Update of /home/kde/kdegames/atlantik/libatlantikclient In directory office:/tmp/cvs-serv9127/libatlantikclient Modified Files: Tag: atlantik_3_3_branch atlantik_network.cpp Log Message: ensure setMaster succeeds by creating player object if necessary Index: atlantik_network.cpp =================================================================== RCS file: /home/kde/kdegames/atlantik/libatlantikclient/atlantik_network.cpp,v retrieving revision 1.95.2.4 retrieving revision 1.95.2.5 diff -u -d -r1.95.2.4 -r1.95.2.5 --- atlantik_network.cpp 17 Nov 2003 02:50:42 -0000 1.95.2.4 +++ atlantik_network.cpp 23 Nov 2003 17:24:02 -0000 1.95.2.5 @@ -351,7 +351,6 @@ if (game && !a.isNull()) game->setCanBeJoined(a.value().toInt()); - a = e.attributeNode(QString("description")); if (game && !a.isNull()) game->setDescription(a.value()); @@ -364,10 +363,15 @@ if (game && !a.isNull()) game->setPlayers(a.value().toInt()); - // FIXME: create player if non-existant a = e.attributeNode(QString("master")); if (game && !a.isNull()) - game->setMaster(m_atlanticCore->findPlayer(a.value().toInt())); + { + // Ensure setMaster succeeds by creating player if necessary + Player *player = m_atlanticCore->findPlayer( a.value().toInt() ); + if ( !player ) + player = m_atlanticCore->newPlayer( a.value().toInt() ); + game->setMaster( player ); + } QString status = e.attributeNode(QString("status")).value(); if (status == "config") _______________________________________________ atlantik-cvs mailing list atlantik-cvs@kde.org https://mail.kde.org/mailman/listinfo/atlantik-cvs