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List:       bzflag-commits
Subject:    SF.net SVN: bzflag: [16650] trunk/bzflag/BUGS
From:       JeffM2501 () users ! sourceforge ! net
Date:       2008-02-26 22:26:19
Message-ID: E1JU8Ff-0007T8-GN () sc8-pr-svn2 ! sourceforge ! net
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Revision: 16650
          http://bzflag.svn.sourceforge.net/bzflag/?rev=16650&view=rev
Author:   JeffM2501
Date:     2008-02-26 14:26:19 -0800 (Tue, 26 Feb 2008)

Log Message:
-----------
remove bugs relating to unsuported bsp mode when there is no depth buffer ( there \
always is one now ) start sorting bugs by affected section / type.

Modified Paths:
--------------
    trunk/bzflag/BUGS

Modified: trunk/bzflag/BUGS
===================================================================
--- trunk/bzflag/BUGS	2008-02-26 22:15:19 UTC (rev 16649)
+++ trunk/bzflag/BUGS	2008-02-26 22:26:19 UTC (rev 16650)
@@ -1,18 +1,28 @@
 recent bugs
 ------------
 
+-- events --
 - Looks like onspawn/ondeath world weapon events get ignored by the event
   handler.  Probably ought to handle them since they're doc'ed.
 
+-- bots--
 - Segfault - bzflag -solo 2 gets rejected - too many bots from a single IP
   The message doesn't display on the client and the client crashes
   Possibly related to 
-  - client side bots make the client get disconnected (read error)
+  
+- client side bots make the client get disconnected (read error)
   below.
+  
+- client side bots don't even show as tanks.
 
+-- crashes ---
 - Segfault - two clients connecting to the server then leaving causes the 
   server to crash
+   
+- client crashes upon receipt of a corrupted MsgFlagUpdate message.
+  (See http://bzflag.secretplace.us/packet.txt for an example)
 
+-- regressions--
 - jumping is broken; heigth and direction of jumping affected.
 
 - TH is broken (says the target stole the theifs flag; theif cannot
@@ -21,15 +31,14 @@
 
 - GM does not seem to lock on reliably (try against a remote client,
   bots work fine)
+  
+- bullets do no longer bounce off the walls in replays
+  even when ricochets have been enabled
 
+-- unsorted --
 - jitter on windows servers is reported as very high, but play
   is unaffected.
 
-- client side bots don't even show as tanks.
-
-- bullets do no longer bounce off the walls in replays
-  even when ricochets have been enabled
-
 - if there is a network connection (e.g. a lan) yet no external
   access, the client hangs hard in cURLManager.cxx:291 and later in
   some odd corrupted stack space elsewhere.  this was with CURL 7.13.1
@@ -37,8 +46,6 @@
   -list http://localhost (even if no local server is running) to avoid
   the hang on resolving.
 
-- client side bots make the client get disconnected (read error)
-
 - idbans do not respect the antiban permission
 
 - idbans report the wrong time remaining on a idbanlist
@@ -149,9 +156,6 @@
   expected behavior, but I expect one can also trojan any server's counts
   using this same technique..
 
-- client crashes upon receipt of a corrupted MsgFlagUpdate message.
-  (See http://bzflag.secretplace.us/packet.txt for an example)
-
 - doc/guide/NetworkProtocol.xml is not up to date
 
 - Shift+Tab seems to be bound to jump without being bound to jump
@@ -174,32 +178,25 @@
   so all Makefile.in and Makefile files are not removed correctly
   (this is probably a bug in automake 1.4, not in our files)
 
-older bugs in BZFlag
----------------------
-
-* exploding tank parts sometimes move along the ground instead of
+- exploding tank parts sometimes move along the ground instead of
    flying up into the air.
 
-* not dropping a flag grabbed just before being destroyed
+- not dropping a flag grabbed just before being destroyed
 
-* same stipple on teleporters and phantom zone, making phatom
+- same stipple on teleporters and phantom zone, making phatom
    tank behind teleporter virtually invisible when blending is off.
 
-* not drawing back to front when depth buffer is on:
-   flag edges can't be antialiased right
-   teleporter blended on top of shots in front of them
-
-* line stipple doesn't (can't) match polygon stipple
+- line stipple doesn't (can't) match polygon stipple
    messes up shadow of flag stem
 
-* can sometimes appear in front of bad guys
+- can sometimes appear in front of bad guys
 
-* not blanking screen during win32 startup
+- not blanking screen during win32 startup
    should black out screen before changing resolutions
    should raise on top of task bar
    also black out screen when quitting until resolution restored
 
-* error dialogs on win32 may appear off screen
+- error dialogs on win32 may appear off screen
    only when display resolution was changed
 
 ---


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