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List: atlantik-devel
Subject: [atlantik-cvs] CVS: kdegames/atlantik/libatlantikclient atlantik_network.cpp,1.57,1.58 atlantik_netw
From: kde () office ! kde ! org
Date: 2002-09-11 1:41:02
[Download RAW message or body]
Update of /home/kde/kdegames/atlantik/libatlantikclient
In directory office:/tmp/cvs-serv6931/libatlantikclient
Modified Files:
atlantik_network.cpp atlantik_network.h
Log Message:
API: replaced joinedgame with correct use of <gameupdate> tag, which fixed
token positioning on game start
i18n: added status message when retrieving full game data
Index: atlantik_network.cpp
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantikclient/atlantik_network.cpp,v
retrieving revision 1.57
retrieving revision 1.58
diff -u -d -r1.57 -r1.58
--- atlantik_network.cpp 2002/07/29 19:09:49 1.57
+++ atlantik_network.cpp 2002/09/11 01:41:00 1.58
@@ -348,11 +348,6 @@
}
emit gamelistEndUpdate(type);
}
- else if (e.tagName() == "joinedgame")
- {
- emit joinedGame();
- getPlayerList();
- }
else if (e.tagName() == "updateplayerlist")
{
QString type = e.attributeNode(QString("type")).value();
@@ -430,10 +425,15 @@
gameId = a.value().toInt();
QString status = e.attributeNode(QString("status")).value();
- if (status == "init")
- emit initGame();
- else if (status == "start")
- emit gameStarted();
+ if (status == "config")
+ {
+ emit gameConfig();
+ getPlayerList();
+ }
+ else if (status == "init")
+ emit gameInit();
+ else if (status == "run")
+ emit gameRun();
}
}
else if (e.tagName() == "playerupdate")
Index: atlantik_network.h
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantikclient/atlantik_network.h,v
retrieving revision 1.29
retrieving revision 1.30
diff -u -d -r1.29 -r1.30
--- atlantik_network.h 2002/07/23 23:39:41 1.29
+++ atlantik_network.h 2002/09/11 01:41:00 1.30
@@ -128,9 +128,9 @@
void gameListEdit(QString gameId, QString name, QString description, QString \
players, QString gameType); void gameListDel(QString gameId);
- void joinedGame();
- void initGame();
- void gameStarted();
+ void gameConfig();
+ void gameInit();
+ void gameRun();
void playerListClear();
void playerListEndUpdate(QString);
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