[prev in list] [next in list] [prev in thread] [next in thread] 

List:       alsaplayer-devel
Subject:    [Alsaplayer-devel]buffer size police
From:       Frank Baumgart <godot () uni-paderborn ! de>
Date:       2003-11-03 17:39:46
[Download RAW message or body]

Hi Andy,

according to Main.cpp, case 'f', "use_fragsize" is limited to at most 
32768 (unless some *_set_buffer() does something nasty).
In AlsaNode::looper(), though, the mix buffer "buffer_data" allocates 
128 KB. Why?

Related: why is "fragment_size" a *reference* parameter to the 
*_set_buffer functions? It seems unused. Ok to clean up?

What effect is fragment_size expected to achieve, anyway?
No criticism, just curious.

Regards,

Frank


_______________________________________________
alsaplayer-devel mailing list
alsaplayer-devel@lists.tartarus.org
http://lists.tartarus.org/mailman/listinfo/alsaplayer-devel
[prev in list] [next in list] [prev in thread] [next in thread] 

Configure | About | News | Add a list | Sponsored by KoreLogic