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List: atlantik-devel
Subject: [atlantik-cvs] CVS: kdegames/atlantik/libatlantikclient atlantik_network.cpp,1.61,1.62 atlantik_netw
From: kde () office ! kde ! org
Date: 2002-10-23 15:56:43
[Download RAW message or body]
Update of /home/kde/kdegames/atlantik/libatlantikclient
In directory office:/tmp/cvs-serv13838/libatlantikclient
Modified Files:
atlantik_network.cpp atlantik_network.h
Log Message:
monopd 0.6.0 API fixes, okayed by Will Andrews (#kde-freebsd)
Index: atlantik_network.cpp
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantikclient/atlantik_network.cpp,v
retrieving revision 1.61
retrieving revision 1.62
diff -u -d -r1.61 -r1.62
--- atlantik_network.cpp 2002/09/11 03:49:59 1.61
+++ atlantik_network.cpp 2002/10/23 15:56:41 1.62
@@ -38,7 +38,7 @@
{
m_atlanticCore = atlanticCore;
m_parent = parent;
- m_clientId = m_playerId = -1;
+ m_playerId = -1;
QObject::connect(this, SIGNAL(readyRead()), this, SLOT(slotRead()));
}
@@ -270,31 +270,6 @@
}
else if (e.tagName() == "display")
{
- QString caption = e.attributeNode(QString("name")).value();
- QString description = e.attributeNode(QString("description")).value();
-
- if (caption.isEmpty() && description.isEmpty())
- emit displayDefault();
- else
- {
- emit displayText(caption, description);
-
- bool hasButtons = false;
- for(QDomNode nButtons = n.firstChild() ; !nButtons.isNull() ; \
nButtons = nButtons.nextSibling() )
- {
- QDomElement eButton = nButtons.toElement();
- if (!eButton.isNull() && eButton.tagName() == "button")
- {
- emit addCommandButton(eButton.attributeNode(QString("command")).value(), \
eButton.attributeNode(QString("caption")).value(), \
eButton.attributeNode(QString("enabled")).value().toInt());
- hasButtons = true;
- }
- }
- if (!hasButtons)
- emit addCloseButton();
- }
- }
- else if (e.tagName() == "estatedisplay")
- {
int estateId = -1;
a = e.attributeNode(QString("estateid"));
@@ -305,6 +280,8 @@
if ((estate = m_estates[a.value().toInt()]))
{
emit displayEstate(estate);
+ // TODO: merge into displayEstate, or statusbar
+ emit msgInfo(e.attributeNode(QString("text")).value());
bool hasButtons = false;
for( QDomNode nButtons = n.firstChild() ; !nButtons.isNull() ; \
nButtons = nButtons.nextSibling() ) @@ -323,6 +300,8 @@
if (!hasButtons)
emit addCloseButton();
}
+ else
+ displayDefault();
}
}
else if (e.tagName() == "updategamelist")
@@ -362,22 +341,11 @@
if (!e_player.isNull() && e_player.tagName() == "player")
{
if (type=="del")
- emit playerListDel(e_player.attributeNode(QString("clientid")).value());
+ emit playerListDel(e_player.attributeNode(QString("playerid")).value());
else if (type=="edit")
- emit playerListEdit(e_player.attributeNode(QString("clientid")).value(), \
e_player.attributeNode(QString("name")).value(), \
e_player.attributeNode(QString("host")).value()); + emit \
playerListEdit(e_player.attributeNode(QString("playerid")).value(), \
e_player.attributeNode(QString("name")).value(), \
e_player.attributeNode(QString("host")).value()); else if (type=="add" || \
type=="full")
- {
- int playerId = -1;
- a = e_player.attributeNode(QString("playerid"));
- if (!a.isNull())
- playerId = a.value().toInt();
-
- a = e_player.attributeNode(QString("clientid"));
- if (!a.isNull() && a.value().toInt() == m_clientId)
- m_playerId = playerId;
-
emit playerListAdd(e_player.attributeNode(QString("clientid")).value(), \
e_player.attributeNode(QString("name")).value(), \
e_player.attributeNode(QString("host")).value());
- }
}
n_player = n_player.nextSibling();
}
@@ -385,21 +353,14 @@
}
else if (e.tagName() == "client")
{
- a = e.attributeNode(QString("clientid"));
+ a = e.attributeNode(QString("playerid"));
if (!a.isNull())
{
- m_clientId = a.value().toInt();
+ m_playerId = a.value().toInt();
// TODO: move to Atlantik::slotNetworkConnected(), not needed on \
auto-join cmdGamesList();
}
}
- else if (e.tagName() == "newturn")
- {
- Player *player = \
m_playerMap[e.attributeNode(QString("player")).value().toInt()];
- if (player)
- // Update *all* objects
- m_atlanticCore->setCurrentTurn(player);
- }
else if (e.tagName() == "configupdate")
{
int gameId = -1;
@@ -473,6 +434,10 @@
if (player && !a.isNull())
player->setMoney(a.value().toInt());
+ a = e.attributeNode(QString("hasturn"));
+ if (player && !a.isNull())
+ player->setHasTurn(a.value().toInt());
+
// Update whether player can roll
a = e.attributeNode(QString("can_roll"));
if (player && !a.isNull())
@@ -520,21 +485,27 @@
}
else if (e.tagName() == "estategroupupdate")
{
- a = e.attributeNode(QString("name"));
+ a = e.attributeNode(QString("estategroupid"));
if (!a.isNull())
{
+ int groupId = a.value().toInt();
+
EstateGroup *estateGroup;
bool b_newEstateGroup = false;
- if (!(estateGroup = m_estateGroups[a.value()]))
+ if (!(estateGroup = m_estateGroups[groupId]))
{
// Create EstateGroup object
- estateGroup = m_atlanticCore->newEstateGroup(a.value());
- m_estateGroups[a.value()] = estateGroup;
+ estateGroup = m_atlanticCore->newEstateGroup(a.value().toInt());
+ m_estateGroups[groupId] = estateGroup;
b_newEstateGroup = true;
}
+ a = e.attributeNode(QString("name"));
+ if (estateGroup && !a.isNull())
+ estateGroup->setName(a.value());
+
// Emit signal so GUI implementations can create view(s)
// TODO: port to atlanticcore and create view there
if (estateGroup)
@@ -605,7 +576,7 @@
a = e.attributeNode(QString("group"));
if (!a.isNull())
{
- EstateGroup *estateGroup = m_estateGroups[a.value()];
+ EstateGroup *estateGroup = m_estateGroups[a.value().toInt()];
if (estate)
estate->setEstateGroup(estateGroup);
}
Index: atlantik_network.h
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantikclient/atlantik_network.h,v
retrieving revision 1.32
retrieving revision 1.33
diff -u -d -r1.32 -r1.33
--- atlantik_network.h 2002/09/11 03:46:37 1.32
+++ atlantik_network.h 2002/10/23 15:56:41 1.33
@@ -167,13 +167,13 @@
QObject *m_parent;
QDomDocument msg;
- int m_clientId, m_playerId;
+ int m_playerId;
QMap<int, Player *> m_playerMap;
QMap<Player *, int> m_playerRevMap;
QMap<Player *, int> m_playerLocationMap;
QMap<int, Estate *> m_estates;
- QMap<QString, EstateGroup *> m_estateGroups;
+ QMap<int, EstateGroup *> m_estateGroups;
QMap<int, Trade *> m_trades;
QMap<int, Auction *> m_auctions;
};
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