I've seen that if you create a game without auctions, the auction button is disabled but the Move->auction menu is still enabled. This is because in atlantik.cpp void Atlantik::playerChanged(Player *player) { ... m_auctionEstate->setEnabled(player->canBuy()); ... } the estate menu is enabled with canBuy(), that is an error (i think) so i think the server should send along with the first something like can_auction="0" the in so in atlantik_network.cpp processNode(QDomNode n) update the player and add to the player somthing like can_auction(). What do you think? Can i try to add support to this in the monopd code? _______________________________________________ atlantik-devel mailing list atlantik-devel@mail.kde.org http://mail.kde.org/mailman/listinfo/atlantik-devel