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List: bzflag-commits
Subject: SF.net SVN: bzflag: [16650] trunk/bzflag/BUGS
From: JeffM2501 () users ! sourceforge ! net
Date: 2008-02-26 22:26:19
Message-ID: E1JU8Ff-0007T8-GN () sc8-pr-svn2 ! sourceforge ! net
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Revision: 16650
http://bzflag.svn.sourceforge.net/bzflag/?rev=16650&view=rev
Author: JeffM2501
Date: 2008-02-26 14:26:19 -0800 (Tue, 26 Feb 2008)
Log Message:
-----------
remove bugs relating to unsuported bsp mode when there is no depth buffer ( there \
always is one now ) start sorting bugs by affected section / type.
Modified Paths:
--------------
trunk/bzflag/BUGS
Modified: trunk/bzflag/BUGS
===================================================================
--- trunk/bzflag/BUGS 2008-02-26 22:15:19 UTC (rev 16649)
+++ trunk/bzflag/BUGS 2008-02-26 22:26:19 UTC (rev 16650)
@@ -1,18 +1,28 @@
recent bugs
------------
+-- events --
- Looks like onspawn/ondeath world weapon events get ignored by the event
handler. Probably ought to handle them since they're doc'ed.
+-- bots--
- Segfault - bzflag -solo 2 gets rejected - too many bots from a single IP
The message doesn't display on the client and the client crashes
Possibly related to
- - client side bots make the client get disconnected (read error)
+
+- client side bots make the client get disconnected (read error)
below.
+
+- client side bots don't even show as tanks.
+-- crashes ---
- Segfault - two clients connecting to the server then leaving causes the
server to crash
+
+- client crashes upon receipt of a corrupted MsgFlagUpdate message.
+ (See http://bzflag.secretplace.us/packet.txt for an example)
+-- regressions--
- jumping is broken; heigth and direction of jumping affected.
- TH is broken (says the target stole the theifs flag; theif cannot
@@ -21,15 +31,14 @@
- GM does not seem to lock on reliably (try against a remote client,
bots work fine)
+
+- bullets do no longer bounce off the walls in replays
+ even when ricochets have been enabled
+-- unsorted --
- jitter on windows servers is reported as very high, but play
is unaffected.
-- client side bots don't even show as tanks.
-
-- bullets do no longer bounce off the walls in replays
- even when ricochets have been enabled
-
- if there is a network connection (e.g. a lan) yet no external
access, the client hangs hard in cURLManager.cxx:291 and later in
some odd corrupted stack space elsewhere. this was with CURL 7.13.1
@@ -37,8 +46,6 @@
-list http://localhost (even if no local server is running) to avoid
the hang on resolving.
-- client side bots make the client get disconnected (read error)
-
- idbans do not respect the antiban permission
- idbans report the wrong time remaining on a idbanlist
@@ -149,9 +156,6 @@
expected behavior, but I expect one can also trojan any server's counts
using this same technique..
-- client crashes upon receipt of a corrupted MsgFlagUpdate message.
- (See http://bzflag.secretplace.us/packet.txt for an example)
-
- doc/guide/NetworkProtocol.xml is not up to date
- Shift+Tab seems to be bound to jump without being bound to jump
@@ -174,32 +178,25 @@
so all Makefile.in and Makefile files are not removed correctly
(this is probably a bug in automake 1.4, not in our files)
-older bugs in BZFlag
----------------------
-
-* exploding tank parts sometimes move along the ground instead of
+- exploding tank parts sometimes move along the ground instead of
flying up into the air.
-* not dropping a flag grabbed just before being destroyed
+- not dropping a flag grabbed just before being destroyed
-* same stipple on teleporters and phantom zone, making phatom
+- same stipple on teleporters and phantom zone, making phatom
tank behind teleporter virtually invisible when blending is off.
-* not drawing back to front when depth buffer is on:
- flag edges can't be antialiased right
- teleporter blended on top of shots in front of them
-
-* line stipple doesn't (can't) match polygon stipple
+- line stipple doesn't (can't) match polygon stipple
messes up shadow of flag stem
-* can sometimes appear in front of bad guys
+- can sometimes appear in front of bad guys
-* not blanking screen during win32 startup
+- not blanking screen during win32 startup
should black out screen before changing resolutions
should raise on top of task bar
also black out screen when quitting until resolution restored
-* error dialogs on win32 may appear off screen
+- error dialogs on win32 may appear off screen
only when display resolution was changed
---
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