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List:       alsaplayer-devel
Subject:    Re: [Alsaplayer-devel]Re: [Freeciv-Dev] Sound patches please add to CVS
From:       David Weisgerber <tnt () md ! 2y ! net>
Date:       2001-08-16 10:59:42
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Am Mittwoch, 15. August 2001 22:25 schrieben Sie:
> Am Mittwoch, 15. August 2001 11:56 schrieben Sie:
> > On Wed, Aug 15, 2001 at 01:00:18PM -0400, David Weisgerber wrote:
> > > With play_sound_unit you can play a sound for the unit and its action
> > > by bypassing the unit - struct and the action the unit does ( I defined
> > > some magics which made it easier to use: SOUND_UNIT_ACTIVATE,
> > > SOUND_UNIT_MOVE, SOUND_UNIT_ATTACK, SOUND_UNIT_SPECIAL,
> > > SOUND_UNIT_DESTROYED).
> > > So for example, the routine where a unit moves must be:
> >
> > 	Also note which of these sounds were in Civ1/Civ2.
> > SOUND_UNIT_ACTIVATE in particular does not strike me as one that they
> > implemented.  Is this in CTP, SMAC, or other Civ-line games?
>
> I took all the sounds described on the freeciv webpage. Only because the
> sound is defined in the game, it doesn't have to be used.
>
> Cu,
> David

Whupps wrong mailing-list, sorry!
CU,
David

-- 
Wenn Microsoft Autos bauen würde ...
müßten wir jedesmal neue Autos kaufen, wenn die Sicherheitslinien
auf den Straßen neu gezeichnet werden.



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