[prev in list] [next in list] [prev in thread] [next in thread]
List: atlantik-devel
Subject: [atlantik-devel] [Bug 53971] New: Better events-type system for sounds
From: matthew vilcsak <gon () gonbon ! com>
Date: 2003-02-03 6:46:05
[Download RAW message or body]
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
http://bugs.kde.org/show_bug.cgi?id=53971
Summary: Better events-type system for sounds
Product: atlantik
Version: unspecified
Platform: Gentoo Packages
OS/Version: Linux
Status: UNCONFIRMED
Severity: wishlist
Priority: NOR
Component: general
AssignedTo: atlantik-devel@mail.kde.org
ReportedBy: gon@gonbon.com
Version: (using KDE KDE 3.0.5)
Installed from: Gentoo Packages
Well, as I'm implementing a system for sounds right now, I have to use some kludgy \
hacks to single out events for playing them
a couple examples:
using sscanf() to find the roll display message to play a dice-rolling sound, as \
using canroll doesn't seem to work if the player isn't you
a player is paying money or receiving money (like for rent), checking to see if the \
player has the turn, and checking the previous value of money against the new value \
(which doesn't allow me to have specific events for mortgaging, or buying or selling \
houses, as the sounds will overlap)
I'd just like to see a really simple event system, like these:
<event type="buyhouse"/>
<event type="mortgage"/>
<event type="rent"/>
<event type="paymoney"/> (like for the Poor tax card)
<event type="roll"/>
I can check whether or not a person has gone to jail fairly easily, and I realize \
that this wouldn't be the best system (or easiest to implement)
anyways, thanks for reading this anyhow
_______________________________________________
atlantik-devel mailing list
atlantik-devel@mail.kde.org
http://mail.kde.org/mailman/listinfo/atlantik-devel
[prev in list] [next in list] [prev in thread] [next in thread]
Configure |
About |
News |
Add a list |
Sponsored by KoreLogic