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List:       bzflag-commits
Subject:    SF.net SVN: bzflag:[19561] trunk/bzflag/src
From:       trepan () users ! sourceforge ! net
Date:       2009-03-31 20:00:43
Message-ID: E1Lok8Z-00077B-1C () dn4whf1 ! ch3 ! sourceforge ! com
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Revision: 19561
          http://bzflag.svn.sourceforge.net/bzflag/?rev=19561&view=rev
Author:   trepan
Date:     2009-03-31 20:00:35 +0000 (Tue, 31 Mar 2009)

Log Message:
-----------
* OpenGL v1.2 is the new minimum version required  (run-time checked)

Modified Paths:
--------------
    trunk/bzflag/src/bzflag/BackgroundRenderer.cxx
    trunk/bzflag/src/bzflag/CommandsStandard.cxx
    trunk/bzflag/src/bzflag/EventHandler.cxx
    trunk/bzflag/src/bzflag/Player.cxx
    trunk/bzflag/src/bzflag/RadarRenderer.cxx
    trunk/bzflag/src/bzflag/bzflag.cxx
    trunk/bzflag/src/bzfs/BZWReader.cxx
    trunk/bzflag/src/bzfs/ListServerConnection.cxx
    trunk/bzflag/src/bzfs/WorldEventManager.cxx
    trunk/bzflag/src/common/ParseColor.cxx
    trunk/bzflag/src/geometry/SphereSceneNode.cxx
    trunk/bzflag/src/lua/LuaTextures.cxx

Modified: trunk/bzflag/src/bzflag/BackgroundRenderer.cxx
===================================================================
--- trunk/bzflag/src/bzflag/BackgroundRenderer.cxx	2009-03-31 18:33:15 UTC (rev \
                19560)
+++ trunk/bzflag/src/bzflag/BackgroundRenderer.cxx	2009-03-31 20:00:35 UTC (rev \
19561) @@ -1028,10 +1028,7 @@
   }
 
   // setup the wrap mode
-  skyboxWrapMode = GL_CLAMP;
-  if (GLEW_VERSION_1_2) {
-    skyboxWrapMode = GL_CLAMP_TO_EDGE;
-  }
+  skyboxWrapMode = GL_CLAMP_TO_EDGE;
 
   // setup the corner colors
   const int cornerFaces[8][3] = {

Modified: trunk/bzflag/src/bzflag/CommandsStandard.cxx
===================================================================
--- trunk/bzflag/src/bzflag/CommandsStandard.cxx	2009-03-31 18:33:15 UTC (rev 19560)
+++ trunk/bzflag/src/bzflag/CommandsStandard.cxx	2009-03-31 20:00:35 UTC (rev 19561)
@@ -358,7 +358,7 @@
     index = 0; // start at the first value when there are no matches
   }
   index = (index % (args.size() - 1)) + 1;
-  
+
   BZDB.set(key, args[index]);
 
   return string();

Modified: trunk/bzflag/src/bzflag/EventHandler.cxx
===================================================================
--- trunk/bzflag/src/bzflag/EventHandler.cxx	2009-03-31 18:33:15 UTC (rev 19560)
+++ trunk/bzflag/src/bzflag/EventHandler.cxx	2009-03-31 20:00:35 UTC (rev 19561)
@@ -72,71 +72,71 @@
   const int GameStateOrder  = EventClient::GameStateOrder;
   const int DrawWorldOrder  = EventClient::DrawWorldOrder;
   const int DrawScreenOrder = EventClient::DrawScreenOrder;
-  
-  SETUP_EVENT(Update, ScriptIDOrder, false, 0);
 
-  SETUP_EVENT(BZDBChange, GameStateOrder, false, 0);
+  SETUP_EVENT(Update,            ScriptIDOrder,   false, 0);
 
-  SETUP_EVENT(CommandFallback, DrawScreenOrder,false, 0);
+  SETUP_EVENT(BZDBChange,        GameStateOrder,  false, 0);
 
-  SETUP_EVENT(RecvChatMsg, ScriptIDOrder, false, 0);
-  SETUP_EVENT(RecvLuaData, ScriptIDOrder, false, 0);
+  SETUP_EVENT(CommandFallback,   DrawScreenOrder, false, 0);
 
-  SETUP_EVENT(ServerJoined, GameStateOrder, false, 0);
-  SETUP_EVENT(ServerParted, GameStateOrder, false, 0);
+  SETUP_EVENT(RecvChatMsg,       ScriptIDOrder,   false, 0);
+  SETUP_EVENT(RecvLuaData,       ScriptIDOrder,   false, 0);
 
-  SETUP_EVENT(PlayerAdded,       GameStateOrder, false, 0);
-  SETUP_EVENT(PlayerRemoved,     GameStateOrder, false, 0);
-  SETUP_EVENT(PlayerSpawned,     GameStateOrder, false, 0);
-  SETUP_EVENT(PlayerKilled,      GameStateOrder, false, 0);
-  SETUP_EVENT(PlayerJumped,      GameStateOrder, false, REQ_FULL_READ);
-  SETUP_EVENT(PlayerLanded,      GameStateOrder, false, REQ_FULL_READ);
-  SETUP_EVENT(PlayerTeleported,  GameStateOrder, false, REQ_FULL_READ);
-  SETUP_EVENT(PlayerTeamChange,  GameStateOrder, false, 0);
-  SETUP_EVENT(PlayerScoreChange, GameStateOrder, false, 0);
+  SETUP_EVENT(ServerJoined,      GameStateOrder,  false, 0);
+  SETUP_EVENT(ServerParted,      GameStateOrder,  false, 0);
 
-  SETUP_EVENT(ShotAdded,      GameStateOrder, false, REQ_FULL_READ);
-  SETUP_EVENT(ShotRemoved,    GameStateOrder, false, REQ_FULL_READ);
-  SETUP_EVENT(ShotRicochet,   GameStateOrder, false, REQ_FULL_READ);
-  SETUP_EVENT(ShotTeleported, GameStateOrder, false, REQ_FULL_READ);
+  SETUP_EVENT(PlayerAdded,       GameStateOrder,  false, 0);
+  SETUP_EVENT(PlayerRemoved,     GameStateOrder,  false, 0);
+  SETUP_EVENT(PlayerSpawned,     GameStateOrder,  false, 0);
+  SETUP_EVENT(PlayerKilled,      GameStateOrder,  false, 0);
+  SETUP_EVENT(PlayerJumped,      GameStateOrder,  false, REQ_FULL_READ);
+  SETUP_EVENT(PlayerLanded,      GameStateOrder,  false, REQ_FULL_READ);
+  SETUP_EVENT(PlayerTeleported,  GameStateOrder,  false, REQ_FULL_READ);
+  SETUP_EVENT(PlayerTeamChange,  GameStateOrder,  false, 0);
+  SETUP_EVENT(PlayerScoreChange, GameStateOrder,  false, 0);
 
-  SETUP_EVENT(FlagAdded,       GameStateOrder, false, 0);
-  SETUP_EVENT(FlagRemoved,     GameStateOrder, false, 0);
-  SETUP_EVENT(FlagGrabbed,     GameStateOrder, false, 0);
-  SETUP_EVENT(FlagDropped,     GameStateOrder, false, 0);
-  SETUP_EVENT(FlagCaptured,    GameStateOrder, false, 0);
-  SETUP_EVENT(FlagTransferred, GameStateOrder, false, 0);
+  SETUP_EVENT(ShotAdded,         GameStateOrder,  false, REQ_FULL_READ);
+  SETUP_EVENT(ShotRemoved,       GameStateOrder,  false, REQ_FULL_READ);
+  SETUP_EVENT(ShotRicochet,      GameStateOrder,  false, REQ_FULL_READ);
+  SETUP_EVENT(ShotTeleported,    GameStateOrder,  false, REQ_FULL_READ);
 
-  SETUP_EVENT(GLResize,      DrawScreenOrder, false, 0);
-  SETUP_EVENT(GLContextInit, DrawScreenOrder, false, 0);
-  SETUP_EVENT(GLContextFree, DrawScreenOrder, false, 0);
-  SETUP_EVENT(GLUnmapped,    DrawScreenOrder, false, 0);
+  SETUP_EVENT(FlagAdded,         GameStateOrder,  false, 0);
+  SETUP_EVENT(FlagRemoved,       GameStateOrder,  false, 0);
+  SETUP_EVENT(FlagGrabbed,       GameStateOrder,  false, 0);
+  SETUP_EVENT(FlagDropped,       GameStateOrder,  false, 0);
+  SETUP_EVENT(FlagCaptured,      GameStateOrder,  false, 0);
+  SETUP_EVENT(FlagTransferred,   GameStateOrder,  false, 0);
 
-  SETUP_EVENT(DrawGenesis,     DrawScreenOrder, true, 0);
-  SETUP_EVENT(DrawWorldStart,  DrawWorldOrder,  true, 0);
-  SETUP_EVENT(DrawWorld,       DrawWorldOrder,  true, 0);
-  SETUP_EVENT(DrawWorldAlpha,  DrawWorldOrder,  true, 0);
-  SETUP_EVENT(DrawWorldShadow, DrawWorldOrder,  true, 0);
-  SETUP_EVENT(DrawScreenStart, DrawScreenOrder, true, 0);
-  SETUP_EVENT(DrawScreen,      DrawScreenOrder, true, 0);
-  SETUP_EVENT(DrawRadar,       DrawScreenOrder, true, 0);
+  SETUP_EVENT(GLResize,          DrawScreenOrder, false, 0);
+  SETUP_EVENT(GLContextInit,     DrawScreenOrder, false, 0);
+  SETUP_EVENT(GLContextFree,     DrawScreenOrder, false, 0);
+  SETUP_EVENT(GLUnmapped,        DrawScreenOrder, false, 0);
 
-  SETUP_EVENT(KeyPress,     DrawScreenOrder, false, REQ_INPUT_CTRL);
-  SETUP_EVENT(KeyRelease,   DrawScreenOrder, false, REQ_INPUT_CTRL);
-  SETUP_EVENT(MousePress,   DrawScreenOrder, false, REQ_INPUT_CTRL);
-  SETUP_EVENT(MouseMove,    DrawScreenOrder, false, REQ_INPUT_CTRL);
-  SETUP_EVENT(MouseRelease, DrawScreenOrder, false, REQ_INPUT_CTRL);
-  SETUP_EVENT(MouseWheel,   DrawScreenOrder, false, REQ_INPUT_CTRL);
-  SETUP_EVENT(IsAbove,      DrawScreenOrder, false, REQ_INPUT_CTRL);
-  SETUP_EVENT(GetTooltip,   DrawScreenOrder, false, REQ_INPUT_CTRL);
+  SETUP_EVENT(DrawGenesis,       DrawScreenOrder, true,  0);
+  SETUP_EVENT(DrawWorldStart,    DrawWorldOrder,  true,  0);
+  SETUP_EVENT(DrawWorld,         DrawWorldOrder,  true,  0);
+  SETUP_EVENT(DrawWorldAlpha,    DrawWorldOrder,  true,  0);
+  SETUP_EVENT(DrawWorldShadow,   DrawWorldOrder,  true,  0);
+  SETUP_EVENT(DrawScreenStart,   DrawScreenOrder, true,  0);
+  SETUP_EVENT(DrawScreen,        DrawScreenOrder, true,  0);
+  SETUP_EVENT(DrawRadar,         DrawScreenOrder, true,  0);
 
-  SETUP_EVENT(WordComplete, DrawScreenOrder, false, REQ_INPUT_CTRL);
+  SETUP_EVENT(KeyPress,          DrawScreenOrder, false, REQ_INPUT_CTRL);
+  SETUP_EVENT(KeyRelease,        DrawScreenOrder, false, REQ_INPUT_CTRL);
+  SETUP_EVENT(MousePress,        DrawScreenOrder, false, REQ_INPUT_CTRL);
+  SETUP_EVENT(MouseMove,         DrawScreenOrder, false, REQ_INPUT_CTRL);
+  SETUP_EVENT(MouseRelease,      DrawScreenOrder, false, REQ_INPUT_CTRL);
+  SETUP_EVENT(MouseWheel,        DrawScreenOrder, false, REQ_INPUT_CTRL);
+  SETUP_EVENT(IsAbove,           DrawScreenOrder, false, REQ_INPUT_CTRL);
+  SETUP_EVENT(GetTooltip,        DrawScreenOrder, false, REQ_INPUT_CTRL);
 
-  SETUP_EVENT(ForbidSpawn,    GameStateOrder, false, REQ_GAME_CTRL);
-  SETUP_EVENT(ForbidJump,     GameStateOrder, false, REQ_GAME_CTRL);
-  SETUP_EVENT(ForbidShot,     GameStateOrder, false, REQ_GAME_CTRL);
-  SETUP_EVENT(ForbidShotLock, GameStateOrder, false, REQ_GAME_CTRL);
-  SETUP_EVENT(ForbidFlagDrop, GameStateOrder, false, REQ_GAME_CTRL);
+  SETUP_EVENT(WordComplete,      DrawScreenOrder, false, REQ_INPUT_CTRL);
+
+  SETUP_EVENT(ForbidSpawn,       GameStateOrder,  false, REQ_GAME_CTRL);
+  SETUP_EVENT(ForbidJump,        GameStateOrder,  false, REQ_GAME_CTRL);
+  SETUP_EVENT(ForbidShot,        GameStateOrder,  false, REQ_GAME_CTRL);
+  SETUP_EVENT(ForbidShotLock,    GameStateOrder,  false, REQ_GAME_CTRL);
+  SETUP_EVENT(ForbidFlagDrop,    GameStateOrder,  false, REQ_GAME_CTRL);
 }
 
 

Modified: trunk/bzflag/src/bzflag/Player.cxx
===================================================================
--- trunk/bzflag/src/bzflag/Player.cxx	2009-03-31 18:33:15 UTC (rev 19560)
+++ trunk/bzflag/src/bzflag/Player.cxx	2009-03-31 20:00:35 UTC (rev 19561)
@@ -1296,8 +1296,8 @@
   // check to see if we will fall on anything, if so THAT is our z limit
   World *world = World::getWorld();
   if (world) {
-    const Obstacle* obstacle = world->hitBuilding(inputPos, inputAzimuth, 
-      predictedPos, predictedAzimuth, dimensions[0], dimensions[1], 
+    const Obstacle* obstacle = world->hitBuilding(inputPos, inputAzimuth,
+      predictedPos, predictedAzimuth, dimensions[0], dimensions[1],
       dimensions[2], isSolid());
 
     // did they hit something?

Modified: trunk/bzflag/src/bzflag/RadarRenderer.cxx
===================================================================
--- trunk/bzflag/src/bzflag/RadarRenderer.cxx	2009-03-31 18:33:15 UTC (rev 19560)
+++ trunk/bzflag/src/bzflag/RadarRenderer.cxx	2009-03-31 20:00:35 UTC (rev 19561)
@@ -615,7 +615,7 @@
   } else {
     radarRange = -radarRange; // absolute
   }
-  
+
   float maxRange = radarLimit;
   // when burrowed, limit radar range to (1/4)
   if (myTank && (myTank->getFlag() == Flags::Burrow) &&

Modified: trunk/bzflag/src/bzflag/bzflag.cxx
===================================================================
--- trunk/bzflag/src/bzflag/bzflag.cxx	2009-03-31 18:33:15 UTC (rev 19560)
+++ trunk/bzflag/src/bzflag/bzflag.cxx	2009-03-31 20:00:35 UTC (rev 19561)
@@ -1229,7 +1229,7 @@
   OpenGLGState::init();
 
   // run-time GL version check
-  if (!GLEW_VERSION_1_1) {
+  if (!GLEW_VERSION_1_2) {
     // DIE
     printFatalError("ERROR: OpenGL version 1.1 or later is required");
     if (display != NULL) {

Modified: trunk/bzflag/src/bzfs/BZWReader.cxx
===================================================================
--- trunk/bzflag/src/bzfs/BZWReader.cxx	2009-03-31 18:33:15 UTC (rev 19560)
+++ trunk/bzflag/src/bzfs/BZWReader.cxx	2009-03-31 20:00:35 UTC (rev 19561)
@@ -190,7 +190,7 @@
 {
   static int depth = 0;
   depth++;
-  
+
   const string upperToken = TextUtils::toupper(token);
   CustomObjectMap::iterator it = customObjectMap.find(upperToken);
   if (it == customObjectMap.end()) {

Modified: trunk/bzflag/src/bzfs/ListServerConnection.cxx
===================================================================
--- trunk/bzflag/src/bzfs/ListServerConnection.cxx	2009-03-31 18:33:15 UTC (rev \
                19560)
+++ trunk/bzflag/src/bzfs/ListServerConnection.cxx	2009-03-31 20:00:35 UTC (rev \
19561) @@ -155,7 +155,7 @@
 	  for (int i = 0; i < curMaxPlayers; i++) {
 	    GameKeeper::Player* gkp = GameKeeper::Player::getPlayerByIndex(i);
 	    if ((gkp != NULL) &&
-		(TextUtils::compare_nocase(gkp->player.getCallSign(), nick.c_str()) == 0) && 
+		(TextUtils::compare_nocase(gkp->player.getCallSign(), nick.c_str()) == 0) &&
 		(gkp->_LSAState == GameKeeper::Player::verified)) {
 	      gkp->setBzIdentifier(bzId);
 	      logDebugMessage(3,"Set player (%s [%i]) bzId to (%s)\n",

Modified: trunk/bzflag/src/bzfs/WorldEventManager.cxx
===================================================================
--- trunk/bzflag/src/bzfs/WorldEventManager.cxx	2009-03-31 18:33:15 UTC (rev 19560)
+++ trunk/bzflag/src/bzfs/WorldEventManager.cxx	2009-03-31 20:00:35 UTC (rev 19561)
@@ -23,7 +23,7 @@
 
 
 // initialize the singleton
-template <>   
+template <>
 WorldEventManager* Singleton<WorldEventManager>::_instance = \
(WorldEventManager*)NULL;  
 

Modified: trunk/bzflag/src/common/ParseColor.cxx
===================================================================
--- trunk/bzflag/src/common/ParseColor.cxx	2009-03-31 18:33:15 UTC (rev 19560)
+++ trunk/bzflag/src/common/ParseColor.cxx	2009-03-31 20:00:35 UTC (rev 19561)
@@ -32,7 +32,7 @@
 struct ColorMapData {
   ColorMapData()
   {
-    data[0] = data[1] = data[2] = data[3] = 1.0f; 
+    data[0] = data[1] = data[2] = data[3] = 1.0f;
   }
   ColorMapData(float r, float g, float b, float a = 1.0f)
   {
@@ -161,7 +161,7 @@
   if (*str == 0) {
     return true;
   }
-    
+
   float alpha;
   if (sscanf(str, "%f", &alpha) > 0) {
     color[3] = alpha;

Modified: trunk/bzflag/src/geometry/SphereSceneNode.cxx
===================================================================
--- trunk/bzflag/src/geometry/SphereSceneNode.cxx	2009-03-31 18:33:15 UTC (rev 19560)
+++ trunk/bzflag/src/geometry/SphereSceneNode.cxx	2009-03-31 20:00:35 UTC (rev 19561)
@@ -357,11 +357,7 @@
   glClipPlane(GL_CLIP_PLANE0, groundPlane);
   glEnable(GL_CLIP_PLANE0);
 
-#ifdef GL_VERSION_1_2
   glEnable(GL_RESCALE_NORMAL);
-#else
-  glEnable(GL_NORMALIZE);
-#endif
 
   const bool transparent = sceneNode->transparent;
   const bool stippled = transparent && !BZDBCache::blend;
@@ -437,11 +433,7 @@
   }
   glPopMatrix();
 
-#ifdef GL_VERSION_1_2
   glDisable(GL_RESCALE_NORMAL);
-#else
-  glDisable(GL_NORMALIZE);
-#endif
 
   glDisable(GL_CLIP_PLANE0);
 
@@ -611,11 +603,7 @@
     if (!BZDBCache::blend && sceneNode->transparent)
       myStipple(sceneNode->color[3]);
     if (BZDBCache::lighting) {
-#ifdef GL_VERSION_1_2
       glEnable(GL_RESCALE_NORMAL);
-#else
-      glEnable(GL_NORMALIZE);
-#endif
       // draw with normals (normal is same as vertex!
       // one of the handy properties of a sphere.)
       if (highResolution) {
@@ -656,11 +644,7 @@
 	}
 	addTriangleCount(SphereLowRes * SphereLowRes * 2);
       }
-#ifdef GL_VERSION_1_2
       glDisable(GL_RESCALE_NORMAL);
-#else
-      glDisable(GL_NORMALIZE);
-#endif
     }
     else {
       // draw without normals

Modified: trunk/bzflag/src/lua/LuaTextures.cxx
===================================================================
--- trunk/bzflag/src/lua/LuaTextures.cxx	2009-03-31 18:33:15 UTC (rev 19560)
+++ trunk/bzflag/src/lua/LuaTextures.cxx	2009-03-31 20:00:35 UTC (rev 19561)
@@ -171,7 +171,7 @@
 				case 2: { format = GL_LUMINANCE_ALPHA; break; }
 				case 3: { format = GL_RGB;             break; }
 				case 4: { format = GL_RGBA;            break; }
-				default: { 
+				default: {
 					return false;
 				}
 			}


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