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List:       beowulf
Subject:    Re: [Beowulf] Re: Cheap SDR IB
From:       "Robert G. Brown" <rgb () phy ! duke ! edu>
Date:       2008-01-31 17:42:14
Message-ID: Pine.LNX.4.64.0801311237080.16990 () cain ! rgb ! private ! net
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On Thu, 31 Jan 2008, Douglas Eadline wrote:

> 
> Look if you want to do on-line gaming right
> you need to bypass the physical input devices
> and jack directly into the brain. That is
> unless I'm already sitting in a chair (or pod)
> and jacked into this reality. Now were did I
> put my cool sunglasses :-)

Yeah, I keep waiting for the transducers, but they never quite appear.
Still using fingers to type, still using eyes to see.  I do so want a
mobile neural interface backed by a small mountain of processors and a
petabyte or so of RAID.  Transparent overlay of normal vision, noise
suppression capabilities of the ears, a few hundred movies, six month's
worth of music, all the e-books in the existence (all with a "dream
mode" where content is delivered at very low levels when I'm sleeping)
AND the the reverse ability to record dreams and create things in my
sleep.

Literally.

rgb

> 
> --
> Doug
> 
> > On Thu, 31 Jan 2008, Eugen Leitl wrote:
> > 
> > > On Wed, Jan 30, 2008 at 01:05:13PM -0800, David Mathog wrote:
> > > 
> > > > IB would be massive overkill for gaming, 100 (or even 10) baseT should
> > > > work just fine unless the network is hideously congested, in which case
> > > > the game is probably going to become unplayable due to dropped UDP
> > > > packets.
> > > 
> > > Modern games are moving towards realtime large-scale physical
> > > simulations,
> > > and there's a natural mapping of the terrain to a 2d grid (torus) or 3d
> > > grid of nodes. (Unfortunately, e.g. Second Life seems to be written
> > > in .Net (Mono) and partitioned by virtual servers, so no MPI there).
> > 
> > Yeah, and Second Life is pig-dog-slow over DSL, as well.  I don't think
> > it puts much of a virtual world on your PC and relies on actually
> > rendering information sent from the servers.  Not enough bandwidth or
> > server time in the world yet to make that work particularly well except
> > to e.g. University workstations with minimum 45 Mbps bottlenecks in
> > between...
> > 
> > rgb
> > 
> > > 
> > > 
> > 
> > --
> > Robert G. Brown                            Phone(cell): 1-919-280-8443
> > Duke University Physics Dept, Box 90305
> > Durham, N.C. 27708-0305
> > Web: http://www.phy.duke.edu/~rgb
> > Book of Lilith Website: http://www.phy.duke.edu/~rgb/Lilith/Lilith.php
> > Lulu Bookstore: http://stores.lulu.com/store.php?fAcctID=877977
> > _______________________________________________
> > Beowulf mailing list, Beowulf@beowulf.org
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> > 
> > !DSPAM:47a1bff969671446633523!
> > 
> 
> 
> --
> Doug
> 

-- 
Robert G. Brown                            Phone(cell): 1-919-280-8443
Duke University Physics Dept, Box 90305
Durham, N.C. 27708-0305
Web: http://www.phy.duke.edu/~rgb
Book of Lilith Website: http://www.phy.duke.edu/~rgb/Lilith/Lilith.php
Lulu Bookstore: http://stores.lulu.com/store.php?fAcctID=877977
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