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Subject: SF.net SVN: bzflag:[22329] trunk/tools/BZStatCollector
From: JeffM2501 () users ! sourceforge ! net
Date: 2012-01-18 17:47:50
Message-ID: E1RnZby-0005qR-Ce () sfp-svn-5 ! v30 ! ch3 ! sourceforge ! com
[Download RAW message or body]
Revision: 22329
http://bzflag.svn.sourceforge.net/bzflag/?rev=22329&view=rev
Author: JeffM2501
Date: 2012-01-18 17:47:49 +0000 (Wed, 18 Jan 2012)
Log Message:
-----------
add threaded stat collector for posterity
Added Paths:
-----------
trunk/tools/BZStatCollector/COPYING
trunk/tools/BZStatCollector/CollectorCLI/
trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.csproj
trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.sln
trunk/tools/BZStatCollector/CollectorCLI/Program.cs
trunk/tools/BZStatCollector/CollectorCLI/Properties/
trunk/tools/BZStatCollector/CollectorCLI/Properties/AssemblyInfo.cs
trunk/tools/BZStatCollector/CollectorGUI/
trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.csproj
trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.sln
trunk/tools/BZStatCollector/CollectorGUI/Form1.Designer.cs
trunk/tools/BZStatCollector/CollectorGUI/Form1.cs
trunk/tools/BZStatCollector/CollectorGUI/Form1.resx
trunk/tools/BZStatCollector/CollectorGUI/Program.cs
trunk/tools/BZStatCollector/CollectorGUI/Properties/
trunk/tools/BZStatCollector/CollectorGUI/Properties/AssemblyInfo.cs
trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.Designer.cs
trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.resx
trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.Designer.cs
trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.settings
trunk/tools/BZStatCollector/Connector/
trunk/tools/BZStatCollector/Connector/BZConnect.cs
trunk/tools/BZStatCollector/Connector/BZFSList.cs
trunk/tools/BZStatCollector/Connector/Connector.csproj
trunk/tools/BZStatCollector/Connector/Properties/
trunk/tools/BZStatCollector/Connector/Properties/AssemblyInfo.cs
trunk/tools/BZStatCollector/Connector/StatRecords.cs
Added: trunk/tools/BZStatCollector/COPYING
===================================================================
--- trunk/tools/BZStatCollector/COPYING (rev 0)
+++ trunk/tools/BZStatCollector/COPYING 2012-01-18 17:47:49 UTC (rev 22329)
@@ -0,0 +1,502 @@
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Property changes on: trunk/tools/BZStatCollector/COPYING
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.csproj
===================================================================
--- trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.csproj \
(rev 0)
+++ trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.csproj 2012-01-18 17:47:49 \
UTC (rev 22329) @@ -0,0 +1,62 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" \
xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <ProductVersion>8.0.30703</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>CollectorCLI</RootNamespace>
+ <AssemblyName>CollectorCLI</AssemblyName>
+ <TargetFrameworkVersion>v3.0</TargetFrameworkVersion>
+ <TargetFrameworkProfile>
+ </TargetFrameworkProfile>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
+ <PlatformTarget>x86</PlatformTarget>
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
+ <PlatformTarget>x86</PlatformTarget>
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Data" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Program.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\Connector\Connector.csproj">
+ <Project>{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}</Project>
+ <Name>Connector</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="app.config" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below \
and uncomment it. + Other similar extension points exist, see \
Microsoft.Common.targets. + <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
\ No newline at end of file
Property changes on: trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.csproj
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.sln
===================================================================
--- trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.sln \
(rev 0)
+++ trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.sln 2012-01-18 17:47:49 UTC \
(rev 22329) @@ -0,0 +1,42 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CollectorCLI", \
"CollectorCLI.csproj", "{839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}" +EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Connector", \
"..\Connector\Connector.csproj", "{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}" +EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Debug|Mixed Platforms = Debug|Mixed Platforms
+ Debug|x86 = Debug|x86
+ Release|Any CPU = Release|Any CPU
+ Release|Mixed Platforms = Release|Mixed Platforms
+ Release|x86 = Release|x86
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Debug|Any CPU.ActiveCfg = Debug|x86
+ {839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
+ {839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Debug|Mixed Platforms.Build.0 = Debug|x86
+ {839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Debug|x86.ActiveCfg = Debug|x86
+ {839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Debug|x86.Build.0 = Debug|x86
+ {839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Release|Any CPU.ActiveCfg = Release|x86
+ {839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Release|Mixed Platforms.ActiveCfg = \
Release|x86 + {839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Release|Mixed Platforms.Build.0 \
= Release|x86 + {839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Release|x86.ActiveCfg = \
Release|x86 + {839B06CD-19AA-4F34-8044-EA3A1DFFB2CB}.Release|x86.Build.0 = \
Release|x86 + {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|Any CPU.ActiveCfg = \
Debug|Any CPU + {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|Any CPU.Build.0 = \
Debug|Any CPU + {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|Mixed \
Platforms.ActiveCfg = Debug|Any CPU \
+ {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|Mixed Platforms.Build.0 = Debug|Any \
CPU + {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|x86.ActiveCfg = Debug|Any CPU
+ {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|Any CPU.Build.0 = Release|Any CPU
+ {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|Mixed Platforms.ActiveCfg = \
Release|Any CPU + {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|Mixed \
Platforms.Build.0 = Release|Any CPU \
+ {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|x86.ActiveCfg = Release|Any CPU \
+ EndGlobalSection + GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
Property changes on: trunk/tools/BZStatCollector/CollectorCLI/CollectorCLI.sln
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorCLI/Program.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorCLI/Program.cs (rev \
0)
+++ trunk/tools/BZStatCollector/CollectorCLI/Program.cs 2012-01-18 17:47:49 UTC (rev \
22329) @@ -0,0 +1,75 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Diagnostics;
+
+using System.IO;
+using System.Threading;
+
+using Connector;
+namespace CollectorCLI
+{
+ class Program
+ {
+ public static void LogFunc(BZConnect con)
+ {
+
+ }
+
+ static void Main(string[] args)
+ {
+ bool done = false;
+
+ Stopwatch timer = null;
+
+ double redoTime = 5*60;
+
+ while (!done)
+ {
+ if (timer == null || timer.ElapsedMilliseconds >= (redoTime * 1000))
+ {
+ BZFSList list = new BZFSList();
+ list.Update("http://my.bzflag.org/db/?action=LIST");
+
+ List<BZFSList.ServerEntry> servers = \
list.ServersWithRealPlayers(BZFSList.ServerEntry.BZFlagProduct, \
BZFSList.ServerEntry.BZFlagVersion); +
+ List<BZConnect> Connectors = new List<BZConnect>();
+
+ int totalPlayers = 0;
+ int totalServersWithPlayers = 0;
+ foreach (BZConnect con in BZConnect.DoForeach(servers, LogFunc, \
5)) + {
+ totalServersWithPlayers++;
+
+ if (con.Results != BZConnect.ConnectionResult.Complete)
+ continue;
+
+ foreach (KeyValuePair<int, GameQuery.PlayerInfo> player in \
con.GameInfo.Players) + {
+ if (player.Value.Team != TeamColors.Observer)
+ totalPlayers++;
+ }
+ }
+
+
+ FileInfo file = new FileInfo("results.csv");
+ StreamWriter sw = file.AppendText();
+
+ string line = DateTime.Now.ToString() + "," + \
totalServersWithPlayers.ToString() + "," + totalPlayers.ToString(); +
+ sw.WriteLine(line);
+ sw.Close();
+ file = null;
+
+ Console.WriteLine(line);
+ if (timer == null)
+ timer = new Stopwatch();
+
+ timer.Reset();
+ timer.Start();
+ }
+ Thread.Sleep(1000);
+ }
+ }
+ }
+}
Property changes on: trunk/tools/BZStatCollector/CollectorCLI/Program.cs
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorCLI/Properties/AssemblyInfo.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorCLI/Properties/AssemblyInfo.cs \
(rev 0)
+++ trunk/tools/BZStatCollector/CollectorCLI/Properties/AssemblyInfo.cs 2012-01-18 \
17:47:49 UTC (rev 22329) @@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("CollectorCLI")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("CollectorCLI")]
+[assembly: AssemblyCopyright("Copyright © 2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("2d53d01f-3a06-445c-9be7-913735e901be")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
Property changes on: \
trunk/tools/BZStatCollector/CollectorCLI/Properties/AssemblyInfo.cs \
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.csproj
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.csproj \
(rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.csproj 2012-01-18 17:47:49 \
UTC (rev 22329) @@ -0,0 +1,101 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" \
xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProductVersion>9.0.30729</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{2EC5E81A-F450-4EDB-A768-3E14038E76D6}</ProjectGuid>
+ <OutputType>WinExe</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>CollectorGUI</RootNamespace>
+ <AssemblyName>CollectorGUI</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <FileUpgradeFlags>
+ </FileUpgradeFlags>
+ <UpgradeBackupLocation>
+ </UpgradeBackupLocation>
+ <OldToolsVersion>3.5</OldToolsVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Xml.Linq">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data.DataSetExtensions">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data" />
+ <Reference Include="System.Deployment" />
+ <Reference Include="System.Drawing" />
+ <Reference Include="System.Windows.Forms" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Form1.cs">
+ <SubType>Form</SubType>
+ </Compile>
+ <Compile Include="Form1.Designer.cs">
+ <DependentUpon>Form1.cs</DependentUpon>
+ </Compile>
+ <Compile Include="Program.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <EmbeddedResource Include="Form1.resx">
+ <DependentUpon>Form1.cs</DependentUpon>
+ </EmbeddedResource>
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ <SubType>Designer</SubType>
+ </EmbeddedResource>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Resources.resx</DependentUpon>
+ <DesignTime>True</DesignTime>
+ </Compile>
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Settings.settings</DependentUpon>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\Connector\Connector.csproj">
+ <Project>{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}</Project>
+ <Name>Connector</Name>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below \
and uncomment it. + Other similar extension points exist, see \
Microsoft.Common.targets. + <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
\ No newline at end of file
Property changes on: trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.csproj
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.sln
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.sln \
(rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.sln 2012-01-18 17:47:49 UTC \
(rev 22329) @@ -0,0 +1,26 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CollectorGUI", \
"CollectorGUI.csproj", "{2EC5E81A-F450-4EDB-A768-3E14038E76D6}" +EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Connector", \
"..\Connector\Connector.csproj", "{7E5EF4D9-CA19-41F3-B50A-A79A0637C437}" +EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {2EC5E81A-F450-4EDB-A768-3E14038E76D6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {2EC5E81A-F450-4EDB-A768-3E14038E76D6}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {2EC5E81A-F450-4EDB-A768-3E14038E76D6}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {2EC5E81A-F450-4EDB-A768-3E14038E76D6}.Release|Any CPU.Build.0 = Release|Any CPU
+ {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {7E5EF4D9-CA19-41F3-B50A-A79A0637C437}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
Property changes on: trunk/tools/BZStatCollector/CollectorGUI/CollectorGUI.sln
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorGUI/Form1.Designer.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Form1.Designer.cs \
(rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Form1.Designer.cs 2012-01-18 17:47:49 \
UTC (rev 22329) @@ -0,0 +1,107 @@
+namespace CollectorGUI
+{
+ partial class Form1
+ {
+ /// <summary>
+ /// Required designer variable.
+ /// </summary>
+ private System.ComponentModel.IContainer components = null;
+
+ /// <summary>
+ /// Clean up any resources being used.
+ /// </summary>
+ /// <param name="disposing">true if managed resources should be disposed; \
otherwise, false.</param> + protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ /// <summary>
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ /// </summary>
+ private void InitializeComponent()
+ {
+ this.components = new System.ComponentModel.Container();
+ System.ComponentModel.ComponentResourceManager resources = new \
System.ComponentModel.ComponentResourceManager(typeof(Form1)); + \
this.timer1 = new System.Windows.Forms.Timer(this.components); + \
this.textBox1 = new System.Windows.Forms.TextBox(); + this.listView1 = new \
System.Windows.Forms.ListView(); + this.imageList1 = new \
System.Windows.Forms.ImageList(this.components); + this.columnHeader1 = \
((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader())); + \
this.SuspendLayout(); + //
+ // textBox1
+ //
+ this.textBox1.Anchor = \
((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | \
System.Windows.Forms.AnchorStyles.Bottom) + | \
System.Windows.Forms.AnchorStyles.Left) + | \
System.Windows.Forms.AnchorStyles.Right))); + this.textBox1.Location = new \
System.Drawing.Point(353, 8); + this.textBox1.Multiline = true;
+ this.textBox1.Name = "textBox1";
+ this.textBox1.ReadOnly = true;
+ this.textBox1.Size = new System.Drawing.Size(338, 446);
+ this.textBox1.TabIndex = 1;
+ //
+ // listView1
+ //
+ this.listView1.Anchor = \
((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | \
System.Windows.Forms.AnchorStyles.Bottom) + | \
System.Windows.Forms.AnchorStyles.Left))); + \
this.listView1.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] { + \
this.columnHeader1}); + this.listView1.LargeImageList = this.imageList1;
+ this.listView1.Location = new System.Drawing.Point(12, 8);
+ this.listView1.MultiSelect = false;
+ this.listView1.Name = "listView1";
+ this.listView1.Size = new System.Drawing.Size(335, 446);
+ this.listView1.SmallImageList = this.imageList1;
+ this.listView1.StateImageList = this.imageList1;
+ this.listView1.TabIndex = 2;
+ this.listView1.UseCompatibleStateImageBehavior = false;
+ this.listView1.View = System.Windows.Forms.View.Details;
+ this.listView1.SelectedIndexChanged += new \
System.EventHandler(this.listView1_SelectedIndexChanged); + //
+ // imageList1
+ //
+ this.imageList1.ImageStream = \
((System.Windows.Forms.ImageListStreamer)(resources.GetObject("imageList1.ImageStream")));
+ this.imageList1.TransparentColor = System.Drawing.Color.Transparent;
+ this.imageList1.Images.SetKeyName(0, "agt_action_success.png");
+ this.imageList1.Images.SetKeyName(1, "agt_update_critical.png");
+ this.imageList1.Images.SetKeyName(2, "agt_action_fail.png");
+ //
+ // columnHeader1
+ //
+ this.columnHeader1.Width = 330;
+ //
+ // Form1
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.ClientSize = new System.Drawing.Size(703, 471);
+ this.Controls.Add(this.listView1);
+ this.Controls.Add(this.textBox1);
+ this.Name = "Form1";
+ this.Text = "Form1";
+ this.FormClosing += new \
System.Windows.Forms.FormClosingEventHandler(this.Form1_FormClosing); + \
this.Load += new System.EventHandler(this.Form1_Load); + \
this.ResumeLayout(false); + this.PerformLayout();
+
+ }
+
+ #endregion
+
+ private System.Windows.Forms.Timer timer1;
+ private System.Windows.Forms.TextBox textBox1;
+ private System.Windows.Forms.ListView listView1;
+ private System.Windows.Forms.ImageList imageList1;
+ private System.Windows.Forms.ColumnHeader columnHeader1;
+ }
+}
+
Property changes on: trunk/tools/BZStatCollector/CollectorGUI/Form1.Designer.cs
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorGUI/Form1.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Form1.cs (rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Form1.cs 2012-01-18 17:47:49 UTC (rev \
22329) @@ -0,0 +1,113 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Windows.Forms;
+
+using Connector;
+
+namespace CollectorGUI
+{
+ public partial class Form1 : Form
+ {
+ public class ServerInfo
+ {
+ public BZConnect connector = null;
+ public BZFSList.ServerEntry server = null;
+
+ public override string ToString()
+ {
+ if (server == null)
+ return "Unknown";
+
+ return server.Host + ":" + server.Port.ToString();
+ }
+ }
+ List<ServerInfo> servers = new List<ServerInfo>();
+
+ ThreadedListWalker walker = new ThreadedListWalker();
+ public Form1()
+ {
+ InitializeComponent();
+ }
+
+ private void Form1_Load(object sender, EventArgs e)
+ {
+ BZFSList list = new BZFSList();
+ list.Update("http://my.bzflag.org/db/?action=LIST");
+
+ List<BZFSList.ServerEntry> serversWithPlayers = \
list.ServersOfProduct("BZFS",221); +
+ listView1.Items.Clear();
+
+ foreach (BZFSList.ServerEntry server in serversWithPlayers)
+ {
+ ServerInfo s = new ServerInfo();
+ s.server = server;
+ s.connector = walker.NewConnection(server.Host, server.Port);
+ servers.Add(s);
+
+ ListViewItem item = new ListViewItem();
+ item.StateImageIndex = 1;
+ item.Tag = s;
+ item.Text = s.ToString();
+
+ listView1.Items.Add(item);
+ }
+
+
+ timer1.Interval = 100;
+ timer1.Tick += new EventHandler(timer1_Tick);
+ timer1.Start();
+ }
+
+ void timer1_Tick(object sender, EventArgs e)
+ {
+ foreach (ListViewItem item in listView1.Items)
+ {
+ ServerInfo s = item.Tag as ServerInfo;
+
+ if (s == null)
+ continue;
+
+ if (s.connector.Valid())
+ item.StateImageIndex = 0;
+ if (s.connector.TimedOut())
+ item.StateImageIndex = 2;
+ else
+ item.StateImageIndex = 1;
+ }
+ }
+
+ private void Form1_FormClosing(object sender, FormClosingEventArgs e)
+ {
+ walker.Kill();
+ }
+
+ private void listView1_SelectedIndexChanged(object sender, EventArgs e)
+ {
+ textBox1.Text = string.Empty;
+
+ if (listView1.SelectedItems.Count == 0)
+ return;
+
+ ServerInfo s = listView1.SelectedItems[0].Tag as ServerInfo;
+ if (s == null)
+ return;
+
+ textBox1.Text = "Server " + s.server.Host + ":" + \
s.server.Port.ToString() + "(" + s.server.IP + ")\r\n"; + if \
(s.connector.Valid()) + {
+ textBox1.Text += "Players : " + \
s.connector.GameInfo.Players.Count.ToString() + "\r\n"; +
+ foreach (KeyValuePair<int,GameQuery.PlayerInfo> player in \
s.connector.GameInfo.Players) + {
+ textBox1.Text += player.Value.PlayerID.ToString() + " " + \
player.Value.Callsign + " : " + player.Value.Team.ToString() + "\r\n"; + \
} + }
+ }
+ }
+}
Property changes on: trunk/tools/BZStatCollector/CollectorGUI/Form1.cs
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorGUI/Form1.resx
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Form1.resx (rev \
0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Form1.resx 2012-01-18 17:47:49 UTC (rev \
22329) @@ -0,0 +1,148 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, \
System.Windows.Forms, ...</resheader> + <resheader \
name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, \
...</resheader> + <data name="Name1"><value>this is my long \
string</value><comment>this is a comment</comment></data> + <data name="Color1" \
type="System.Drawing.Color, System.Drawing">Blue</data> + <data name="Bitmap1" \
mimetype="application/x-microsoft.net.object.binary.base64"> + <value>[base64 \
mime encoded serialized .NET Framework object]</value> + </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" \
mimetype="application/x-microsoft.net.object.bytearray.base64"> + \
<value>[base64 mime encoded string representing a byte array form of the .NET \
Framework object]</value> + <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" \
xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> + <xsd:import \
namespace="http://www.w3.org/XML/1998/namespace" /> + <xsd:element name="root" \
msdata:IsDataSet="true"> + <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" \
msdata:Ordinal="1" /> + <xsd:element name="comment" type="xsd:string" \
minOccurs="0" msdata:Ordinal="2" /> + </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" \
msdata:Ordinal="1" /> + <xsd:attribute name="type" type="xsd:string" \
msdata:Ordinal="3" /> + <xsd:attribute name="mimetype" type="xsd:string" \
msdata:Ordinal="4" /> + <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" \
msdata:Ordinal="1" /> + </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, \
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + \
</resheader> + <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, \
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + \
</resheader> + <metadata name="timer1.TrayLocation" type="System.Drawing.Point, \
System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> + \
<value>17, 17</value> + </metadata>
+ <metadata name="imageList1.TrayLocation" type="System.Drawing.Point, \
System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> + \
<value>104, 17</value> + </metadata>
+ <data name="imageList1.ImageStream" \
mimetype="application/x-microsoft.net.object.binary.base64"> + <value>
+ AAEAAAD/////AQAAAAAAAAAMAgAAAFdTeXN0ZW0uV2luZG93cy5Gb3JtcywgVmVyc2lvbj00LjAuMC4w
+ LCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPWI3N2E1YzU2MTkzNGUwODkFAQAAACZTeXN0
+ ZW0uV2luZG93cy5Gb3Jtcy5JbWFnZUxpc3RTdHJlYW1lcgEAAAAERGF0YQcCAgAAAAkDAAAADwMAAABS
+ AwAAAk1TRnQBSQFMAgEBAwEAARgBAAEYAQABCAEAAQgBAAT/ARkBAAj/AUIBTQE2BwABNgMAASgDAAEg
+ AwABCAMAAQEBAAEYBgABAxsAA/4MAAG8AckB2gEpAW0BvgEsAXcBxQE8AYQBxgFGAYkBxQE7AXwBwgEg
+ AXABxgEXAXEBzQYAATcBOQGBATYBPAHpAU4BVAH4AR4BIgG3AukB6iEAAW8BnQFwAXcB7gGBAf0C/gkA
+ AfwC/QEBAYEB+wENAZIB/wEpAaYB/wGMAdMB/wEkAaMB/wEIAY4B/wE6AXABtAMAAQwBEQGSAQcBEAHE
+ ARcBGgGaAlMBtgEmASwBvgEIARAB3QLqAesbAAFuAZgBbgFPAekBXgF5AfIBhAFKAecBVgH9Af4B/QkA
+ AUMBgwHAARkBlgH6AQABdQH/AQ4BjgH5AQEBhgH/AQ8BnAH/AwAC8AHzAQEBBQGdAQoBEQGqAQIBCAHI
+ BgABGAEiAYgBCAEOAZsYAAGNAa0BjgFvAdEBeQGYAd8BnwFKAZUBUAFpAdsBdAExAcIBPQP9CQABQgGn
+ AfEBGwGOAe4B4QHxAfwBAAF7Af4BfgGaAb0DAAFvAXEBpwECAQcBYAMAAQMBCwGqAQkBEQGvAwABjAGO
+ AbMBAwEIAYYbAAFMAZwBUgHmAfAB5wMAAVkBogFeAVUBxAFgARMBowEgA/0GAAF+AaEBxQEwAZQC5AH0
+ AfwBLAGsAf4GAAGbAZ0ByQENAREBmwYAAQ4BFQHIARUBIAGrASsBLgFpAQsBEAG0JwABVwGdAV0BUgGf
+ AVoBSQGTAVEJAAFWAawB7AEtAaQB+wG5AcQB1AkAAU4BUgHhARwBIwGfBgABMgE4AcoBSAFOAdgBHQEi
+ AaAqAAFeAZ8BYQwAAbABwwHXAVQBuwH9DAACtgHbAZgBngH+AYMBiAHzAWgBbwHVAZQBmQH8AVsBYgHn
+ PwAB8wH1AfcPAAP5AXABcQHTAT8BQQHPAsYB5B4AAUIBTQE+BwABPgMAASgDAAEgAwABCAMAAQEBAAEB
+ BQABIBcAA/8BAAHvAQABwQEAAccBAAGAAQABgwGBAQwBAAEBAcEBJAEAAZABwwEwAQAB+AHjAZgBAAH9
+ AecBgQEAAf8B9wHDAQAL
+</value>
+ </data>
+</root>
\ No newline at end of file
Property changes on: trunk/tools/BZStatCollector/CollectorGUI/Form1.resx
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorGUI/Program.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Program.cs (rev \
0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Program.cs 2012-01-18 17:47:49 UTC (rev \
22329) @@ -0,0 +1,21 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Windows.Forms;
+
+namespace CollectorGUI
+{
+ static class Program
+ {
+ /// <summary>
+ /// The main entry point for the application.
+ /// </summary>
+ [STAThread]
+ static void Main()
+ {
+ Application.EnableVisualStyles();
+ Application.SetCompatibleTextRenderingDefault(false);
+ Application.Run(new Form1());
+ }
+ }
+}
Property changes on: trunk/tools/BZStatCollector/CollectorGUI/Program.cs
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorGUI/Properties/AssemblyInfo.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Properties/AssemblyInfo.cs \
(rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Properties/AssemblyInfo.cs 2012-01-18 \
17:47:49 UTC (rev 22329) @@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("CollectorGUI")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("CollectorGUI")]
+[assembly: AssemblyCopyright("Copyright © 2012")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("17af0088-81eb-480e-a6ed-bf087b16ef5b")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
Property changes on: \
trunk/tools/BZStatCollector/CollectorGUI/Properties/AssemblyInfo.cs \
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.Designer.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.Designer.cs \
(rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.Designer.cs 2012-01-18 \
17:47:49 UTC (rev 22329) @@ -0,0 +1,63 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.239
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace CollectorGUI.Properties {
+ using System;
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", \
"4.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", \
"CA1811:AvoidUncalledPrivateCode")] + internal Resources() {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new \
global::System.Resources.ResourceManager("CollectorGUI.Properties.Resources", \
typeof(Resources).Assembly); + resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+ }
+}
Property changes on: \
trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.Designer.cs \
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.resx
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.resx \
(rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.resx 2012-01-18 \
17:47:49 UTC (rev 22329) @@ -0,0 +1,117 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, \
System.Windows.Forms, ...</resheader> + <resheader \
name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, \
...</resheader> + <data name="Name1"><value>this is my long \
string</value><comment>this is a comment</comment></data> + <data name="Color1" \
type="System.Drawing.Color, System.Drawing">Blue</data> + <data name="Bitmap1" \
mimetype="application/x-microsoft.net.object.binary.base64"> + <value>[base64 \
mime encoded serialized .NET Framework object]</value> + </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" \
mimetype="application/x-microsoft.net.object.bytearray.base64"> + \
<value>[base64 mime encoded string representing a byte array form of the .NET \
Framework object]</value> + <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" \
xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> + <xsd:element name="root" \
msdata:IsDataSet="true"> + <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" \
msdata:Ordinal="1" /> + <xsd:element name="comment" type="xsd:string" \
minOccurs="0" msdata:Ordinal="2" /> + </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" \
msdata:Ordinal="1" /> + </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, \
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + \
</resheader> + <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, \
Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + \
</resheader> +</root>
\ No newline at end of file
Property changes on: \
trunk/tools/BZStatCollector/CollectorGUI/Properties/Resources.resx \
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.Designer.cs
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.Designer.cs \
(rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.Designer.cs 2012-01-18 \
17:47:49 UTC (rev 22329) @@ -0,0 +1,26 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.239
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace CollectorGUI.Properties {
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", \
"10.0.0.0")] + internal sealed partial class Settings : \
global::System.Configuration.ApplicationSettingsBase { +
+ private static Settings defaultInstance = \
((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new \
Settings()))); +
+ public static Settings Default {
+ get {
+ return defaultInstance;
+ }
+ }
+ }
+}
Property changes on: \
trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.Designer.cs \
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.settings
===================================================================
--- trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.settings \
(rev 0)
+++ trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.settings 2012-01-18 \
17:47:49 UTC (rev 22329) @@ -0,0 +1,7 @@
+<?xml version='1.0' encoding='utf-8'?>
+<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" \
CurrentProfile="(Default)"> + <Profiles>
+ <Profile Name="(Default)" />
+ </Profiles>
+ <Settings />
+</SettingsFile>
Property changes on: \
trunk/tools/BZStatCollector/CollectorGUI/Properties/Settings.settings \
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/Connector/BZConnect.cs
===================================================================
--- trunk/tools/BZStatCollector/Connector/BZConnect.cs (rev \
0)
+++ trunk/tools/BZStatCollector/Connector/BZConnect.cs 2012-01-18 17:47:49 UTC (rev \
22329) @@ -0,0 +1,519 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Net.Sockets;
+using System.Threading;
+using System.Diagnostics;
+
+namespace Connector
+{
+ public class BZConnect
+ {
+ public static double Timeout = 30;
+
+ public string Host = string.Empty;
+ public int Port = 5154;
+
+ public bool Connected { get; protected set; }
+
+ public bool DisconnectOnInfoComplete = true;
+
+ TcpClient Connection = null;
+
+ public enum ConnectionResult
+ {
+ Failed = 0,
+ Complete,
+ TimedOut,
+ BadVersion,
+ BadData,
+ Disconnected,
+ Errored,
+ }
+
+ public string LastError = string.Empty;
+
+ public ConnectionResult Results = ConnectionResult.Failed;
+
+ public BZConnect() { Connected = false; }
+ public BZConnect(string host, int port)
+ {
+ Host = host;
+ Port = port;
+ }
+
+ ~BZConnect()
+ {
+ Disconnect();
+ }
+
+ public ConnectionResult Connect(string host, int port)
+ {
+ Host = host;
+ Port = port;
+ return Connect();
+ }
+
+ public ConnectionResult Connect()
+ {
+ try
+ {
+ Connection = new TcpClient(Host, Port);
+
+ Connected = Connection.Connected;
+ DoNetworkConnection();
+ }
+ catch (System.Exception ex)
+ {
+ Results = ConnectionResult.Errored;
+ LastError = ex.Message;
+ }
+ return Results;
+ }
+
+ public void Disconnect()
+ {
+ if (Connection != null)
+ {
+ if (Connection.Connected)
+ {
+ NetworkStream n = Connection.GetStream();
+ if (n != null)
+ n.Close();
+ }
+ Connection.Close();
+ }
+ }
+
+ protected void WriteSting(string str)
+ {
+ AddOutbound(Encoding.ASCII.GetBytes(str));
+ }
+
+ protected List<byte[]> OutboundMessages = new List<byte[]>();
+
+ protected void AddOutbound(byte[] buffer)
+ {
+ lock (OutboundMessages)
+ {
+ OutboundMessages.Add(buffer);
+ }
+ }
+
+ protected void SendStringNow(string str, NetworkStream stream)
+ {
+ if (stream.CanWrite)
+ {
+ byte[] b = Encoding.ASCII.GetBytes(str);
+ stream.Write(b, 0, b.Length);
+ }
+ }
+
+ protected void SendMessage(UInt16 code)
+ {
+ byte[] b = new byte[4];
+ BufferUtils.WriteUInt16(0, b, 0);
+ BufferUtils.WriteUInt16(code, b, 2);
+
+ AddOutbound(b);
+ }
+
+ public static UInt16 MsgQueryGame = 0x7167;
+ public static UInt16 MsgQueryPlayers = 0x7170;
+ public static UInt16 MsgTeamUpdate = 0x7475;
+ public static UInt16 MsgAddPlayer = 0x6170;
+
+ public GameQuery GameInfo = new GameQuery();
+
+ protected void SendQueryMessages()
+ {
+ SendMessage(MsgQueryGame);
+ SendMessage(MsgQueryPlayers);
+ }
+
+ protected virtual void ConnectedtoBZFS()
+ {
+ }
+
+ protected bool DisconnectNow = false;
+ protected bool ExitConnectLoop = false;
+
+ protected virtual bool InfoLoaded()
+ {
+ return DisconnectOnInfoComplete;
+ }
+
+ protected virtual void ProcessUnknownMessage(UInt16 code, byte[] data)
+ {
+ }
+
+ protected void ProcessMessage(UInt16 code, byte[] data)
+ {
+ int offset = 0;
+ lock (GameInfo)
+ {
+ if (code == MsgQueryGame)
+ GameInfo.UnpackQueryGame(data, ref offset);
+ else if (code == MsgQueryPlayers)
+ GameInfo.UnpackQueryPlayers(data, ref offset);
+ else if (code == MsgTeamUpdate)
+ GameInfo.UnpackTeamUpdate(data, ref offset);
+ else if (code == MsgAddPlayer)
+ GameInfo.UnpackAddPlayer(data, ref offset);
+ else
+ ProcessUnknownMessage(code, data);
+ }
+
+ if (GameInfo.Valid)
+ DisconnectNow = InfoLoaded();
+ }
+
+ byte PlayerID = 255;
+ protected void DoNetworkConnection()
+ {
+ Stopwatch t = new Stopwatch();
+ double connectTimeout = 10.0;
+ t.Start();
+ while (!Connection.Connected)
+ {
+ Thread.Sleep(10);
+ if (t.ElapsedMilliseconds > connectTimeout * 1000)
+ {
+ Results = ConnectionResult.Failed;
+ LastError = "Initial connection failed to respond";
+ Disconnect();
+ return;
+ }
+ }
+
+ NetworkStream stream = null;
+ try
+ {
+ stream = Connection.GetStream();
+
+ string header = "BZFLAG\r\n\r\n";
+ try
+ {
+ SendStringNow(header, stream);
+ }
+ catch (System.Exception ex)
+ {
+ Results = ConnectionResult.Errored;
+ LastError = "Data send error: " + ex.Message;
+ Disconnect();
+ return;
+ }
+
+ bool connected = false;
+ string version = string.Empty;
+
+ byte[] readBuffer = null;
+
+ while (!ExitConnectLoop || Connection != null && \
Connection.Connected) + {
+ if (t.ElapsedMilliseconds > Timeout * 1000)
+ {
+ Results = ConnectionResult.TimedOut;
+ LastError = "Data Retrieval timeout";
+ Disconnect();
+ return;
+ }
+
+ if (DisconnectNow)
+ {
+ Results = ConnectionResult.Complete;
+ Disconnect();
+ return;
+ }
+
+ if (stream.CanRead && stream.DataAvailable)
+ {
+ if (!connected)
+ {
+ byte[] b = new byte[9];
+ int read = stream.Read(b, 0, 9);
+ if (read == 9)
+ {
+ string v = Encoding.ASCII.GetString(b, 0, read);
+ if (!v.Contains("BZF"))
+ {
+ break;
+ }
+
+ connected = true;
+ version = Encoding.ASCII.GetString(b, 4, 4);
+ PlayerID = b[8];
+ SendQueryMessages();
+ ConnectedtoBZFS();
+
+ if (stream.DataAvailable)
+ {
+ b = new byte[1024];
+ read = stream.Read(b, 0, 1024);
+ v = Encoding.ASCII.GetString(b, 0, read);
+ }
+ }
+ else
+ break;
+ }
+ else
+ {
+ byte[] b = new byte[1024];
+ int read = stream.Read(b, 0, b.Length);
+ if (read > 0)
+ {
+ t.Reset();
+ t.Start();
+
+ if (readBuffer == null)
+ {
+ readBuffer = new byte[read];
+ Array.Copy(b, 0, readBuffer, 0, read);
+ }
+ else
+ {
+ int oldLen = readBuffer.Length;
+
+ Array.Resize(ref readBuffer, oldLen + read);
+ Array.Copy(b, 0, readBuffer, oldLen, read);
+ }
+ }
+
+ // process any remaining message buffer
+ int offset = 0;
+ UInt16 len = BufferUtils.ReadUInt16(readBuffer, ref \
offset); + UInt16 code = \
BufferUtils.ReadUInt16(readBuffer, ref offset); +
+ while (!ExitConnectLoop && readBuffer != null && \
readBuffer.Length >= 4 && (len + 4) <= readBuffer.Length) + \
{ + byte[] data = null;
+
+ if (len > 0)
+ {
+ data = new byte[len];
+ Array.Copy(readBuffer, offset, data, 0, len);
+ }
+
+ if (len + 4 == readBuffer.Length)
+ readBuffer = null;
+ else
+ {
+ byte[] newBuf = new byte[readBuffer.Length - \
(len + 4)]; + Array.Copy(readBuffer, len + 4, \
newBuf, 0, newBuf.Length); + readBuffer = newBuf;
+ }
+ ProcessMessage(code, data);
+
+ if (DisconnectNow)
+ {
+ Results = ConnectionResult.Complete;
+ Disconnect();
+ return;
+ }
+
+ offset = 0;
+ if (readBuffer != null)
+ {
+ len = BufferUtils.ReadUInt16(readBuffer, ref \
offset); + code = \
BufferUtils.ReadUInt16(readBuffer, ref offset); + } \
+ }
+ }
+ }
+
+ byte[] bufferToSend = null;
+ lock (OutboundMessages)
+ {
+ if (OutboundMessages.Count > 0)
+ {
+ bufferToSend = OutboundMessages[0];
+ OutboundMessages.RemoveAt(0);
+ }
+ }
+
+ while (bufferToSend != null)
+ {
+ if (Connection != null && Connection.Connected && \
stream.CanWrite) + {
+ try
+ {
+ stream.Write(bufferToSend, 0, bufferToSend.Length);
+
+ }
+ catch (System.Exception ex)
+ {
+ Results = ConnectionResult.Errored;
+ LastError = "Data send error: " + ex.Message;
+ Disconnect();
+ return;
+ }
+ }
+ bufferToSend = null;
+ lock (OutboundMessages)
+ {
+ if (OutboundMessages.Count > 0)
+ {
+ bufferToSend = OutboundMessages[0];
+ OutboundMessages.RemoveAt(0);
+ }
+ }
+ }
+
+ Thread.Sleep(1000);
+ }
+ }
+ catch (System.Exception ex)
+ {
+ Results = ConnectionResult.Disconnected;
+ LastError = "Connection Died: " + ex.Message;
+ Disconnect();
+ return;
+
+ }
+
+ if (DisconnectNow)
+ {
+ Results = ConnectionResult.Complete;
+ Disconnect();
+ }
+ }
+
+ public delegate void ProcessFunction ( BZConnect connection );
+
+ public static List<BZConnect> DoForeach(List<BZFSList.ServerEntry> servers, \
ProcessFunction function, int maxThreads ) + {
+ List<BZConnect> completed = new List<BZConnect>();
+
+ List<Worker> workers = new List<Worker>();
+ int index = 0;
+
+ while (index < servers.Count || workers.Count > 0)
+ {
+ if (index < servers.Count && workers.Count < maxThreads)
+ {
+ Worker worker = new Worker();
+ worker.connection = new BZConnect(servers[index].Host, \
servers[index].Port); + worker.completionFunciton = function;
+
+ workers.Add(worker);
+ index++;
+ new Thread(new ThreadStart(worker.Do)).Start();
+ }
+
+ List<Worker> workersToDie = new List<Worker>();
+ foreach (Worker worker in workers)
+ {
+ if (worker.Done())
+ {
+ completed.Add(worker.connection);
+ workersToDie.Add(worker);
+ }
+ }
+
+ foreach (Worker worker in workersToDie)
+ workers.Remove(worker);
+ }
+
+ return completed;
+ }
+
+ public class Worker
+ {
+ public BZConnect connection = null;
+ public ProcessFunction completionFunciton = null;
+
+ protected object locker = new object();
+
+ protected bool done = false;
+
+ public bool Done()
+ {
+ lock (locker)
+ return done;
+ }
+
+ public void Do()
+ {
+ connection.Connect();
+
+ if (completionFunciton != null)
+ completionFunciton(connection);
+ lock (locker)
+ done = true;
+ }
+ }
+ }
+
+ public class BufferUtils
+ {
+ public static void WriteUInt16(UInt16 value, byte[] buffer, int offset)
+ {
+ byte[] b = BitConverter.GetBytes(value);
+ if (BitConverter.IsLittleEndian)
+ Array.Reverse(b);
+
+ Array.Copy(b, 0, buffer, offset, b.Length);
+ }
+
+ public static Int32 ReadInt32(byte[] buffer, ref int offset)
+ {
+ byte[] iBuf = new byte[4];
+ Array.Copy(buffer, offset, iBuf, 0, 4);
+ offset += 4;
+ if (BitConverter.IsLittleEndian)
+ {
+ Array.Reverse(iBuf);
+ }
+ return BitConverter.ToInt32(iBuf, 0);
+ }
+
+ public static UInt32 ReadUInt32(byte[] buffer, ref int offset)
+ {
+ byte[] iBuf = new byte[4];
+ Array.Copy(buffer, offset, iBuf, 0, 4);
+ offset += 4;
+ if (BitConverter.IsLittleEndian)
+ {
+ Array.Reverse(iBuf);
+ }
+ return BitConverter.ToUInt32(iBuf, 0);
+ }
+
+ public static UInt16 ReadUInt16(byte[] buffer, ref int offset)
+ {
+ byte[] iBuf = new byte[2];
+ Array.Copy(buffer, offset, iBuf, 0, 2);
+ offset += 2;
+ if (BitConverter.IsLittleEndian)
+ {
+ Array.Reverse(iBuf);
+ }
+ return BitConverter.ToUInt16(iBuf, 0);
+ }
+
+ public static Int16 ReadInt16(byte[] buffer, ref int offset)
+ {
+ byte[] iBuf = new byte[2];
+ Array.Copy(buffer, offset, iBuf, 0, 2);
+ offset += 2;
+ if (BitConverter.IsLittleEndian)
+ {
+ Array.Reverse(iBuf);
+ }
+ return BitConverter.ToInt16(iBuf, 0);
+ }
+
+ public static Int16 ReadByte(byte[] buffer, ref int offset)
+ {
+ return buffer[offset++];
+ }
+
+ public static string ReadFixedString(byte[] buffer, ref int offset, int \
lenght) + {
+ byte[] iBuf = new byte[lenght];
+ Array.Copy(buffer, offset, iBuf, 0, lenght);
+ offset += lenght;
+ return Encoding.ASCII.GetString(iBuf).Trim();
+ }
+ }
+}
Property changes on: trunk/tools/BZStatCollector/Connector/BZConnect.cs
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:eol-style
+ native
Added: trunk/tools/BZStatCollector/Connector/BZFSList.cs
===================================================================
--- trunk/tools/BZStatCollector/Connector/BZFSList.cs (rev 0)
+++ trunk/tools/BZStatCollector/Connector/BZFSList.cs 2012-01-18 17:47:49 UTC (rev \
22329) @@ -0,0 +1,210 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+using System.Net;
+using System.IO;
+
+namespace Connector
+{
+ public class BZFSList
+ {
+ public class ServerEntry
+ {
+ public string Line = string.Empty;
+
+ public string Host = string.Empty;
+ public int Port = 5154;
+ public string IP = string.Empty;
+
+ public string Product = string.Empty;
+ public int Version = 0;
+
+ public static string BZFlagProduct = "BZFS";
+ public static int BZFlagVersion = 221;
+
+ public GameQuery GameInfo = new GameQuery();
+
+ public string Description = string.Empty;
+
+ public int TotalPlayers { get; private set; }
+ public int NonObservers { get; private set; }
+
+ public string ServerInfoBlock = string.Empty;
+
+ public ServerEntry(string line)
+ {
+ TotalPlayers = 0;
+ NonObservers = 0;
+
+ Parse(line);
+ }
+
+ protected byte GetHexValue(byte b)
+ {
+ if (b <= 57)
+ return(byte)(b - 48);
+
+ return (byte)(10 + (b - 97));
+ }
+
+ protected byte ReadHex8(byte[] buffer, ref int offset)
+ {
+ if (buffer.Length < offset)
+ return 0;
+
+ byte[] b = new byte[2];
+ Array.Copy(buffer, offset, b, 0, 2);
+ offset += 2;
+
+ return (byte)((GetHexValue(b[0]) * 16) + GetHexValue(b[1]));
+ }
+
+ protected UInt16 ReadHex16(byte[] buffer, ref int offset)
+ {
+ return (UInt16)((ReadHex8(buffer, ref offset) * 256) + \
ReadHex8(buffer, ref offset)); + }
+
+ public void Parse(string line)
+ {
+ Line = line;
+ string[] parts = line.Split(" ".ToCharArray(), 5);
+ if (parts.Length != 5)
+ return;
+
+ string[] hostParts = parts[0].Split(":".ToCharArray());
+ Host = hostParts[0];
+ if (hostParts.Length > 1)
+ int.TryParse(hostParts[1], out Port);
+
+ Version = -1;
+ if (parts[1].Length == 8)
+ {
+ Product = parts[1].Substring(0, 4);
+ int.TryParse(parts[1].Substring(4, 4), out Version);
+
+ if (Version == -1)
+ Product = parts[1];
+ }
+ else
+ Product = parts[1];
+
+ if (Product == BZFlagProduct && Version == BZFlagVersion)
+ {
+ //parse the update package
+ ServerInfoBlock = parts[2];
+ byte[] rawPackData = Encoding.ASCII.GetBytes(parts[2]);
+
+ int offset = 0;
+
+ GameInfo.SetGameType(ReadHex16(rawPackData, ref offset));
+ GameInfo.Options.SetFromBitmask(ReadHex16(rawPackData, ref \
offset)); +
+ GameInfo.MaxShots = ReadHex16(rawPackData, ref offset);
+ GameInfo.BadFlagShakeWins = ReadHex16(rawPackData, ref offset);
+ GameInfo.BadFlagShakeTime = ReadHex16(rawPackData, ref offset);
+ GameInfo.MaxPlayerScore = ReadHex16(rawPackData, ref offset);
+ GameInfo.MaxTeamScore = ReadHex16(rawPackData, ref offset);
+ GameInfo.MaxTime = ReadHex16(rawPackData, ref offset);
+
+ GameInfo.MaxPlayers = ReadHex8(rawPackData, ref offset);
+
+ GameInfo.GetTeam(TeamColors.Black).CurrentSize = \
ReadHex8(rawPackData, ref offset); + \
GameInfo.GetTeam(TeamColors.Black).MaxSize = ReadHex8(rawPackData, ref offset); + \
GameInfo.GetTeam(TeamColors.Red).CurrentSize = ReadHex8(rawPackData, ref offset); + \
GameInfo.GetTeam(TeamColors.Red).MaxSize = ReadHex8(rawPackData, ref offset); + \
GameInfo.GetTeam(TeamColors.Green).CurrentSize = ReadHex8(rawPackData, ref offset); + \
GameInfo.GetTeam(TeamColors.Green).MaxSize = ReadHex8(rawPackData, ref offset); + \
GameInfo.GetTeam(TeamColors.Blue).CurrentSize = ReadHex8(rawPackData, ref offset); + \
GameInfo.GetTeam(TeamColors.Blue).MaxSize = ReadHex8(rawPackData, ref offset); + \
GameInfo.GetTeam(TeamColors.Purple).CurrentSize = ReadHex8(rawPackData, ref offset); \
+ GameInfo.GetTeam(TeamColors.Purple).MaxSize = \
ReadHex8(rawPackData, ref offset); + \
GameInfo.GetTeam(TeamColors.Observer).CurrentSize = ReadHex8(rawPackData, ref \
offset); + GameInfo.GetTeam(TeamColors.Observer).MaxSize = \
ReadHex8(rawPackData, ref offset); +
+ NonObservers = GameInfo.GetTeam(TeamColors.Black).CurrentSize + \
GameInfo.GetTeam(TeamColors.Red).CurrentSize + \
GameInfo.GetTeam(TeamColors.Green).CurrentSize + \
GameInfo.GetTeam(TeamColors.Blue).CurrentSize + \
GameInfo.GetTeam(TeamColors.Purple).CurrentSize;
@@ Diff output truncated at 100000 characters. @@
This was sent by the SourceForge.net collaborative development platform, the world's \
largest Open Source development site.
------------------------------------------------------------------------------
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