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List: atlantik-devel
Subject: [atlantik-cvs] CVS: kdegames/atlantik/client atlantik.cpp, 1.171,
From: kde () office ! kde ! org
Date: 2004-10-08 9:36:07
Message-ID: 41665F87.mail1NR11B0JI () office ! kde ! org
[Download RAW message or body]
Update of /home/kde/kdegames/atlantik/client
In directory office:/tmp/cvs-serv2118/client
Modified Files:
atlantik.cpp
Log Message:
New-patches: rob@unixcode.org--2004/atlantik--mainline--0.8--patch-44
Summary: bugfix: auto-join game after handshake instead of connection
Keywords:
Fixes accepting invitations that have a game specified.
Index: atlantik.cpp
===================================================================
RCS file: /home/kde/kdegames/atlantik/client/atlantik.cpp,v
retrieving revision 1.171
retrieving revision 1.172
diff -u -d -r1.171 -r1.172
--- atlantik.cpp 6 Oct 2004 09:42:31 -0000 1.171
+++ atlantik.cpp 8 Oct 2004 09:36:04 -0000 1.172
@@ -433,12 +433,6 @@
void Atlantik::slotNetworkConnected()
{
- // Check command-line args to see if we need to auto-join
- KCmdLineArgs *args = KCmdLineArgs::parsedArgs();
-
- QCString game = args->getOption("game");
- if (!game.isNull())
- m_atlantikNetwork->joinGame(game.toInt());
}
void Atlantik::slotNetworkError(int errnum)
@@ -774,6 +768,13 @@
void Atlantik::sendHandshake()
{
m_atlantikNetwork->setName(m_config.playerName);
+
+ // Check command-line args to see if we need to auto-join
+ KCmdLineArgs *args = KCmdLineArgs::parsedArgs();
+
+ QCString game = args->getOption("game");
+ if (!game.isNull())
+ m_atlantikNetwork->joinGame(game.toInt());
}
void Atlantik::statusBarClick(int item)
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