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List: boost-users
Subject: Re: [Boost-users] making a geometry half closed
From: Barend Gehrels <barend () xs4all ! nl>
Date: 2014-01-27 17:11:07
Message-ID: 52E6932B.8040407 () xs4all ! nl
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Hi,
Mateusz Ĺoskot wrote On 27-1-2014 10:40:
> On 26 January 2014 23:00, Adam Wulkiewicz <adam.wulkiewicz@gmail.com> wrote:
>> The coordinates aren't floating points. Maybe using right-1 for <max_corner,
>> 0> and bottom-1 for <max_corner, 1> could work? It probably depends on the
>> use case.
> I also think offsetting right and bottom segments would do the trick,
> as long as the coordinates are discrete.
Yes, it is a good idea to consider but it really depends on the
use-case, indeed.
For example: calculating the area would then go quite wrong. And
calculating the perimeter would go a bit wrong. But within might succeed.
We follow OGC's model for all geometries, so there is an interior, there
is a boundary and there is an exterior. Points can be placed "on
boundary" or inside or outside. A segment-crossing goes via the
boundary. If there is at one side no boundary, the underlying
assumptions fail.
So that's why I wrote: "it's not implemented". But you can try to do
things of course, it will compile.
Regards, Barend
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