> +  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, \
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> +  \
</resheader> +</root>
\ No newline at end of file


Property changes on: \
trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.resx \
                ___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.Designer.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.Designer.cs	         \
                (rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.Designer.cs	2012-01-18 \
17:47:49 UTC (rev 22329) @@ -0,0 +1,26 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.239
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace CollectorGUI.Properties {
+    
+    
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", \
"10.0.0.0")] +    internal sealed partial class Settings : \
global::System.Configuration.ApplicationSettingsBase { +        
+        private static Settings defaultInstance = \
((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new \
Settings()))); +        
+        public static Settings Default {
+            get {
+                return defaultInstance;
+            }
+        }
+    }
+}


Property changes on: \
trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.Designer.cs \
                ___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.settings
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.settings	            \
                (rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.settings	2012-01-18 \
17:47:49 UTC (rev 22329) @@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" \
CurrentProfile="(Default)"> +  <Profiles>
+    <Profile Name="(Default)" />
+  </Profiles>
+  <Settings />
+</SettingsFile>


Property changes on: \
trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.settings \
                ___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/Connector/BZConnect.cs
===================================================================
--- trunk/tools/BZStatCollector/Connector/BZConnect.cs	                        (rev \
                0)
+++ trunk/tools/BZStatCollector/Connector/BZConnect.cs	2012-01-18 17:47:49 UTC (rev \
22329) @@ -0,0 +1,519 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Net.Sockets;
+using System.Threading;
+using System.Diagnostics;
+
+namespace Connector
+{
+    public class BZConnect
+    {
+        public static double Timeout = 30;
+
+        public string Host = string.Empty;
+        public int Port = 5154;
+
+        public bool Connected { get; protected set; }
+
+        public bool DisconnectOnInfoComplete = true;
+
+        TcpClient Connection = null;
+
+        public enum ConnectionResult
+        {
+            Failed = 0,
+            Complete,
+            TimedOut,
+            BadVersion,
+            BadData,
+            Disconnected,
+            Errored,
+        }
+
+        public string LastError = string.Empty;
+
+        public ConnectionResult Results = ConnectionResult.Failed;
+
+        public BZConnect() { Connected = false; }
+        public BZConnect(string host, int port)
+        {
+            Host = host;
+            Port = port;
+        }
+
+        ~BZConnect()
+        {
+            Disconnect();
+        }
+
+        public ConnectionResult Connect(string host, int port)
+        {
+            Host = host;
+            Port = port;
+            return Connect();
+        }
+
+        public ConnectionResult Connect()
+        {
+            try
+            {
+                Connection = new TcpClient(Host, Port);
+
+                Connected = Connection.Connected;
+                DoNetworkConnection();
+            }
+            catch (System.Exception ex)
+            {
+                Results = ConnectionResult.Errored;
+                LastError = ex.Message;
+            }
+            return Results;
+        }
+
+        public void Disconnect()
+        {
+            if (Connection != null)
+            {
+                if (Connection.Connected)
+                {
+                    NetworkStream n = Connection.GetStream();
+                    if (n != null)
+                        n.Close();
+                }
+                Connection.Close();
+            }
+        }
+
+        protected void WriteSting(string str)
+        {
+            AddOutbound(Encoding.ASCII.GetBytes(str));
+        }
+
+        protected List<byte[]> OutboundMessages = new List<byte[]>();
+
+        protected void AddOutbound(byte[] buffer)
+        {
+            lock (OutboundMessages)
+            {
+                OutboundMessages.Add(buffer);
+            }
+        }
+
+        protected void SendStringNow(string str, NetworkStream stream)
+        {
+            if (stream.CanWrite)
+            {
+                byte[] b = Encoding.ASCII.GetBytes(str);
+                stream.Write(b, 0, b.Length);
+            }
+        }
+
+        protected void SendMessage(UInt16 code)
+        {
+            byte[] b = new byte[4];
+            BufferUtils.WriteUInt16(0, b, 0);
+            BufferUtils.WriteUInt16(code, b, 2);
+
+            AddOutbound(b);
+        }
+
+        public static UInt16 MsgQueryGame = 0x7167;
+        public static UInt16 MsgQueryPlayers = 0x7170;
+        public static UInt16 MsgTeamUpdate = 0x7475;
+        public static UInt16 MsgAddPlayer = 0x6170;
+
+        public GameQuery GameInfo = new GameQuery();
+
+        protected void SendQueryMessages()
+        {
+            SendMessage(MsgQueryGame);
+            SendMessage(MsgQueryPlayers);
+        }
+
+        protected virtual void ConnectedtoBZFS()
+        {
+        }
+
+        protected bool DisconnectNow = false;
+        protected bool ExitConnectLoop = false;
+
+        protected virtual bool InfoLoaded()
+        {
+            return DisconnectOnInfoComplete;
+        }
+
+        protected virtual void ProcessUnknownMessage(UInt16 code, byte[] data)
+        {
+        }
+
+        protected void ProcessMessage(UInt16 code, byte[] data)
+        {
+            int offset = 0;
+            lock (GameInfo)
+            {
+                if (code == MsgQueryGame)
+                    GameInfo.UnpackQueryGame(data, ref offset);
+                else if (code == MsgQueryPlayers)
+                    GameInfo.UnpackQueryPlayers(data, ref offset);
+                else if (code == MsgTeamUpdate)
+                    GameInfo.UnpackTeamUpdate(data, ref offset);
+                else if (code == MsgAddPlayer)
+                    GameInfo.UnpackAddPlayer(data, ref offset);
+                else
+                    ProcessUnknownMessage(code, data);
+            }
+
+            if (GameInfo.Valid)
+                DisconnectNow = InfoLoaded();
+        }
+
+        byte PlayerID = 255;
+        protected void DoNetworkConnection()
+        {
+            Stopwatch t = new Stopwatch();
+            double connectTimeout = 10.0;
+            t.Start();
+            while (!Connection.Connected)
+            {
+                Thread.Sleep(10);
+                if (t.ElapsedMilliseconds > connectTimeout * 1000)
+                {
+                    Results = ConnectionResult.Failed;
+                    LastError = "Initial connection failed to respond";
+                    Disconnect();
+                    return;
+                }
+            }
+
+            NetworkStream stream = null;
+            try
+            {
+                stream = Connection.GetStream();
+
+                string header = "BZFLAG\r\n\r\n";
+                try
+                {
+                    SendStringNow(header, stream);
+                } 
+                catch (System.Exception ex)
+                {
+                    Results = ConnectionResult.Errored;
+                    LastError = "Data send error: " + ex.Message;
+                    Disconnect();
+                    return;
+                }
+
+                bool connected = false;
+                string version = string.Empty;
+
+                byte[] readBuffer = null;
+
+                while (!ExitConnectLoop || Connection != null && \
Connection.Connected) +                {
+                    if (t.ElapsedMilliseconds > Timeout * 1000)
+                    {
+                        Results = ConnectionResult.TimedOut;
+                        LastError = "Data Retrieval timeout";
+                        Disconnect();
+                        return;
+                    }
+
+                    if (DisconnectNow)
+                    {
+                        Results = ConnectionResult.Complete;
+                        Disconnect();
+                        return;
+                    }
+
+                    if (stream.CanRead && stream.DataAvailable)
+                    {
+                        if (!connected)
+                        {
+                            byte[] b = new byte[9];
+                            int read = stream.Read(b, 0, 9);
+                            if (read == 9)
+                            {
+                                string v = Encoding.ASCII.GetString(b, 0, read);
+                                if (!v.Contains("BZF"))
+                                {
+                                    break;
+                                }
+
+                                connected = true;
+                                version = Encoding.ASCII.GetString(b, 4, 4);
+                                PlayerID = b[8];
+                                SendQueryMessages();
+                                ConnectedtoBZFS();
+
+                                if (stream.DataAvailable)
+                                {
+                                    b = new byte[1024];
+                                    read = stream.Read(b, 0, 1024);
+                                    v = Encoding.ASCII.GetString(b, 0, read);
+                                }                            
+                            }
+                            else
+                                break;
+                        }
+                        else
+                        {
+                            byte[] b = new byte[1024];
+                            int read = stream.Read(b, 0, b.Length);
+                            if (read > 0)
+                            {
+                                t.Reset();
+                                t.Start();
+
+                                if (readBuffer == null)
+                                {
+                                    readBuffer = new byte[read];
+                                    Array.Copy(b, 0, readBuffer, 0, read);
+                                }
+                                else
+                                {
+                                    int oldLen = readBuffer.Length;
+
+                                    Array.Resize(ref readBuffer, oldLen + read);
+                                    Array.Copy(b, 0, readBuffer, oldLen, read);
+                                }
+                            }
+
+                            // process any remaining message buffer
+                            int offset = 0;
+                            UInt16 len = BufferUtils.ReadUInt16(readBuffer, ref \
offset); +                            UInt16 code = \
BufferUtils.ReadUInt16(readBuffer, ref offset); +
+                            while (!ExitConnectLoop && readBuffer != null && \
readBuffer.Length >= 4 && (len + 4) <= readBuffer.Length) +                           \
{ +                                byte[] data = null;
+
+                                if (len > 0)
+                                {
+                                    data = new byte[len];
+                                    Array.Copy(readBuffer, offset, data, 0, len);
+                                }
+
+                                if (len + 4 == readBuffer.Length)
+                                    readBuffer = null;
+                                else
+                                {
+                                    byte[] newBuf = new byte[readBuffer.Length - \
(len + 4)]; +                                    Array.Copy(readBuffer, len + 4, \
newBuf, 0, newBuf.Length); +                                    readBuffer = newBuf;
+                                }
+                                ProcessMessage(code, data);
+
+                                if (DisconnectNow)
+                                {
+                                    Results = ConnectionResult.Complete;
+                                    Disconnect();
+                                    return;
+                                }
+
+                                offset = 0;
+                                if (readBuffer != null)
+                                {
+                                    len = BufferUtils.ReadUInt16(readBuffer, ref \
offset); +                                    code = \
BufferUtils.ReadUInt16(readBuffer, ref offset); +                                }    \
 +                            }
+                        }
+                    }
+
+                    byte[] bufferToSend = null;
+                    lock (OutboundMessages)
+                    {
+                        if (OutboundMessages.Count > 0)
+                        {
+                            bufferToSend = OutboundMessages[0];
+                            OutboundMessages.RemoveAt(0);
+                        }
+                    }
+
+                    while (bufferToSend != null)
+                    {
+                        if (Connection != null && Connection.Connected && \
stream.CanWrite) +                         {
+                             try
+                             {
+                                 stream.Write(bufferToSend, 0, bufferToSend.Length);
+
+                             }
+                             catch (System.Exception ex)
+                             {
+                                 Results = ConnectionResult.Errored;
+                                 LastError = "Data send error: " + ex.Message;
+                                 Disconnect();
+                                 return;
+                             }
+                        }
+                        bufferToSend = null;
+                        lock (OutboundMessages)
+                        {
+                            if (OutboundMessages.Count > 0)
+                            {
+                                bufferToSend = OutboundMessages[0];
+                                OutboundMessages.RemoveAt(0);
+                            }
+                        }
+                    }
+
+                    Thread.Sleep(1000);
+                }
+            }
+            catch (System.Exception ex)
+            {
+                Results = ConnectionResult.Disconnected;
+                LastError = "Connection Died: " + ex.Message;
+                Disconnect();
+                return;
+                
+            }
+
+            if (DisconnectNow)
+            {
+                Results = ConnectionResult.Complete;
+                Disconnect();
+            }
+        }
+
+        public delegate void ProcessFunction ( BZConnect connection );
+
+        public static List<BZConnect> DoForeach(List<BZFSList.ServerEntry> servers, \
ProcessFunction function, int maxThreads ) +        {
+            List<BZConnect> completed = new List<BZConnect>();
+
+            List<Worker> workers = new List<Worker>();
+            int index = 0;
+
+            while (index < servers.Count || workers.Count > 0)
+            {
+                if (index < servers.Count && workers.Count < maxThreads)
+                {
+                    Worker worker = new Worker();
+                    worker.connection = new BZConnect(servers[index].Host, \
servers[index].Port); +                    worker.completionFunciton = function;
+
+                    workers.Add(worker);
+                    index++;
+                    new Thread(new ThreadStart(worker.Do)).Start();
+                }
+
+                List<Worker> workersToDie = new List<Worker>();
+                foreach (Worker worker in workers)
+                {
+                    if (worker.Done())
+                    {
+                        completed.Add(worker.connection);
+                        workersToDie.Add(worker);
+                    }
+                }
+
+                foreach (Worker worker in workersToDie)
+                    workers.Remove(worker);
+            }
+
+            return completed;
+        }
+
+        public class Worker
+        {
+            public BZConnect connection = null;
+            public ProcessFunction completionFunciton = null;
+
+            protected object locker = new object();
+
+            protected bool done = false;
+
+            public bool Done()
+            {
+                lock (locker)
+                    return done;
+            }
+
+            public void Do()
+            {
+                connection.Connect();
+
+                if (completionFunciton != null)
+                    completionFunciton(connection);
+                lock (locker)
+                    done = true;
+            }
+        }
+    }
+
+    public class BufferUtils
+    {
+        public static void WriteUInt16(UInt16 value, byte[] buffer, int offset)
+        {
+            byte[] b = BitConverter.GetBytes(value);
+            if (BitConverter.IsLittleEndian)
+                Array.Reverse(b);
+
+            Array.Copy(b, 0, buffer, offset, b.Length);
+        }
+
+        public static Int32 ReadInt32(byte[] buffer, ref int offset)
+        {
+            byte[] iBuf = new byte[4];
+            Array.Copy(buffer, offset, iBuf, 0, 4);
+            offset += 4;
+            if (BitConverter.IsLittleEndian)
+            {
+                Array.Reverse(iBuf);
+            }
+            return BitConverter.ToInt32(iBuf, 0);
+        }
+
+        public static UInt32 ReadUInt32(byte[] buffer, ref int offset)
+        {
+            byte[] iBuf = new byte[4];
+            Array.Copy(buffer, offset, iBuf, 0, 4);
+            offset += 4;
+            if (BitConverter.IsLittleEndian)
+            {
+                Array.Reverse(iBuf);
+            }
+            return BitConverter.ToUInt32(iBuf, 0);
+        }
+
+        public static UInt16 ReadUInt16(byte[] buffer, ref int offset)
+        {
+            byte[] iBuf = new byte[2];
+            Array.Copy(buffer, offset, iBuf, 0, 2);
+            offset += 2;
+            if (BitConverter.IsLittleEndian)
+            {
+                Array.Reverse(iBuf);
+            }
+            return BitConverter.ToUInt16(iBuf, 0);
+        }
+
+        public static Int16 ReadInt16(byte[] buffer, ref int offset)
+        {
+            byte[] iBuf = new byte[2];
+            Array.Copy(buffer, offset, iBuf, 0, 2);
+            offset += 2;
+            if (BitConverter.IsLittleEndian)
+            {
+                Array.Reverse(iBuf);
+            }
+            return BitConverter.ToInt16(iBuf, 0);
+        }
+
+        public static Int16 ReadByte(byte[] buffer, ref int offset)
+        {
+            return buffer[offset++];
+        }
+
+        public static string ReadFixedString(byte[] buffer, ref int offset, int \
lenght) +        {
+            byte[] iBuf = new byte[lenght];
+            Array.Copy(buffer, offset, iBuf, 0, lenght);
+            offset += lenght;
+            return Encoding.ASCII.GetString(iBuf).Trim();
+        }
+    }
+}


Property changes on: trunk/tools/BZStatCollector/Connector/BZConnect.cs
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:eol-style
   + native

Added: trunk/tools/BZStatCollector/Connector/BZFSList.cs
===================================================================
--- trunk/tools/BZStatCollector/Connector/BZFSList.cs	                        (rev 0)
+++ trunk/tools/BZStatCollector/Connector/BZFSList.cs	2012-01-18 17:47:49 UTC (rev \
22329) @@ -0,0 +1,210 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+using System.Net;
+using System.IO;
+
+namespace Connector
+{
+    public class BZFSList
+    {
+        public class ServerEntry
+        {
+            public string Line = string.Empty;
+
+            public string Host = string.Empty;
+            public int Port = 5154;
+            public string IP = string.Empty;
+
+            public string Product = string.Empty;
+            public int Version = 0;
+
+            public static string BZFlagProduct = "BZFS";
+            public static int BZFlagVersion = 221;
+
+            public GameQuery GameInfo = new GameQuery();
+
+            public string Description = string.Empty;
+
+            public int TotalPlayers { get; private set; }
+            public int NonObservers { get; private set; }
+
+            public string ServerInfoBlock = string.Empty;
+
+            public ServerEntry(string line)
+            {
+                TotalPlayers = 0;
+                NonObservers = 0;
+
+                Parse(line);
+            }
+
+            protected byte GetHexValue(byte b)
+            {
+                if (b <= 57)
+                    return(byte)(b - 48);
+
+                return (byte)(10 + (b - 97));
+            }
+
+            protected byte ReadHex8(byte[] buffer, ref int offset)
+            {
+                if (buffer.Length < offset)
+                    return 0;
+
+                byte[] b = new byte[2];
+                Array.Copy(buffer, offset, b, 0, 2);
+                offset += 2;
+
+                return (byte)((GetHexValue(b[0]) * 16) + GetHexValue(b[1]));
+            }
+
+            protected UInt16 ReadHex16(byte[] buffer, ref int offset)
+            {
+                return (UInt16)((ReadHex8(buffer, ref offset) * 256) + \
ReadHex8(buffer, ref offset)); +            }
+
+            public void Parse(string line)
+            {
+                Line = line;
+                string[] parts = line.Split(" ".ToCharArray(), 5);
+                if (parts.Length != 5)
+                    return;
+
+                string[] hostParts = parts[0].Split(":".ToCharArray());
+                Host = hostParts[0];
+                if (hostParts.Length > 1)
+                    int.TryParse(hostParts[1], out Port);
+
+                Version = -1;
+                if (parts[1].Length == 8)
+                {
+                    Product = parts[1].Substring(0, 4);
+                    int.TryParse(parts[1].Substring(4, 4), out Version);
+
+                    if (Version == -1)
+                        Product = parts[1];
+                }
+                else
+                    Product = parts[1];
+
+                if (Product == BZFlagProduct && Version == BZFlagVersion)
+                {
+                    //parse the update package
+                    ServerInfoBlock = parts[2];
+                    byte[] rawPackData = Encoding.ASCII.GetBytes(parts[2]);
+
+                    int offset = 0;
+
+                    GameInfo.SetGameType(ReadHex16(rawPackData, ref offset));
+                    GameInfo.Options.SetFromBitmask(ReadHex16(rawPackData, ref \
offset)); +
+                    GameInfo.MaxShots = ReadHex16(rawPackData, ref offset);
+                    GameInfo.BadFlagShakeWins = ReadHex16(rawPackData, ref offset);
+                    GameInfo.BadFlagShakeTime = ReadHex16(rawPackData, ref offset);
+                    GameInfo.MaxPlayerScore = ReadHex16(rawPackData, ref offset);
+                    GameInfo.MaxTeamScore = ReadHex16(rawPackData, ref offset);
+                    GameInfo.MaxTime = ReadHex16(rawPackData, ref offset);
+
+                    GameInfo.MaxPlayers = ReadHex8(rawPackData, ref offset);
+
+                    GameInfo.GetTeam(TeamColors.Black).CurrentSize = \
ReadHex8(rawPackData, ref offset); +                    \
GameInfo.GetTeam(TeamColors.Black).MaxSize = ReadHex8(rawPackData, ref offset); +     \
GameInfo.GetTeam(TeamColors.Red).CurrentSize = ReadHex8(rawPackData, ref offset); +   \
GameInfo.GetTeam(TeamColors.Red).MaxSize = ReadHex8(rawPackData, ref offset); +       \
GameInfo.GetTeam(TeamColors.Green).CurrentSize = ReadHex8(rawPackData, ref offset); + \
GameInfo.GetTeam(TeamColors.Green).MaxSize = ReadHex8(rawPackData, ref offset); +     \
GameInfo.GetTeam(TeamColors.Blue).CurrentSize = ReadHex8(rawPackData, ref offset); +  \
GameInfo.GetTeam(TeamColors.Blue).MaxSize = ReadHex8(rawPackData, ref offset); +      \
GameInfo.GetTeam(TeamColors.Purple).CurrentSize = ReadHex8(rawPackData, ref offset); \
+                    GameInfo.GetTeam(TeamColors.Purple).MaxSize = \
ReadHex8(rawPackData, ref offset); +                    \
GameInfo.GetTeam(TeamColors.Observer).CurrentSize = ReadHex8(rawPackData, ref \
offset); +                    GameInfo.GetTeam(TeamColors.Observer).MaxSize = \
ReadHex8(rawPackData, ref offset); +
+                    NonObservers = GameInfo.GetTeam(TeamColors.Black).CurrentSize + \
GameInfo.GetTeam(TeamColors.Red).CurrentSize + \
GameInfo.GetTeam(TeamColors.Green).CurrentSize + \
GameInfo.GetTeam(TeamColors.Blue).CurrentSize + \
GameInfo.GetTeam(TeamColors.Purple).CurrentSize;

@@ Diff output truncated at 100000 characters. @@
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largest Open Source development site.


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