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List:       atlantik-devel
Subject:    [atlantik-cvs] CVS: kdegames/atlantik/libatlantikclient atlantik_network.cpp,1.65,1.66 atlantik_netw
From:       kde () office ! kde ! org
Date:       2002-11-27 21:08:58
[Download RAW message or body]

Update of /home/kde/kdegames/atlantik/libatlantikclient
In directory office:/tmp/cvs-serv6542/libatlantikclient

Modified Files:
	atlantik_network.cpp atlantik_network.h monopdprotocol.cpp 
Log Message:
qmap->qptrlist changes, improved estatedetails widget

Index: atlantik_network.cpp
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantikclient/atlantik_network.cpp,v
retrieving revision 1.65
retrieving revision 1.66
diff -u -d -r1.65 -r1.66
--- atlantik_network.cpp	2002/11/04 19:33:02	1.65
+++ atlantik_network.cpp	2002/11/27 21:08:56	1.66
@@ -82,28 +82,28 @@
 void AtlantikNetwork::tokenConfirmation(Estate *estate)
 {
 	QString msg(".t");
-	msg.append(QString::number(estate ? estate->estateId() : -1));
+	msg.append(QString::number(estate ? estate->id() : -1));
 	writeData(msg);
 }
 
 void AtlantikNetwork::estateToggleMortgage(Estate *estate)
 {
 	QString msg(".em");
-	msg.append(QString::number(estate ? estate->estateId() : -1));
+	msg.append(QString::number(estate ? estate->id() : -1));
 	writeData(msg);
 }
 
 void AtlantikNetwork::estateHouseBuy(Estate *estate)
 {
 	QString msg(".hb");
-	msg.append(QString::number(estate ? estate->estateId() : -1));
+	msg.append(QString::number(estate ? estate->id() : -1));
 	writeData(msg);
 }
 
 void AtlantikNetwork::estateHouseSell(Estate *estate)
 {
 	QString msg(".hs");
-	msg.append(QString::number(estate ? estate->estateId() : -1));
+	msg.append(QString::number(estate ? estate->id() : -1));
 	writeData(msg);
 }
 
@@ -134,7 +134,7 @@
 void AtlantikNetwork::newTrade(Player *player)
 {
 	QString msg(".Tn");
-	msg.append(QString::number(player ? m_playerRevMap[player] : -1));
+	msg.append(QString::number(player ? player->id() : -1));
 	writeData(msg);
 }
 
@@ -143,9 +143,9 @@
 	QString msg(".Te");
 	msg.append(QString::number(trade ? trade->tradeId() : -1));
 	msg.append(":");
-	msg.append(QString::number(estate ? estate->estateId() : -1));
+	msg.append(QString::number(estate ? estate->id() : -1));
 	msg.append(":");
-	msg.append(QString::number(player ? m_playerRevMap[player] : -1));
+	msg.append(QString::number(player ? player->id() : -1));
 	writeData(msg);
 }
 
@@ -154,9 +154,9 @@
 	QString msg(".Tm");
 	msg.append(QString::number(trade ? trade->tradeId() : -1));
 	msg.append(":");
-	msg.append(QString::number(pFrom ? m_playerRevMap[pFrom] : -1));
+	msg.append(QString::number(pFrom ? pFrom->id() : -1));
 	msg.append(":");
-	msg.append(QString::number(pTo ? m_playerRevMap[pTo] : -1));
+	msg.append(QString::number(pTo ? pTo->id() : -1));
 	msg.append(":");
 	msg.append(QString::number(money));
 	writeData(msg);
@@ -277,11 +277,9 @@
 				{
 					estateId = a.value().toInt();
 					Estate *estate;
-					if ((estate = m_estates[a.value().toInt()]))
+					if ((estate = m_atlanticCore->findEstate(a.value().toInt())))
 					{
-						emit displayEstate(estate);
-						// TODO: merge into displayEstate, or statusbar
-						emit msgInfo(e.attributeNode(QString("text")).value());
+						emit displayDetails(e.attributeNode(QString("text")).value(), estate);
 
 						bool hasButtons = false;
 						for( QDomNode nButtons = n.firstChild() ; !nButtons.isNull() ; nButtons = \
nButtons.nextSibling() ) @@ -411,12 +409,10 @@
 
 					Player *player;
 					bool b_newPlayer = false;
-					if (!(player = m_playerMap[playerId]))
+					if (!(player = m_atlanticCore->findPlayer(playerId)))
 					{
 						// Create player object
-						player = m_atlanticCore->newPlayer();
-						m_playerMap[playerId] = player;
-						m_playerRevMap[player] = playerId;
+						player = m_atlanticCore->newPlayer(playerId);
 
 						if (playerId == m_playerId)
 							player->setIsSelf(true);
@@ -462,15 +458,15 @@
 					{
 						m_playerLocationMap[player] = a.value().toInt();
 
-						Estate *estate = m_estates[a.value().toInt()];
 						bool directMove = false;
 
+						Estate *estate = m_atlanticCore->findEstate(a.value().toInt());
+						if (estate)
+							player->setLocation(estate);
+
 						a = e.attributeNode(QString("directmove"));
 						if (!a.isNull())
 							directMove = a.value().toInt();
-
-						if (estate)
-							player->setLocation(estate);
 					}
 
 					// Emit signal so GUI implementations can create view(s)
@@ -490,15 +486,13 @@
 				{
 					int groupId = a.value().toInt();
 
-					EstateGroup *estateGroup;
+					EstateGroup *estateGroup = 0;
 					bool b_newEstateGroup = false;
 					
-					if (!(estateGroup = m_estateGroups[groupId]))
+					if (!(estateGroup = m_atlanticCore->findEstateGroup(groupId)))
 					{
 						// Create EstateGroup object
 						estateGroup = m_atlanticCore->newEstateGroup(a.value().toInt());
-						m_estateGroups[groupId] = estateGroup;
-
 						b_newEstateGroup = true;
 					}
 
@@ -525,26 +519,24 @@
 				{
 					estateId = a.value().toInt();
 					
-					Estate *estate;
+					Estate *estate = 0;
 					bool b_newEstate = false;
-					if (!(estate = m_estates[a.value().toInt()]))
+					if (!(estate = m_atlanticCore->findEstate(a.value().toInt())))
 					{
 						// Create estate object
 						estate = m_atlanticCore->newEstate(estateId);
-						m_estates[estateId] = estate;
+						b_newEstate = true;
 
 						QObject::connect(estate, SIGNAL(estateToggleMortgage(Estate *)), this, \
                SLOT(estateToggleMortgage(Estate *)));
 						QObject::connect(estate, SIGNAL(estateHouseBuy(Estate *)), this, \
                SLOT(estateHouseBuy(Estate *)));
 						QObject::connect(estate, SIGNAL(estateHouseSell(Estate *)), this, \
                SLOT(estateHouseSell(Estate *)));
 						QObject::connect(estate, SIGNAL(newTrade(Player *)), this, \
SLOT(newTrade(Player *)));  
-						b_newEstate = true;
-
 						// Players without estate should get one
 						Player *player = 0;
 						QPtrList<Player> playerList = m_atlanticCore->players();
 						for (QPtrListIterator<Player> it(playerList); (player = *it) ; ++it)
-							if (m_playerLocationMap[player] == estate->estateId())
+							if (m_playerLocationMap[player] == estate->id())
 								player->setLocation(estate);
 					}
 
@@ -561,7 +553,7 @@
 						estate->setBgColor(a.value());
 
 					a = e.attributeNode(QString("owner"));
-					Player *player = m_playerMap[a.value().toInt()];
+					Player *player = m_atlanticCore->findPlayer(a.value().toInt());
 					if (estate && !a.isNull())
 						estate->setOwner(player);
 
@@ -576,7 +568,7 @@
 					a = e.attributeNode(QString("group"));
 					if (!a.isNull())
 					{
-						EstateGroup *estateGroup = m_estateGroups[a.value().toInt()];
+						EstateGroup *estateGroup = m_atlanticCore->findEstateGroup(a.value().toInt());
 						if (estate)
 							estate->setEstateGroup(estateGroup);
 					}
@@ -637,7 +629,7 @@
 					if (type=="new")
 					{
 						// TODO: trade->setActor
-						// Player *player = \
m_playerMap[e.attributeNode(QString("actor")).value().toInt()]; +						// Player \
*player = m_atlanticCore->findPlayer(e.attributeNode(QString("actor")).value().toInt());
  // if (trade && player)
 						// 	trade->setActor(player);
 
@@ -647,7 +639,7 @@
 							QDomElement e_player = n_player.toElement();
 							if (!e_player.isNull() && e_player.tagName() == "tradeplayer")
 							{
-								Player *player = \
m_playerMap[e_player.attributeNode(QString("playerid")).value().toInt()]; \
+								Player *player = \
m_atlanticCore->findPlayer(e_player.attributeNode(QString("playerid")).value().toInt());
  if (trade && player)
 									trade->addPlayer(player);
 							}
@@ -664,7 +656,7 @@
 					}
 					else if (type=="rejected")
 					{
-						Player *player = \
m_playerMap[e.attributeNode(QString("actor")).value().toInt()]; +						Player *player \
= m_atlanticCore->findPlayer(e.attributeNode(QString("actor")).value().toInt());  if \
(trade)  trade->reject(player);
 						if (player && player->isSelf())
@@ -689,7 +681,7 @@
 									a = e_child.attributeNode(QString("playerid"));
 									if (!a.isNull())
 									{
-										Player *player = m_playerMap[a.value().toInt()];
+										Player *player = m_atlanticCore->findPlayer(a.value().toInt());
 
 										a = e_child.attributeNode(QString("accept"));
 										if (trade && player && !a.isNull())
@@ -701,11 +693,11 @@
 									a = e_child.attributeNode(QString("estateid"));
 									if (!a.isNull())
 									{
-										Estate *estate = m_estates[a.value().toInt()];
+										Estate *estate = m_atlanticCore->findEstate(a.value().toInt());
 										a = e_child.attributeNode(QString("targetplayer"));
 										if (!a.isNull())
 										{
-											Player *player = m_playerMap[a.value().toInt()];
+											Player *player = m_atlanticCore->findPlayer(a.value().toInt());
 											// Allow NULL player, it will remove the component
 											if (trade && estate)
 												trade->updateEstate(estate, player);
@@ -718,11 +710,11 @@
 
 									a = e_child.attributeNode(QString("playerfrom"));
 									if (!a.isNull())
-										pFrom = m_playerMap[a.value().toInt()];
+										pFrom = m_atlanticCore->findPlayer(a.value().toInt());
 
 									a = e_child.attributeNode(QString("playerto"));
 									if (!a.isNull())
-										pTo = m_playerMap[a.value().toInt()];
+										pTo = m_atlanticCore->findPlayer(a.value().toInt());
 
 									a = e_child.attributeNode(QString("money"));
 									kdDebug() << "tradeupdatemoney" << (pFrom ? "1" : "0") << (pTo ? "1" : "0") \
<< (a.isNull() ? "0" : "1") << endl; @@ -756,7 +748,7 @@
 					if (!(auction = m_auctions[auctionId]))
 					{
 						// Create auction object
-						auction = m_atlanticCore->newAuction(auctionId, \
m_estates[e.attributeNode(QString("estateid")).value().toInt()]); +						auction = \
m_atlanticCore->newAuction(auctionId, \
m_atlanticCore->findEstate(e.attributeNode(QString("estateid")).value().toInt()));  \
m_auctions[auctionId] = auction;  
 						QObject::connect(auction, SIGNAL(bid(Auction *, int)), this, \
SLOT(auctionBid(Auction *, int))); @@ -767,7 +759,7 @@
 					a = e.attributeNode(QString("highbidder"));
 					if (!a.isNull())
 					{
-						Player *player = \
m_playerMap[e.attributeNode(QString("highbidder")).value().toInt()]; +						Player \
*player = m_atlanticCore->findPlayer(e.attributeNode(QString("highbidder")).value().toInt());
  a = e.attributeNode(QString("highbid"));
 						if (auction && !a.isNull())
 							auction->newBid(player, a.value().toInt());

Index: atlantik_network.h
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantikclient/atlantik_network.h,v
retrieving revision 1.34
retrieving revision 1.35
diff -u -d -r1.34 -r1.35
--- atlantik_network.h	2002/10/23 19:18:19	1.34
+++ atlantik_network.h	2002/11/27 21:08:56	1.35
@@ -115,8 +115,7 @@
 	void msgError(QString);
 	void msgChat(QString, QString);
 
-	void displayText(QString title, QString description);
-	void displayEstate(Estate *);
+	void displayDetails(QString text, Estate *estate = 0);
 	void displayDefault();
 	void addCommandButton(QString command, QString caption, bool enabled);
 	void addCloseButton();
@@ -169,11 +168,7 @@
 
 	int m_playerId;
 
-	QMap<int, Player *> m_playerMap;
-	QMap<Player *, int> m_playerRevMap;
 	QMap<Player *, int> m_playerLocationMap;
-	QMap<int, Estate *> m_estates;
-	QMap<int, EstateGroup *> m_estateGroups;
 	QMap<int, Trade *> m_trades;
 	QMap<int, Auction *> m_auctions;
 };

Index: monopdprotocol.cpp
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantikclient/monopdprotocol.cpp,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- monopdprotocol.cpp	2002/06/29 13:35:12	1.1
+++ monopdprotocol.cpp	2002/11/27 21:08:56	1.2
@@ -47,7 +47,7 @@
 void MonopdProtocol::confirmTokenLocation(Estate *estate)
 {
 	QString data(".t");
-	data.append(QString::number(estate ? estate->estateId() : -1));
+	data.append(QString::number(estate ? estate->id() : -1));
 	sendData(data);
 }
 

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