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List: atlantik-devel
Subject: [atlantik-devel] CVS: kdegames/atlantik/libatlantic estate.cpp,1.4,1.5 estate.h,1.7,1.8
From: kde () office ! kde ! org
Date: 2002-04-30 18:26:22
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Update of /home/kde/kdegames/atlantik/libatlantic
In directory office:/tmp/cvs-serv16819/libatlantic
Modified Files:
estate.cpp estate.h
Log Message:
Estate::m_estateGroup is now pointer to group instead of QString
Index: estate.cpp
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantic/estate.cpp,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- estate.cpp 2002/04/23 17:02:55 1.4
+++ estate.cpp 2002/04/30 18:26:20 1.5
@@ -30,10 +30,10 @@
m_color = QColor();
}
-void Estate::setGroup(const QString group)
+void Estate::setEstateGroup(EstateGroup *estateGroup)
{
- if (m_group != group)
- m_group = group;
+ if (m_estateGroup != estateGroup)
+ m_estateGroup = estateGroup;
}
void Estate::setOwner(Player *player)
Index: estate.h
===================================================================
RCS file: /home/kde/kdegames/atlantik/libatlantic/estate.h,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- estate.h 2002/04/23 17:02:55 1.7
+++ estate.h 2002/04/30 18:26:20 1.8
@@ -20,6 +20,7 @@
#include <qobject.h>
#include <qcolor.h>
+class EstateGroup;
class Player;
class Estate : public QObject
@@ -31,8 +32,8 @@
int estateId() const { return m_estateId; }
void setName(const QString name);
QString name() const { return m_name; }
- void setGroup(const QString group);
- QString group() const { return m_group; }
+ void setEstateGroup(EstateGroup *estateGroup);
+ EstateGroup *estateGroup() { return m_estateGroup; }
void setOwner(Player *player);
bool isOwned() const;
bool isOwnedBySelf() const;
@@ -68,8 +69,9 @@
int m_estateId;
private:
- QString m_name, m_group;
+ QString m_name;
Player *m_owner;
+ EstateGroup *m_estateGroup;
unsigned int m_houses;
bool m_canBeOwned, m_canBuyHouses, m_canSellHouses, m_isMortgaged, m_canToggleMortgage;
QColor m_bgColor, m_color;
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