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List: alsaplayer-devel
Subject: [Alsaplayer-devel]buffer size police
From: Frank Baumgart <godot () uni-paderborn ! de>
Date: 2003-11-03 17:39:46
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Hi Andy,
according to Main.cpp, case 'f', "use_fragsize" is limited to at most
32768 (unless some *_set_buffer() does something nasty).
In AlsaNode::looper(), though, the mix buffer "buffer_data" allocates
128 KB. Why?
Related: why is "fragment_size" a *reference* parameter to the
*_set_buffer functions? It seems unused. Ok to clean up?
What effect is fragment_size expected to achieve, anyway?
No criticism, just curious.
Regards,
Frank
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